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  3. Hi Spider & Daniel! Thanks again for the the welcome, and this excellent forum and site. It’s been great browsing through again. I’m really looking forward to playing the many new games that have been added in my (long) absence. Yes, please my approval to the fixed WCH readme - I’m highly grateful πŸ™‚ Also feel free to add any blurb you see fit from the remakes site which is amazingly still up! I will try to get an editor and emulator working - my main issue is I don’t have a current windows pc / laptop. (Currently just a Mac for music production and photoshop). I may have an old laptop somewhere if I can find it and get it working. I’m feeling inspired to finish Voyager. Fingers crossed. The other I was thinking of was a collaboration (can’t remember the title - maybe based on Utility Cubicles?), and another I started called β€œInvasion” or similar. I will see what I can find, and will definitely be grateful for play tests. I’ll keep you posted. - Gary
  4. Hi UncleWan, welcome to the forum! πŸ™‚ It's great that you've found this place, been able to overcome all the technical difficulties and can now post here. I find it amazing that you like MM and JSW while you first saw JSW only about 3 years ago. This actually gives me hope that some people in the future, long after our time, will still like the Willy games, which of course will be to them like perhaps us reading ancient literature or something. I've had a look at your Baidu page. Interestingly, when the page is translated automatically from Chinese to English, the game's name becomes "Crazy Miner". That's an interesting twist on the title πŸ˜‰ . So thanks again for joining the forum and we look forward to the (unexpected, to be honest, while positively exciting) feedback and input from China!
  5. Hi Gary, It's great to see you here! 😁 Thanks for joining the forum and welcome! πŸ™‚ Thank you also for your positive attitude regarding the fixed version of "Willy Comes Home". Could I add your "official" approval to the Readme which accompanies the fixed version? I am aware of only one unfinished game of yours. It's "Voyager". I keep a file of it that you once posted to the Files section of the Yahoo! MM/JSW Group - it's called "Voyager(partdemo).zip", with "Voyager(partdemo)" in TAP and ZXS format inside. It' looks great (when browsed through in JSWED). I can send it back to you via a PM if you should need it (however, perhaps you might have a later version than the one you posted in the Yahoo! Group Files section). Please let me know if you need it πŸ™‚ . John Elliott's JSWED still works like a charm, including on Windows 11, so hopefully it should be easy for you to work on a JSW game or two again. I look forward very much to "Voyager" being finished and released - it really is a very interesting project - and to anything else you might create. And if there is anything I could do to assist (like playtesting), I'll be more than happy to do it πŸ™‚ . - Daniel
  6. Thank you Spider😊, I had a lot to say, but I ended up deleting them. The bottom line is: I think my difficulties are nothing compared to what I found here. It's nice to have like-minded people.
  7. Welcome Gary , thanks for joining and posting about this creation of yours. I'm sure we'd all be interested in the "other projects" you have too. πŸ™‚
  8. Hello and welcome. I did see your message about difficulty registering, I'm sorry about that. We don't have any "geographical / country" restrictions imposed here so I have to assume the issue (you solved yourself) was perhaps your service provider or similar. I can only think the captcha may of caused issues as it does use Google to get the actual image "puzzle" to solve. I checked via a third party tool that the site is or should be visible from there too, testing from "Shanghai" and "Guangzhou" , both got a "OK" πŸ™‚ I was able to view your webpage and then via a translate tool read most of them too. πŸ™‚
  9. wow that's so hard to have a account in this website! I have to use the VPN to cross the internet great wall so l can post what l want to say in here. l first seen the game "jet set willy"about 3 years ago,l love the platform games like this so l want to learn it more.without Google(china banned Google!),the only l can use is Bing .but that's enough. l often play jsw on the online emulator like "zx art"or"qaop".after a few months,the more versions l found.like java version or PC version by Andy Noble(very good),and z88 version(l can't believe that it can play on a so narrow screen!amazing),there are lot of versions that l can't type them here. manic miner?good game .l even write a "Baidu Baike"(because China has not wikipedia,we use Baidu Baike as instead.)about the MM! https://baike.baidu.com/item/η–―η‹‚ηŸΏε·₯/1186578?fr=ge_ala above is the Baike l wrote.at 2019.there are still some wrong in it,πŸ˜‚. l said too many but l can't even create an account because l can't pass the security checkπŸ˜…,but it is not important.just want to say that l love MM and JSW.And l am happy to see that there is a forum! thanks every much (if l have some grammatical errors ,please dont careπŸ˜‚l only learn English when l was in senior high school)
  10. Well this is a blast from the past, and by that I mean "Willy Comes Home"! Hi, I'm Gary (Gawp) - and I 'created' this version over 20 years ago... God I'm old! I found this place by chance via youtube, and JSW Central. Brilliant stuff πŸ™‚ I'm amazed anyone finished WCH, and highly flattered that you fixed it in order to do so. Somewhere I have a couple of unfinished JSW games, if I can get an editor to work I may try to finish them. Thanks again for making me smile πŸ˜€ - Gary
  11. Earlier
  12. That's very interesting. If Forgotten Abbey and Willy's Lookout are registered as visited, then there's no way I could not have visited the Trip Switch. As mentioned in my previous post, there's a weird bug with that Trip Switch item.
