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  2. Currently I don't have a working windows PC/laptop. I may have an old one I can re-purpose, but if not: I noticed on John Elliott's site he says "Versions of JSWED exist for Win32 ... and for Linux with SDL. The Linux version also compiles and runs on BeOS and MacOS X". Does anyone know if it works on a Mac? Has anyone tried? Similarly is there a decent emulator for Mac these days?
  3. Had a quick look and I can confirm the games I had going were: "JSW Voyager" - I will will put effort in to get this done as I remember it being good fun! "Phantasmagoria" - I salvaged this from the original "Mass Collaboration" based on Utility Cubicles (I'd added quite a few rooms to this), and I think started Phantasmagoria with that as the basis when it stalled. I'll need to look into the files to see... "Ants Invasion" - Genuinely can't remember how much I'd done, but I'll see. From memory I think Voyager was somewhere around 60-70% done, and it was a JSW128 game. If they're worth it I might look into converting one or both of the other 2 to a JSW64 variant, as that could be fun, extra gfx etc. I noticed in John Elliott's site he says "Versions of JSWED exist for Win32 ... and for Linux with SDL. The Linux version also compiles and runs on BeOS and MacOS X". Does anyone know if it works on a Mac? Has anyone tried? I may give it a go.
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  6. Hi Spider & Daniel! Thanks again for the the welcome, and this excellent forum and site. It’s been great browsing through again. I’m really looking forward to playing the many new games that have been added in my (long) absence. Yes, please my approval to the fixed WCH readme - I’m highly grateful πŸ™‚ Also feel free to add any blurb you see fit from the remakes site which is amazingly still up! I will try to get an editor and emulator working - my main issue is I don’t have a current windows pc / laptop. (Currently just a Mac for music production and photoshop). I may have an old laptop somewhere if I can find it and get it working. I’m feeling inspired to finish Voyager. Fingers crossed. The other I was thinking of was a collaboration (can’t remember the title - maybe based on Utility Cubicles?), and another I started called β€œInvasion” or similar. I will see what I can find, and will definitely be grateful for play tests. I’ll keep you posted. - Gary
  7. Hi UncleWan, welcome to the forum! πŸ™‚ It's great that you've found this place, been able to overcome all the technical difficulties and can now post here. I find it amazing that you like MM and JSW while you first saw JSW only about 3 years ago. This actually gives me hope that some people in the future, long after our time, will still like the Willy games, which of course will be to them like perhaps us reading ancient literature or something. I've had a look at your Baidu page. Interestingly, when the page is translated automatically from Chinese to English, the game's name becomes "Crazy Miner". That's an interesting twist on the title πŸ˜‰ . So thanks again for joining the forum and we look forward to the (unexpected, to be honest, while positively exciting) feedback and input from China!
  8. Hi Gary, It's great to see you here! 😁 Thanks for joining the forum and welcome! πŸ™‚ Thank you also for your positive attitude regarding the fixed version of "Willy Comes Home". Could I add your "official" approval to the Readme which accompanies the fixed version? I am aware of only one unfinished game of yours. It's "Voyager". I keep a file of it that you once posted to the Files section of the Yahoo! MM/JSW Group - it's called "Voyager(partdemo).zip", with "Voyager(partdemo)" in TAP and ZXS format inside. It' looks great (when browsed through in JSWED). I can send it back to you via a PM if you should need it (however, perhaps you might have a later version than the one you posted in the Yahoo! Group Files section). Please let me know if you need it πŸ™‚ . John Elliott's JSWED still works like a charm, including on Windows 11, so hopefully it should be easy for you to work on a JSW game or two again. I look forward very much to "Voyager" being finished and released - it really is a very interesting project - and to anything else you might create. And if there is anything I could do to assist (like playtesting), I'll be more than happy to do it πŸ™‚ . - Daniel
  9. Thank you Spider😊, I had a lot to say, but I ended up deleting them. The bottom line is: I think my difficulties are nothing compared to what I found here. It's nice to have like-minded people.
  10. Welcome Gary , thanks for joining and posting about this creation of yours. I'm sure we'd all be interested in the "other projects" you have too. πŸ™‚
  11. Hello and welcome. I did see your message about difficulty registering, I'm sorry about that. We don't have any "geographical / country" restrictions imposed here so I have to assume the issue (you solved yourself) was perhaps your service provider or similar. I can only think the captcha may of caused issues as it does use Google to get the actual image "puzzle" to solve. I checked via a third party tool that the site is or should be visible from there too, testing from "Shanghai" and "Guangzhou" , both got a "OK" πŸ™‚ I was able to view your webpage and then via a translate tool read most of them too. πŸ™‚
  12. wow that's so hard to have a account in this website! I have to use the VPN to cross the internet great wall so l can post what l want to say in here. l first seen the game "jet set willy"about 3 years ago,l love the platform games like this so l want to learn it more.without Google(china banned Google!),the only l can use is Bing .but that's enough. l often play jsw on the online emulator like "zx art"or"qaop".after a few months,the more versions l found.like java version or PC version by Andy Noble(very good),and z88 version(l can't believe that it can play on a so narrow screen!amazing),there are lot of versions that l can't type them here. manic miner?good game .l even write a "Baidu Baike"(because China has not wikipedia,we use Baidu Baike as instead.)about the MM! https://baike.baidu.com/item/η–―η‹‚ηŸΏε·₯/1186578?fr=ge_ala above is the Baike l wrote.at 2019.there are still some wrong in it,πŸ˜‚. l said too many but l can't even create an account because l can't pass the security checkπŸ˜…,but it is not important.just want to say that l love MM and JSW.And l am happy to see that there is a forum! thanks every much (if l have some grammatical errors ,please dont careπŸ˜‚l only learn English when l was in senior high school)
  13. Well this is a blast from the past, and by that I mean "Willy Comes Home"! Hi, I'm Gary (Gawp) - and I 'created' this version over 20 years ago... God I'm old! I found this place by chance via youtube, and JSW Central. Brilliant stuff πŸ™‚ I'm amazed anyone finished WCH, and highly flattered that you fixed it in order to do so. Somewhere I have a couple of unfinished JSW games, if I can get an editor to work I may try to finish them. Thanks again for making me smile πŸ˜€ - Gary
  14. Earlier
  15. That's very interesting. If Forgotten Abbey and Willy's Lookout are registered as visited, then there's no way I could not have visited the Trip Switch. As mentioned in my previous post, there's a weird bug with that Trip Switch item.
  16. Your cartography room shot, is missing the trip switch room/block. Which indicates it has not been registered as visited and also the item not collected.
  17. Hi there! Thanks so much for having this game! I've completed the excellent PC remakes of Manic Miner and Jet Set Willy, so I'm grateful for the opportunity to round off the trilogy. Except that I can't. I'm stuck. I've noticed two major differences between the remake and the original: 1. Some jumps can only be cleared if you are moving; simply standing at full stride is not enough. 2. Collecting 150 items will not end the game; Maria will still block the Master Bedroom. I manage to get through the game without saving/loading (because at the time I did not know that feature existed) with 152 items collected. Upon discovering that Maria had not moved, I tried to get more items, but exhausted all my remaining lives in the attempt. After finding out about the save feature, I decided to go for a 100% run. In doing so, I noticed 3 bugs in the game: 1. If you hit the switch in the Trip Switch room before collecting the item, the item will disappear. This would make a 100% run impossible. 2. If you save your game in Deserted Isle, collect the item, teleport out and then reload, collecting the item will result in the tree disappearing (instead of sinking in the ground) and the "rescue" counter instantly moving to 0000. 3. After doing the Trip Switch, collecting the items to launch the yacht in a certain order (first the Bow, then the Yacht) will result in the Yacht showing up in the Cartography Room as a solid red square, indicating that an item has not been collected there even though it has. I've been through the game 3 times trying to do a 100% run and keep coming up one item short. I have a screenshot of the Cartography Room and every single square is green, indicating all items in those screens have been collected. This can only mean one of two things: 1. There is a bug making the game impossible to finish. 2. There is an entire screen somewhere that I have missed. I watched the part of the intro that shows you all the screens to see which one I might've missed. Nope, didn't miss any. I would very much like to see what happens at the end, but what's going on? Sorry if I've pointed out stuff that everyone already knows, but I thought I'd share it just in case. I'll attach the Cartography Room screenshot as well so that any eagle-eyed player might know which screen I might have missed. Cheers!
  18. Spider

