Larger 'air bonus' upon cavern completion:
POKE 37051,45 (BugByte version) , this just uses a further left digit to 'add to the score' , it will not corrupt the game with "too many lives" until you get at least 1 complete round in, as well as a few more caverns.
The above poke for the Software Projects/Ventamatic/MAD releases:
Less air reduction with Solar Power Generator:
POKE 36236,0 : POKE 36237 , 0 : POKE 36238 , 0 : POKE 36239 , 0 : POKE 36240 , 0 : POKE 36241 , 0 , these reduce by about roughly 50% the air reduction when Willy is in the path of the beam. These are for the BugByte version.
The above for the Software Projects/VentaMatic/MAD releases is as follows:
POKE 36247,0 : POKE 36248 , 0 : POKE 36249 , 0 : POKE 36250 , 0 : POKE 36251 , 0 : POKE 36252 , 0
Finally, cavern air grace period:
There are two listings. First one is a 'hand holding' one that will load the game code if it is not present and then ask you to choose between 30 seconds / 60 seconds / 2 minutes or max which is roughly 2 min 30 seconds. The second listing is commented and smaller but relies you choosing a suitable value aka 10 LET D= x (x being the value you want)
60 seconds is not unreasonable it seems from playtesting.
Pics of listings:
The line that does a zero to 40768-40799 is simply to hide the extension, if you omit this you can see the 'true length' of the extended bar.
Edited by Spider, 28 September 2017 - 04:55 PM.