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[File] Manic Miner: Back to the Mine


Ligan

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Manic Miner: Back to the Mine


"Manic Miner: Back to the Mine" - a MM remake by LiganTM. It's an edited version of the original MM, like MM3 and MM5, the graphics and enemies haven't been modified. The first version of the game was made public in July 2017, entitled "Manic Miner Hard". As it turned out later, it was a beta release. The final version was released in May 2018.

 

Cavern Names :

 

1. The Pyramid Entrance
2. The Melting Iceberg
3. The Collapsed Plains
4. The Dried-Up Aquifer
5. The Plumbing Store
6. The Cloning Facility
7. The VAT
8. United Kongdom Customs
9. The Germopharmacy
10. The Apple Orchard
11. Finding the Perfect Insurance
12. The Pronce's Palace
13. And Down the Trash Chute...
14. Space Game Tutorial Level
15. The Art Gallery
16.
17. The Factory
18. Ameobological Site
19. Localizing Ray Deflector
20. The Pharaoh Gravestone

 

EDIT...(Spider)

 

A .tap tape file has been built to compliment the supplied .z80 snapshot for convenience. This include a semi custom loading screen too. The file is fully editable via JSWED or similar if required.

 

EDIT (Daniel)

 

The name of the thread has been changed to reflect the real, final name of the game. The earlier files have been removed and the final, bug-fixed file of "Manic Miner: Back to the Mine" has been uploaded.


 

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Actually a question, something I noticed when I built a tape file for it. Cavern #15 (well 16 in reality aka what was "The sixteenth cavern") does not have a name, its descriptor is empty. Was this intentional ? :unsure: :)

Yes, it's supposed to be a bit of a parody of The Sixteenth Cavern's name by giving it an even less descriptive name ^_^.

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I've just posted this on the MM&JSW Yahoo Group; I thought it would bear repeating here:

With regard to an excerpt from Andrew Broad's list of quirky features:

> Stopping under Earth-cells by holding jump, while on a conveyor, e.g. to avoid vertical guardians > (e.g. "The Final Barrier" in the original MM, "Tree Root" and "Dr Jones will never believe this" > in the original JSW):

In all the above examples, this quirky feature can be put to useful effect by the player, to make the situation easier. However, it can also work to the disadvantage of the player. There are several examples in the game 'Manic Miner Hard' (recently uploaded by the author Ligan, over at jswmm.co.uk) where Willy can get stuck if he jumps up from, or onto, a conveyor which has an overhead Earth cell(s) two rows above it. The best example of this phenomenon can be found in the cavern knows as 'The VAT' (a reworking of the original cavern 'The Vat'). It is certainly a very 'taxing' level, with a great deal of 'added value' in terms of difficulty level!

Edited by IRF
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