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The Attic Bug Seen In Action

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#41 Metalmickey

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Posted 17 August 2016 - 03:30 PM

odd, can't get to it by navigating round their site in the usual way, 

http://www.the-tipsh...ghtmare Edition



#42 Spider

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Posted 17 August 2016 - 05:53 PM

odd, can't get to it by navigating round their site in the usual way, 

http://www.the-tipsh...ghtmare Edition

I think its the way the entities in the URL are that's doing that. Might be browser specific too. UTF8 vs ISO etc


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#43 jetsetdanny

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Posted 18 August 2016 - 08:39 AM

I think its the way the entities in the URL are that's doing that. Might be browser specific too. UTF8 vs ISO etc

 

Or the Nightmare has cast a bit of its ugly shadow there...  :lol:



#44 IRF

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Posted 06 October 2016 - 04:27 PM

The havoc caused by the Attic Bug (with the POKEs in place to prevent Infinite Death Scenarios) is a classic case of The Butterfly Effect...

 

https://en.wikipedia...utterfly_effect



#45 Metalmickey

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Posted 06 October 2016 - 08:08 PM

there's also some interesting results in many of the remakes when invoking the bug ... gives an idea of how the game was redeveloped with the existing engine



#46 Metalmickey

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Posted 04 June 2017 - 05:16 PM

Thought i might share this.

 

It's just a quick demo that i knocked up, as you can see (if it works in your emulator, apologies if it doesn't, i've not tested it yet) Willy already has his mind on other matters so using WRITETYPER  i have run through all of the rooms in order having first accessed 'The Attic' to get things going. The demo shows how the game degenerates when certain rooms are accessed. I've left this open so you can append to it at your leisure.

 

One thing i noticed when working on this is that Willy doesn't even need to be in a room to lose a life when the bug has started doing the damage so i have added anti collision pokes to give you a chance to see the rooms in all their 'glory'(??)

 

When accessing rooms with ropes the bug in the game automatically changes to the room above

Attached Files


Edited by Metalmickey, 04 June 2017 - 05:19 PM.


#47 IRF

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Posted 04 June 2017 - 05:29 PM

 

When accessing rooms with ropes the bug in the game automatically changes to the room above

 

By that, do you mean that as soon as Willy enters a room with a rope, he is automatically teleported to the room above?


Edited by IRF, 04 June 2017 - 05:34 PM.


#48 Spider

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Posted 04 June 2017 - 06:09 PM

The rope has some very odd effects when the 'bug' is in full swing (no pun intended!) upon entering a room with a rope he can be 'automatically' transported onto it as well as not being able to leave the room easily as you've noted. :)


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#49 Metalmickey

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Posted 05 June 2017 - 08:25 PM

By that, do you mean that as soon as Willy enters a room with a rope, he is automatically teleported to the room above?

Yes, in fact if you were to look into the RZX and stop it as the Cold Store is accessed you'll see that the bug has the effect of then changing to the Swimming Pool and then to the Orangery even though Willy isn't even in the rooms .. if you were to use WRITETYPER to go back down the room below you tend to find even more devastation and carnage than there was when you accessed it first time around

 

...i have created an RZX where i go through all the rooms even 61-63 repeatedly until the game completely falls apart, got as far as round 3 and the Cold Store then it did a USR 0 on me  :blink:


Edited by Metalmickey, 05 June 2017 - 08:26 PM.


#50 Spider

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Posted 24 July 2017 - 08:43 PM

JSW - The Attic Bug
Last Updated Jul 08 2017 05:27 PM


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