  13. Your cartography room shot, is missing the trip switch room/block. Which indicates it has not been registered as visited and also the item not collected.
  14. Hi there! Thanks so much for having this game! I've completed the excellent PC remakes of Manic Miner and Jet Set Willy, so I'm grateful for the opportunity to round off the trilogy. Except that I can't. I'm stuck. I've noticed two major differences between the remake and the original: 1. Some jumps can only be cleared if you are moving; simply standing at full stride is not enough. 2. Collecting 150 items will not end the game; Maria will still block the Master Bedroom. I manage to get through the game without saving/loading (because at the time I did not know that feature existed) with 152 items collected. Upon discovering that Maria had not moved, I tried to get more items, but exhausted all my remaining lives in the attempt. After finding out about the save feature, I decided to go for a 100% run. In doing so, I noticed 3 bugs in the game: 1. If you hit the switch in the Trip Switch room before collecting the item, the item will disappear. This would make a 100% run impossible. 2. If you save your game in Deserted Isle, collect the item, teleport out and then reload, collecting the item will result in the tree disappearing (instead of sinking in the ground) and the "rescue" counter instantly moving to 0000. 3. After doing the Trip Switch, collecting the items to launch the yacht in a certain order (first the Bow, then the Yacht) will result in the Yacht showing up in the Cartography Room as a solid red square, indicating that an item has not been collected there even though it has. I've been through the game 3 times trying to do a 100% run and keep coming up one item short. I have a screenshot of the Cartography Room and every single square is green, indicating all items in those screens have been collected. This can only mean one of two things: 1. There is a bug making the game impossible to finish. 2. There is an entire screen somewhere that I have missed. I watched the part of the intro that shows you all the screens to see which one I might've missed. Nope, didn't miss any. I would very much like to see what happens at the end, but what's going on? Sorry if I've pointed out stuff that everyone already knows, but I thought I'd share it just in case. I'll attach the Cartography Room screenshot as well so that any eagle-eyed player might know which screen I might have missed. Cheers!
  15. Spider

    Bbc Version

    Source code for the BBC Micro version of JSW: jet-set-willy-disassembly.txt Disassembly by: Toby Lobster Game coder: Dave Mann (pseudonym Chris Robson) Note this is the disassembly of the 'original' JSW BBC release not the greatly updated/improved 2021 re-release.
  16. Hopefully he might respond πŸ™‚ That would be very helpful but if not then your plan sounds quite good.
  17. and welcome Dickie! It's good to see another Amiga JSW author on here. I also wrote my version between Uni and Job, just like you. I was very young at the time so it's certainly not my finest work 😁
  18. I remember this well on the Amiga. It was a bit on the "weird" side as the name suggested, but still highly enjoyable!