    Bbc Version

    Source code for the BBC Micro version of JSW: jet-set-willy-disassembly.txt Disassembly by: Toby Lobster Game coder: Dave Mann (pseudonym Chris Robson) Note this is the disassembly of the 'original' JSW BBC release not the greatly updated/improved 2021 re-release.
  19. Hopefully he might respond πŸ™‚ That would be very helpful but if not then your plan sounds quite good.
  20. and welcome Dickie! It's good to see another Amiga JSW author on here. I also wrote my version between Uni and Job, just like you. I was very young at the time so it's certainly not my finest work 😁
  21. I remember this well on the Amiga. It was a bit on the "weird" side as the name suggested, but still highly enjoyable!
  22. Hello Everyone, I am bumping this topic to see if there may be any suggestions as to the item collection issues described in it. Since posting here, I sent the game's author, Steve, two e-mails drawing his attention to my questions, but he hasn't responded (while my e-mails didn't bounce, either). I'm planning to present the four videos of "Terry The Turtle" on the JSW Central YouTube channel in May (starting about four weeks from now). If I don't solve the mystery by then, I will just re-record the walkthroughs as best I can, collecting those items I know how to collect and leaving the problematic ones in place. I certainly want my walkthroughs not to miss any collectable items, so if you should like to help make sure their quality is not compromised, please have a look at the problem described in this thread to see if you can come up with any definitive answers! πŸ™‚
  23. Hi Dickie - welcome to the forum and thanks for your game! πŸ™‚
  24. Welcome and thank you! πŸ™‚
  25. Hi there - original author here πŸ™‚ This was my one and only 'published' game. I wrote it between finishing uni and getting a job (which was about a year!). I find it nice that it's still talked about and played. Wish I had the time to write a sequel πŸ˜‰
  26. Spider

