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Pokes (Spectrum Version)


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#31 IRF

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Posted 25 January 2019 - 05:35 PM

POKES for JSW2-style jumping (with more dynamic turns):

POKE #840C, #03
POKE #840E, #03
POKE #8411, #02
POKE #8413, #02

#32 Spider

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Posted 22 March 2019 - 10:40 AM

On another "jumping" related theme ;)

 

Software Projects: 35604 , 44 or #8B14 , #2C 35604, 100 or #8B14, #64

Bug-Byte: 35598 , 44 or #8B0E , #44 35598, 87 or #8B0E, #57

 

Should be noted that it is probably best applied with 'safe falling' too (it is completely optional but recommended!) so I'll provide those ones here for convenience:

 

Software Projects: 35815 , 255 or #8BE7 , #FF

Bug-Byte: 35809 , 255 or #8BE1 , #FF

 

EDIT... Given the slightly odd nature of this, after a little bit of thought the optional pokes listed immediately above should probably be set at 16 (#10) instead of 255 (#FF)


Edited by IRF, 23 March 2019 - 04:02 PM.

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#33 IRF

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Posted 23 March 2019 - 03:59 PM


On another "jumping" related theme

 

This is meant to be an analogous POKE to the Jet Set Willy Superjump?

 

As I explained in the post in the following link, that POKE is flawed:

http://jswmm.co.uk/t...version/?p=7146

 

The equivalent POKE for Manic Miner should take the program to #8C57, so the POKE should be:
 

POKE #8B0E, #57 or POKE 35598, 87 in decimal [Bug-Byte Edition]

POKE #8B14, #64 or POKE 35604, 100 in decimal [Software Projects Edition]

 

EDIT: I've taken the liberty of editing Andy's previous post to reflect this.


Edited by IRF, 23 March 2019 - 05:16 PM.


#34 Spider

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Posted 23 March 2019 - 06:19 PM

Thanks for the correction. :thumbsup:


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