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JSW As Manufacturer (probably) intended .. kind of...


Metalmickey

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Just to let you know i have put in the code, it's quite a striking difference with the alternative coding in place, quite impressive, in spite of his rather arrogant attitude i have, out of courtesy asked him permission, since he wrote some of the code, if it would be OK to use it. My only concern here is that i will not receive a particularly pleasant reply, seems to have a chip on his shoulder, not sure what his problem is if i'm honest... :blink:

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Congratulations, Metalmickey, on completing (I assume?) the project!  :)

 

I have playtested it to completion and did not find any problems. The game is completable without loss of life. I have managed to reach the toilet at 9.16 am, which would correspond to 8.08 am if the clock was not accelerated.

 

I like the new rooms (I've certainly said it before) and I think they fit in well with the original ones :) . I also like the flash effect after the last item has been collected, and the new special effect at the very end of the game :), whose nature I will not reveal here in order not to spoil it for the others, because I think it hasn't been revealed yet.

 

I haven't had a look at the Readme yet, I'll do it tonight.

 

And here's my RZX recording of the playtest:

 

JSW AMI REV5.rzx

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Metalmickey, I have now got acquainted with the rest of the "JSW AMI REV5" package, i.e. I've read the Readme and I've watched your two RZX walkthroughs of the two versions of the game.

 

It's cool that you have included "Willy's altered house", with its new rooms, in the package  :) .

 

Yesterday I just grabbed the principal TAP file and recorded my playtest since I had some time I could spare for it, without looking at the rest of the contents of the ZIP. It turns out it was unnecessary, really, since you had already playtested and recorded the game. In any case, it was a pleasure for me to play JSW AMI REV5, and the game is (at least) "doubly tested" now  :) .

 

Today I've read the Readme with interest. Thanks for the credits! I really enjoyed your "initial remarks", your detailed descriptions of the changes applied in relation to the original game and your "closing remarks" about the progress of computer science and people of good will  :) .

 

If I can suggest something (since you say "feel free to provide feedback"), the following points caught my attention:

 

- You say, "In 2015 the JSWMM community created the

Edited by jetsetdanny
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Thanks for the feedback guys and thanks Danny for taking the time to look through all the files, playtest the games and read the blurb, I will certainly make the changes that you have suggested if i do decide to release it elsewhere, i'll correct the part about Andy making the 2015 bugfixed version and the JSWED and John Elliott's 'As You Were' fix anyway

Apart from the one i recorded which i will confess i never played it back to see if it worked properly this is the first time i have watched an RZX of the game being played all the way through with the 'jagged finger' fix in place, has to be up there with the best 'fix' since the Attic bug correction :lol: .

With regards to posting it in WOS and other sites, TBH not quite sure if my edition is really going to generate that much interest if posted elsewhere, it looks too 'normal' if that makes sense, folk might be expecting some sort of 'mystery alternative version' that Matthew Smith might have been working on but somehow never released, if i do post it out there i might need to make a modification to the keypad entry or to remove it or even restore it completely so they would have to enter a code or poke the game to play it, as folk may question as to the point in having it if it doesn't function as it should ..  maybe i am just overthinking it... :huh:

Edited by Metalmickey
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If I were you, I would advertise it on the MM/JSW Yahoo! Group in any case, since it's a forum dedicated entirely to these games, so only fans read it, I guess, and they should be interested in all developments on the scene.

 

I'm not equally sure about WoS, I think there is some interest in JSW and MM games there, but there may also be people who want to see "new" things rather than tweaked versions of these two particular classics or games made using their game engines.

 

As for the keypad entry code, while my strong personal preference in new games using the JSW48 game engine is to have it removed completely, in your project (which after all is a variant of the original "JSW", so to speak, it doesn't pretend to be a brand new game) I think it works very well, preserving the flavour of the original while at the same time not forcing people to worry about the colour code as such  :) .

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