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  1. Last week
  2. That's very interesting. If Forgotten Abbey and Willy's Lookout are registered as visited, then there's no way I could not have visited the Trip Switch. As mentioned in my previous post, there's a weird bug with that Trip Switch item.
  3. Your cartography room shot, is missing the trip switch room/block. Which indicates it has not been registered as visited and also the item not collected.
  4. Hi there! Thanks so much for having this game! I've completed the excellent PC remakes of Manic Miner and Jet Set Willy, so I'm grateful for the opportunity to round off the trilogy. Except that I can't. I'm stuck. I've noticed two major differences between the remake and the original: 1. Some jumps can only be cleared if you are moving; simply standing at full stride is not enough. 2. Collecting 150 items will not end the game; Maria will still block the Master Bedroom. I manage to get through the game without saving/loading (because at the time I did not know that feature existed) with 152 items collected. Upon discovering that Maria had not moved, I tried to get more items, but exhausted all my remaining lives in the attempt. After finding out about the save feature, I decided to go for a 100% run. In doing so, I noticed 3 bugs in the game: 1. If you hit the switch in the Trip Switch room before collecting the item, the item will disappear. This would make a 100% run impossible. 2. If you save your game in Deserted Isle, collect the item, teleport out and then reload, collecting the item will result in the tree disappearing (instead of sinking in the ground) and the "rescue" counter instantly moving to 0000. 3. After doing the Trip Switch, collecting the items to launch the yacht in a certain order (first the Bow, then the Yacht) will result in the Yacht showing up in the Cartography Room as a solid red square, indicating that an item has not been collected there even though it has. I've been through the game 3 times trying to do a 100% run and keep coming up one item short. I have a screenshot of the Cartography Room and every single square is green, indicating all items in those screens have been collected. This can only mean one of two things: 1. There is a bug making the game impossible to finish. 2. There is an entire screen somewhere that I have missed. I watched the part of the intro that shows you all the screens to see which one I might've missed. Nope, didn't miss any. I would very much like to see what happens at the end, but what's going on? Sorry if I've pointed out stuff that everyone already knows, but I thought I'd share it just in case. I'll attach the Cartography Room screenshot as well so that any eagle-eyed player might know which screen I might have missed. Cheers!
  5. Earlier
  6. Spider

    Bbc Version

    Source code for the BBC Micro version of JSW: jet-set-willy-disassembly.txt Disassembly by: Toby Lobster Game coder: Dave Mann (pseudonym Chris Robson) Note this is the disassembly of the 'original' JSW BBC release not the greatly updated/improved 2021 re-release.
  7. Hopefully he might respond 🙂 That would be very helpful but if not then your plan sounds quite good.
  8. and welcome Dickie! It's good to see another Amiga JSW author on here. I also wrote my version between Uni and Job, just like you. I was very young at the time so it's certainly not my finest work 😁
  9. I remember this well on the Amiga. It was a bit on the "weird" side as the name suggested, but still highly enjoyable!
  10. Hello Everyone, I am bumping this topic to see if there may be any suggestions as to the item collection issues described in it. Since posting here, I sent the game's author, Steve, two e-mails drawing his attention to my questions, but he hasn't responded (while my e-mails didn't bounce, either). I'm planning to present the four videos of "Terry The Turtle" on the JSW Central YouTube channel in May (starting about four weeks from now). If I don't solve the mystery by then, I will just re-record the walkthroughs as best I can, collecting those items I know how to collect and leaving the problematic ones in place. I certainly want my walkthroughs not to miss any collectable items, so if you should like to help make sure their quality is not compromised, please have a look at the problem described in this thread to see if you can come up with any definitive answers! 🙂
  11. Hi Dickie - welcome to the forum and thanks for your game! 🙂
  12. Welcome and thank you! 🙂
  13. Hi there - original author here 🙂 This was my one and only 'published' game. I wrote it between finishing uni and getting a job (which was about a year!). I find it nice that it's still talked about and played. Wish I had the time to write a sequel 😉
  14. Spider

    Manic Miner (ROM)