    Manic Miner (ROM)

    There's also a CPC MM Rom too: mmrom.zip .zip contains a short (20s) video of its initialisation and the item itself too.
  27. "Willy Comes Home" is the only JSW game gamma-released (so far! πŸ˜‰) by Gary Pearce (Gawp!). It holds the distinction of being the first 'properly-edited' game using the JSW128 game engine. This is because "Jet Set Willy 128", the very first game ever released in this category, mostly served as a demonstration of the engine's features, with the majority of its rooms sourced from the original "JSW" and Richard Hallas's "Join the Jet-Set!". In fact, Gary began his editing work with "Jet Set Willy 128", and the block designs in many rooms clearly reveal their origins in one of its source games. He used sprites from the original "JSW", "MM" and "Join the Jet-Set!", and also created some new ones. The game boasts a large map that can be explored with relative ease. It uses Hacklevel 6 of the JSW128 game engine. The game was released in March 2000, with a corrected version 1.1 following in April of the same year. However, despite the update, v. 1.1 was still incompletable due to a critical bug in the room "Harbour Hangover" (083): it was impossible to collect the rightmost item because of a Fire cell that prevented it. There are also two additional problems in v. 1.1 of the game which would render the game bed-completable only even with this issue corrected. The first problem involves a hole in the floor of "Bathroom (with purple bath)" (033) - Willy would fall into it during the toilet run, descending through "The Chapel" (027) and repeatedly getting killed in "Ballroom West" (021), resulting in a very anticlimactic ending. The second one is that even with the hole problem fixed, upon reaching the toilet, Willy would get teleported to "A flash in the Pan" (201), since there is a teleporter, necessary for gameplay progression, that shares its location with the toilet. This ending does not seem correct, as the game file contains an edited sprite of Willy inside the toilet, suggesting that the game's author intended it for the traditional ending. In June 2007, Robin Clive submitted a recording of "Willy Comes Home" to the RZX Archive. The recording was made using a modified game file, with the Harbour item problem fixed by removing the obstructing Fire cell and the Bathroom problem fixed by filling in the hole in the floor. However, Robin did not address the third problem described earlier and, as a result, at the end of the toilet run his playthrough ends in "A flash in the Pan" without reaching a proper conclusion. Robin never released his modified game file (however, an RZX recording can be used to play the game it was made from). I recently tried to complete the game and discovered the problems discussed earlier. I also prepared a bugfixed, toilet-completable version of the game. The "Harbour Hangover" item problem was solved by adding a platform from which Willy can jump for the item in question (the original obstructing Fire cell remains in its place). The Bathroom hole problem was solved by adding some extra code that makes Willy jump during the toilet run (so that the original design of this room has not been modified), and the issue of teleportation near the toilet was resolved by adjusting the code to check for Willy's proximity to the toilet earlier. The bugfixed version can be downloaded from the recently updated game's page on JSW Central. I am also attaching it here for your convenience should anyone be interested in obtaining it. It can be completed without any loss of life. I have been able to complete it (in my third recording πŸ˜‰) at 8:57 am in-game time, and I have to say I was very proud of making it in under two hours. My RZX walkthrough can be downloaded from the game's page on JSW Central. You can also watch a video of it on the JSW Central channel on YouTube. I would like to encourage everyone to play the game. It is easy (especially when you play saving and reloading snapshots or using Rollback) and fun to explore. I'm sure you will enjoy it! πŸ™‚ Willy_Comes_Home_(bugfixed_version).zip
  28. Spider

    Maps

    Higher resolution of the JSW2 Amstrad map:
  29. I wanted to revisit this, as a lot of the tape/disk images had been modified so a fresh start as it were. I had the opportunity to test this on a real machine properly, and then I fed my original tape into an emulator to do this. The .wav is available if required of this tape, did not see an immediate need to upload it. Some emulators do support a .wav input instead of the more regular tape formats. (This is a rare pic, it does not often see daylight!) πŸ˜‰ Sampled my original tape: With this: One code sheet later ( in the inlay, all ten pages of it! ) I was back in business... A hidden message too: For reasons unknown, the video won't play due to the codec its used as I had to convert it from a huge 1GB avi to a sane 5mb .mp4 , note there's no audio on it. Attaching as a .zip and yes the filename does have a purpose. HIEMMRAIDNAPRRRT.zip
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