  19. Hello Everyone, I am bumping this topic to see if there may be any suggestions as to the item collection issues described in it. Since posting here, I sent the game's author, Steve, two e-mails drawing his attention to my questions, but he hasn't responded (while my e-mails didn't bounce, either). I'm planning to present the four videos of "Terry The Turtle" on the JSW Central YouTube channel in May (starting about four weeks from now). If I don't solve the mystery by then, I will just re-record the walkthroughs as best I can, collecting those items I know how to collect and leaving the problematic ones in place. I certainly want my walkthroughs not to miss any collectable items, so if you should like to help make sure their quality is not compromised, please have a look at the problem described in this thread to see if you can come up with any definitive answers! πŸ™‚
  20. Hi Dickie - welcome to the forum and thanks for your game! πŸ™‚
  21. Welcome and thank you! πŸ™‚
  22. Hi there - original author here πŸ™‚ This was my one and only 'published' game. I wrote it between finishing uni and getting a job (which was about a year!). I find it nice that it's still talked about and played. Wish I had the time to write a sequel πŸ˜‰
  23. Spider

    Manic Miner (ROM)

    There's also a CPC MM Rom too: mmrom.zip .zip contains a short (20s) video of its initialisation and the item itself too.
  24. "Willy Comes Home" is the only JSW game gamma-released (so far! πŸ˜‰) by Gary Pearce (Gawp!). It holds the distinction of being the first 'properly-edited' game using the JSW128 game engine. This is because "Jet Set Willy 128", the very first game ever released in this category, mostly served as a demonstration of the engine's features, with the majority of its rooms sourced from the original "JSW" and Richard Hallas's "Join the Jet-Set!". In fact, Gary began his editing work with "Jet Set Willy 128", and the block designs in many rooms clearly reveal their origins in one of its source games. He used sprites from the original "JSW", "MM" and "Join the Jet-Set!", and also created some new ones. The game boasts a large map that can be explored with relative ease. It uses Hacklevel 6 of the JSW128 game engine. The game was released in March 2000, with a corrected version 1.1 following in April of the same year. However, despite the update, v. 1.1 was still incompletable due to a critical bug in the room "Harbour Hangover" (083): it was impossible to collect the rightmost item because of a Fire cell that prevented it. There are also two additional problems in v. 1.1 of the game which would render the game bed-completable only even with this issue corrected. The first problem involves a hole in the floor of "Bathroom (with purple bath)" (033) - Willy would fall into it during the toilet run, descending through "The Chapel" (027) and repeatedly getting killed in "Ballroom West" (021), resulting in a very anticlimactic ending. The second one is that even with the hole problem fixed, upon reaching the toilet, Willy would get teleported to "A flash in the Pan" (201), since there is a teleporter, necessary for gameplay progression, that shares its location with the toilet. This ending does not seem correct, as the game file contains an edited sprite of Willy inside the toilet, suggesting that the game's author intended it for the traditional ending. In June 2007, Robin Clive submitted a recording of "Willy Comes Home" to the RZX Archive. The recording was made using a modified game file, with the Harbour item problem fixed by removing the obstructing Fire cell and the Bathroom problem fixed by filling in the hole in the floor. However, Robin did not address the third problem described earlier and, as a result, at the end of the toilet run his playthrough ends in "A flash in the Pan" without reaching a proper conclusion. Robin never released his modified game file (however, an RZX recording can be used to play the game it was made from). I recently tried to complete the game and discovered the problems discussed earlier. I also prepared a bugfixed, toilet-completable version of the game. The "Harbour Hangover" item problem was solved by adding a platform from which Willy can jump for the item in question (the original obstructing Fire cell remains in its place). The Bathroom hole problem was solved by adding some extra code that makes Willy jump during the toilet run (so that the original design of this room has not been modified), and the issue of teleportation near the toilet was resolved by adjusting the code to check for Willy's proximity to the toilet earlier. The bugfixed version can be downloaded from the recently updated game's page on JSW Central. I am also attaching it here for your convenience should anyone be interested in obtaining it. It can be completed without any loss of life. I have been able to complete it (in my third recording πŸ˜‰) at 8:57 am in-game time, and I have to say I was very proud of making it in under two hours. My RZX walkthrough can be downloaded from the game's page on JSW Central. You can also watch a video of it on the JSW Central channel on YouTube. I would like to encourage everyone to play the game. It is easy (especially when you play saving and reloading snapshots or using Rollback) and fun to explore. I'm sure you will enjoy it! πŸ™‚ Willy_Comes_Home_(bugfixed_version).zip
