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Jet Set Willy & Manic Miner Community

JSW As Manufacturer (probably) intended .. kind of...


Metalmickey

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ah you see that's just Willy's rock and roll lifestyle... when you have a swimming pool in your manor why not take the plunge... tempted to leave it in but have now applied the fix, let me know when you've playtested the rest of the new layout and i will attach a new file with any further amendments that are needed .. i dare say my new screens are bound to have numerous IDS scenarios...

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Will do.  :)

 

I think IDS's are acceptable if the player is aware that there is a risk if they make a mistake. e.g. when crossing a room from one side to the other, above a precipitous drop but with jumpable gaps between the platforms.   :excl:

 

However, if the player is lured into a drop/leap 'into the unknown', then they can be unfair.  :o  It is quite possible that someone trying to drop down from 'Conservatory Roof' might not have visited 'The Orangery' before, so it feels right to eliminate IDS's from that manoeuvre.

 

Another example which I previously encountered was the sideways leap from your previous layout of 'One Flew Over the Cuckoo's Nest', which got me into an infinite death :blush:  but which you've now fixed. There is now a similar risk if you make the jump in the opposite direction i.e. from the very edge of the leftmost platform in 'One Flew...' - you could fix it by extending the rightmost platform in 'Tree Top'.  However, it seems a bit more fair on the return journey, because the player will know what to expect when jumping leftwards out of 'One Flew...', having arrived there earlier in the game from 'Tree Top' [unless they cheated and got there via WRITETYPER!  ;) ]

 

Anyway, we're being far more cautious that Matt Smith ever was - I recall reading an interview where he said that he was aware of the potential for infinite deaths, but he couldn't be bothered fixing them (or words to that effect)!!  :P

Edited by IRF
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...we're being far more cautious that Matt Smith ever was - I recall reading an interview where he said that he was aware of the potential for infinite deaths, but he couldn't be bothered fixing them (or words to that effect)!!   :P

 i think it's a fine line between increasing or restoring playability by removing the really unfair IDSs and not removing too much challenge from the game by deviating from the original layout of the room which would also mean that we would remove the spirit of 80s computer gaming, casting ones mind back to the many 8bit computer games on the market back then it was pretty much a certainty that most of them were nigh on impossible (for me) to complete due to elements of unfairness in them most of them intentional. Besides  .. you have to admit there's something of a (black) comedy element to watching WIlly repeatedly falling to his death because you inadvertently hit the jump button at the wrong moment .. unless of course you've just collected 80 odd items .. that's not quite as funny i guess :unsure:

 

Evidently he knew what he was doing when he created the rooms and the IDSs within many of them, I worked on the Conservatory Roof only because I had an inkling that he hadn't quite finished developing it, of course with the Orangery i made as discreet a change as possible and only at the very top of the room. Who knows, maybe he would have done something similar...

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I might rustle up a quick loading screen$ or something for this if you want. :) If you have any thoughts on this (what you'd like really) just let me know. A vague idea would be to keep the title screen blocks (with or without the S.P triangle) and the "flashing" block from the original Basic underneath and finally add a line or two of your credits.

 

Just a random thought...

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I was thinking along those lines and i had a go at doing something like that but i can't seem to get my ZX Block editor to work properly .. i probably need to read up on the instructions, i'll go back to the original topic and study some more...

 

My thoughts are something along the lines of creating 2 versions in 1 .TAP file. The first being the completely 100% as Matt intended version complete with the original loader (just the plain blue and yellow screen and red flashing message) with keycode entry, then later on in the tape an alternative Speedlock or turbo loader version with a cool pic like TNE for example bundled with the text file .. might even submit it to WOS for what it's worth

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Let me know if you need any help or have any issues. There is a SPLock "builder" I kind of assembled (you can find it in the articles system) with details on how to use it. I tried to make the article as easy to follow as possible, well I hope I did :D

 

As an alternative can also build a higher speed loader too (as I did with MMFast Load) but that's not something I've written an article for yet as its potentially complicated as you need to in some cases manually alter bits of the code (its not 100% essential but it makes it more professional looking and tidy) :)

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