    There's also a CPC MM Rom too: mmrom.zip .zip contains a short (20s) video of its initialisation and the item itself too.
  15. "Willy Comes Home" is the only JSW game gamma-released (so far! 😉) by Gary Pearce (Gawp!). It holds the distinction of being the first 'properly-edited' game using the JSW128 game engine. This is because "Jet Set Willy 128", the very first game ever released in this category, mostly served as a demonstration of the engine's features, with the majority of its rooms sourced from the original "JSW" and Richard Hallas's "Join the Jet-Set!". In fact, Gary began his editing work with "Jet Set Willy 128", and the block designs in many rooms clearly reveal their origins in one of its source games. He used sprites from the original "JSW", "MM" and "Join the Jet-Set!", and also created some new ones. The game boasts a large map that can be explored with relative ease. It uses Hacklevel 6 of the JSW128 game engine. The game was released in March 2000, with a corrected version 1.1 following in April of the same year. However, despite the update, v. 1.1 was still incompletable due to a critical bug in the room "Harbour Hangover" (083): it was impossible to collect the rightmost item because of a Fire cell that prevented it. There are also two additional problems in v. 1.1 of the game which would render the game bed-completable only even with this issue corrected. The first problem involves a hole in the floor of "Bathroom (with purple bath)" (033) - Willy would fall into it during the toilet run, descending through "The Chapel" (027) and repeatedly getting killed in "Ballroom West" (021), resulting in a very anticlimactic ending. The second one is that even with the hole problem fixed, upon reaching the toilet, Willy would get teleported to "A flash in the Pan" (201), since there is a teleporter, necessary for gameplay progression, that shares its location with the toilet. This ending does not seem correct, as the game file contains an edited sprite of Willy inside the toilet, suggesting that the game's author intended it for the traditional ending. In June 2007, Robin Clive submitted a recording of "Willy Comes Home" to the RZX Archive. The recording was made using a modified game file, with the Harbour item problem fixed by removing the obstructing Fire cell and the Bathroom problem fixed by filling in the hole in the floor. However, Robin did not address the third problem described earlier and, as a result, at the end of the toilet run his playthrough ends in "A flash in the Pan" without reaching a proper conclusion. Robin never released his modified game file (however, an RZX recording can be used to play the game it was made from). I recently tried to complete the game and discovered the problems discussed earlier. I also prepared a bugfixed, toilet-completable version of the game. The "Harbour Hangover" item problem was solved by adding a platform from which Willy can jump for the item in question (the original obstructing Fire cell remains in its place). The Bathroom hole problem was solved by adding some extra code that makes Willy jump during the toilet run (so that the original design of this room has not been modified), and the issue of teleportation near the toilet was resolved by adjusting the code to check for Willy's proximity to the toilet earlier. The bugfixed version can be downloaded from the recently updated game's page on JSW Central. I am also attaching it here for your convenience should anyone be interested in obtaining it. It can be completed without any loss of life. I have been able to complete it (in my third recording 😉) at 8:57 am in-game time, and I have to say I was very proud of making it in under two hours. My RZX walkthrough can be downloaded from the game's page on JSW Central. You can also watch a video of it on the JSW Central channel on YouTube. I would like to encourage everyone to play the game. It is easy (especially when you play saving and reloading snapshots or using Rollback) and fun to explore. I'm sure you will enjoy it! 🙂 Willy_Comes_Home_(bugfixed_version).zip
  16. Spider

