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  • Submitted: Oct 13 2018 11:25 AM
  • Last Updated: Dec 30 2018 10:25 PM
  • File Size: 40.6KB
  • Views: 884
  • Downloads: 83
  • System: Sinclair
  • Third Party Author(s): Norman Sword.

Previous Versions

  • 30 Dec 2018 Download JSW 128 VL5 Version L5
  • 30 Dec 2018 Download JSW 128 VL5 Version L5
  • 13 Oct 2018 Download JSW 128 VL5 Version L5

Download JSW 128 VL5 Version L5

* * * * * 1 Votes
48k 128 rooms portals faster


JSW 128 VL5


This was written just after JSW 128 VK3.


It is an extension of the game, which I pushed towards the feel of Manic Miner
In this version changed over a period of two weeks, I took the idea of game save status and changed the way JET SET WILLY plays. If you can play JET SET WILLY then this version might actually be a hindrance to you.
For the lesser player it adds the ability to keep on trying a sequence of the game until they master it.
The only constraint to finishing is the time limit. There are no lives to be decimated, you are totally free to roam, and free to try any action.
The catch is simply that for every instance that you would normally die and loose a life you transported back to the last portal that you visited. Infinite lives and lots of time, sounds easy to finish?
The double catch is that every time you die the game re-installs all the objects collected since the last portal, it also resets the ammo.
This makes collecting objects different from when you play with infinite lives, a death jump or leap to collect an object, will not collect the object but will transport you back to the last portal, which might be some distance away. You have to perfect all the paths that collect objects and manage to get to a portal and save them.
It also changes the way willy re-appears back in a room after death. In this version that simply does not happen, he is moved back to the last portal.


f you don't visit the portals then a death could take you back many many rooms and many, many objects collected. Those portals are the most important place to visit.
If the game was easy in the standard format, then this version will not have any change in how you play, its design is for the casual player to permit wandering without real consequence.
One technical change from JSW128 VK3 was that is Willy does not change colour when immune. This was changed to the room name changes colour when immune instead. This small change was to enable willy to jump on ropes when immune.
It has an inbuilt cheat mode, which uses a different cheat code from all other versions.




In this demo version I have pushed previous attempts at upping the games speed into oblivion.


The Title of the file is JSW VL5 demo.tap. Which has a lot more graphics than JSW 128 VL5.tap



It does however display the fact it is a demo version.

What's New in Version Version L5 (See full changelog)

  • This is the logical progression from JSW 128 VK3, but since it plays so differently. It is presented as a separate programme.
  • Playing around I have speeded this up and added yet more Title screens, and the manic miner tune.


Screenshots Screenshots Screenshots Screenshots Screenshots Screenshots

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