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Pokes (non ZX versions)


Spider

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Amstrad CPC (JSW1)

 

POKE &57B7 , &00 = Infinite Lives

 

POKE &6279 , & C9 = Less moving guardians

 

 

Amstrad CPC (JSW2)

 

POKE &82A8 , &00 = Infinite Lives

 

POKE &8D86 , &C9 = Less moving guardians

 


Commodore C64 (JSW1)

 

POKE 14711,165 + SYS 8192 = Infinite Lives


Commodore C64 (JSW2)

 

POKE 20980,56 + POKE 20981,234 = Infinite Lives

 

 

Commodore Plus4 / C16 (JSW1)

 

POKE &2A7A , &AD = Infinite Lives (C16 version)

 

POKE &2A6E , &24 = Immunity (C16 version)

 

POKE &327A , &AD = Infinite Lives (Plus4 version)

 

POKE &326E , & 24 = Immunity (Plus4 version)

 

 

Commodore Plus4 / C16 (JSW2)

 

POKE &2657 , &xx = xx Lives , default is 38 for 8 lives. Try higher numbers.

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  • 4 months later...

PC Version.

 

Note this only appears (at least as far as I can recall!) on the DOS version of this game. The Windows compatible version is not effected unfortunately. The 'DOS' version will run on a 32bit operating system only (or DOS!) whereas the Windows version will run on both 32 and 64 bit systems.

 

During play carefully press 8 0 2 9 2 6 to get the familiar 'Boot' to appear.

 

Cavern choice is now possible as it is with the other versions by pressing 6 and a combination of 1 2 3 4 and / or 5

 

As an extra bonus, once the 'Boot' is there pressing 7 8 and 0 together will enable infinite lives.

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Not a poke as such but the cheat modes for the MSX versions:

 

JSW1

Start the game then press 'W' to pause it.

Now type (carefully) "CUBICNATUREI" to enable infinite lives

Teleporter can be enabled with the same method, simply type "CUBICNATUREC"

Un-pause the game once you've entered a code (do not enter them both at the same time!)

The teleporter works the same way as the ZX "writetyper" except you hold the number key 0 instead of 9 and then use a combination of 1,2,3,4,5,6

For random reference the 'hidden' "How did I get here" room code is 0 + 1,2,3,4,6

 

JSW2

Start the game then hold down all four direction/cursor keys and space at the same time. Note: In some cases this might not work depending on how your emulator reads multiple key presses (see the 'Emulator Key Scanning' topic, although for the ZX the principle is not far off)

Assuming you've managed it:

F1 will allow you to move to another room

F2 enables single step mode for debugging

F3 enables infinite lives

 

Edited by Spider
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