    Maps

    Higher resolution of the JSW2 Amstrad map:
  17. I wanted to revisit this, as a lot of the tape/disk images had been modified so a fresh start as it were. I had the opportunity to test this on a real machine properly, and then I fed my original tape into an emulator to do this. The .wav is available if required of this tape, did not see an immediate need to upload it. Some emulators do support a .wav input instead of the more regular tape formats. (This is a rare pic, it does not often see daylight!) 😉 Sampled my original tape: With this: One code sheet later ( in the inlay, all ten pages of it! ) I was back in business... A hidden message too: For reasons unknown, the video won't play due to the codec its used as I had to convert it from a huge 1GB avi to a sane 5mb .mp4 , note there's no audio on it. Attaching as a .zip and yes the filename does have a purpose. HIEMMRAIDNAPRRRT.zip
  18. A few weeks ago Richard Hallas brought to my attention a JSW remake that was missing from the lists of games on JSW Central. It is called "Jet Set II" and it was created by Stewart Fordyce (Wizard Software) back in 1985. I believe this remake remained obscure until October 2022, when it was added to ZXDB and posted on Spectrum Computing by R-Tape. In fact, Richard had spotted it on SC before he let me know about it. "Jet Set II" has the same layout as the original JSW. Several rooms are completely modified - most notably, "THE FURNACE" (10) replaces "The Front Door", "JUMP IN THE MOTOR" (40) substitutes for "Dr Jones will never believe this", "Space Invaders" (55) replaces "West Bedroom" and "Above the West Bedroom" (57) bears no resemblance to its original version despite sharing the same name. While most rooms have been altered to varying degrees, some remain unchanged, such as "On the Roof" [18] and "Master Bedroom" [35], the latter now named "GET OUT YOU CREAP". Guardian paths and item locations remain unaltered, although some guardian sprites have been modified. The title-screen and in-game music are the same as in the original JSW, while the scrolling title message has been edited. The player is instructed to "guide Willy around his brand new house", to "collect the objects to get some money in the bank" and then to "get to bed before 12:00 am". I have now fully 'processed' the game (as per my standards). I played it to as near to completion as was possible, identified critical errors, created a bug-fixed version, played it to completion and RZX-recorded it, created a video of my walkthrough for the JSW Central YouTube channel and added the game to the list of games on JSW Central, creating an individual page for it, along with a complete screenshot gallery and download options. The game's JSW Central page is here, and the YouTube video of my walkthrough is here. The game as created by Stewart Fordyce was impossible to complete due to a critical bug in the room "Under the Drive" (45). It was impossible to jump over the magenta guardian after entering the room at the upper right, which resulted in Willy's repeated deaths. Since this is the only way out after passing through "Tree Root" (46), where two items need to be collected, this bug effectively made it impossible to collect these items and continue the gameplay, rendering the game incompletable. An additional problem was that even with this issue corrected, the game would still only be bed-completable, as the wall in the middle of the Bathroom would prevent Willy from finalising the toilet run. I fixed the "Under the Drive" problem by removing one Earth cell, which prevented Willy from making the same kind of jump over the guardian as in the original "Jet Set Willy". I also solved the Bathroom problem by adding some extra code which allows Willy to pass through the wall during the toilet run. The bug-fixed version can be downloaded from the game's JSW Central page. I was able to complete it, with the loss of one life, at 7:56 in-game time (just like in the original JSW, a life has to be sacrificed to collect the leftmost item in "Conservatory Roof" [43]). All in all, I would definitely not call "Jet Set II" a quality release by today's standards. I even wondered whether to include it in the "New games" category or rather the "Advanced modifications of the original JSW" section. Finally, I opted for the former. I do think "Jet Set II" has historical value, going all the way back to the "real hardware" era. And, if someone wants to spend an hour or two roaming around Willy's somewhat modified mansion - it's always a pleasure, and it's free, too 🙂 . If anyone has any more info about Stewart Fordyce or the game itself, please let me know about it (here or by e-mail) and I will be happy to update the information on JSW Central.
  19. Yes, both top hats AND mining helmets!!! 😄
  20. I concur - Top hats (or mining helmets) off to Andy!
  21. A big THANKS and hats off to Andy (Spider) for fixing the site! He did it all by himself, both providing the upgraded software and performing the update. It feels good to be back. Thanks again, Andy! 👍 🙏 👏 🍾
  22. Yes you're quite correct sorry. A few external factors slowed things down a few days sorry. It was suggested to change the temporary message however at that stage it was only a day away from being done. I did consider posting in the JSW Facebook group but was not sure if an "external site" would be treated kindly, perhaps I was overthinking. I knew the host was likely to drop legacy php support however (again other reasons) I was not aware exactly when this was to be, as you know they usually give a few weeks notice of "we're dropping xyz at the end next month" , it is quite possible I missed this notice however. I did toy with the idea of adding a temporary forum (as was done once before) but by the time I'd done that I could of done this. However on a positive note, we are now future proofed for quite a considerable time and if it should happen again ( ! ) something suitable will be posted and linked to.
  23. Maybe we should have some side channel to contact for the case something happens with the website? I was curious what's going on, and searching for posts in facebook/twitter/etc didn't reveal anything.
  24. If you notice anything amiss please do a hard refresh in your browser (typically CTRL+F5 or CTRL+R) or hold down the shift key and click the refresh button.
  25. We have updated the software here to future proof the site for newer server requirements. Sorry for the downtime however it was immediately necessary without prior notice, otherwise an announcement would of been shown for a few days. You'll find things almost just as they were, we decided to remove the redundant 'articles' system as no one ever used it. The topics are best placed if needed with a new area for guides and tutorials. Note that there are still some small adjustments to make over the following week however the site is ready to be opened again. Of course if you should spot anything amiss please either post here into this topic or message me or jetsetdanny. Thank you.
  26. Platforms - yes. These are the so-called "Forbidden Hallowed Grounds". Please see this thread for more info. Items - no. If items were put in really inaccessible areas in a regular JSW game, the game would be incompletable, because you couldn't collect these items if you couldn't reach them. Hence you couldn't make Maria disappear or reach the bed to trigger the toilet run. This basic problem does not occur in "Terry The Turtle", because this game is not Maria-, bed- or toilet-completable - there is no Maria, no bed and no toilet run, so the fact that not all items can be collected does not matter. As defined by the author, "flashing Terry Tokens (...) do not have to be collected to complete the game, you just have to get Terry to deep water".
  27. But only if the spare lives are on the first frame of animation. I like how the colour cycling of the screen is still taking place (part of the 'extra life awarded' effect) after the bonus life has already expired!
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