  25. Spider

    Maps

    Higher resolution of the JSW2 Amstrad map:
  26. I wanted to revisit this, as a lot of the tape/disk images had been modified so a fresh start as it were. I had the opportunity to test this on a real machine properly, and then I fed my original tape into an emulator to do this. The .wav is available if required of this tape, did not see an immediate need to upload it. Some emulators do support a .wav input instead of the more regular tape formats. (This is a rare pic, it does not often see daylight!) πŸ˜‰ Sampled my original tape: With this: One code sheet later ( in the inlay, all ten pages of it! ) I was back in business... A hidden message too: For reasons unknown, the video won't play due to the codec its used as I had to convert it from a huge 1GB avi to a sane 5mb .mp4 , note there's no audio on it. Attaching as a .zip and yes the filename does have a purpose. HIEMMRAIDNAPRRRT.zip
  27. A few weeks ago Richard Hallas brought to my attention a JSW remake that was missing from the lists of games on JSW Central. It is called "Jet Set II" and it was created by Stewart Fordyce (Wizard Software) back in 1985. I believe this remake remained obscure until October 2022, when it was added to ZXDB and posted on Spectrum Computing by R-Tape. In fact, Richard had spotted it on SC before he let me know about it. "Jet Set II" has the same layout as the original JSW. Several rooms are completely modified - most notably, "THE FURNACE" (10) replaces "The Front Door", "JUMP IN THE MOTOR" (40) substitutes for "Dr Jones will never believe this", "Space Invaders" (55) replaces "West Bedroom" and "Above the West Bedroom" (57) bears no resemblance to its original version despite sharing the same name. While most rooms have been altered to varying degrees, some remain unchanged, such as "On the Roof" [18] and "Master Bedroom" [35], the latter now named "GET OUT YOU CREAP". Guardian paths and item locations remain unaltered, although some guardian sprites have been modified. The title-screen and in-game music are the same as in the original JSW, while the scrolling title message has been edited. The player is instructed to "guide Willy around his brand new house", to "collect the objects to get some money in the bank" and then to "get to bed before 12:00 am". I have now fully 'processed' the game (as per my standards). I played it to as near to completion as was possible, identified critical errors, created a bug-fixed version, played it to completion and RZX-recorded it, created a video of my walkthrough for the JSW Central YouTube channel and added the game to the list of games on JSW Central, creating an individual page for it, along with a complete screenshot gallery and download options. The game's JSW Central page is here, and the YouTube video of my walkthrough is here. The game as created by Stewart Fordyce was impossible to complete due to a critical bug in the room "Under the Drive" (45). It was impossible to jump over the magenta guardian after entering the room at the upper right, which resulted in Willy's repeated deaths. Since this is the only way out after passing through "Tree Root" (46), where two items need to be collected, this bug effectively made it impossible to collect these items and continue the gameplay, rendering the game incompletable. An additional problem was that even with this issue corrected, the game would still only be bed-completable, as the wall in the middle of the Bathroom would prevent Willy from finalising the toilet run. I fixed the "Under the Drive" problem by removing one Earth cell, which prevented Willy from making the same kind of jump over the guardian as in the original "Jet Set Willy". I also solved the Bathroom problem by adding some extra code which allows Willy to pass through the wall during the toilet run. The bug-fixed version can be downloaded from the game's JSW Central page. I was able to complete it, with the loss of one life, at 7:56 in-game time (just like in the original JSW, a life has to be sacrificed to collect the leftmost item in "Conservatory Roof" [43]). All in all, I would definitely not call "Jet Set II" a quality release by today's standards. I even wondered whether to include it in the "New games" category or rather the "Advanced modifications of the original JSW" section. Finally, I opted for the former. I do think "Jet Set II" has historical value, going all the way back to the "real hardware" era. And, if someone wants to spend an hour or two roaming around Willy's somewhat modified mansion - it's always a pleasure, and it's free, too πŸ™‚ . If anyone has any more info about Stewart Fordyce or the game itself, please let me know about it (here or by e-mail) and I will be happy to update the information on JSW Central.
  28. Yes, both top hats AND mining helmets!!! πŸ˜„
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