Thanks guys for your awesome replies..
Norman Sword, wow i must say i've been playing your game (JSW 128 VK3) and it's amazing what you've achieved.... and yes you truly have perfectly corrected the Willy main sprite!
I've been playing your game on my PS Vita, with its OLED screen (using RetroArch & Fuse emulator), with a CRT overlay effect and it's just brilliant. ..Looks stunning & plays stunning.
The additions you've made to the JSW experience are truly mind-blowing to me, especially the way that Willy is invincible for a short time after losing a life, and also the way you can slowly break through floors.
....now the tricky bit ....Dear Mr Norman Sword, is there any chance you can be persuaded to release a standard regular version of Jet Set Willy but with the main sprite 'corrected' in the way you've achieved it in your game JSW 128 VK3?
Sorry i know it's a bit cheeky to ask, but i figured it's worth asking as it may be something relatively easy for you to do, considering your skills hehheh
I believe that another jswmm member, called Metalmickey, implemented
the Norman Sword's fix for the flickering sprites into his 'JSW As Manufacturer Intended' project:
As well as fixing the 'jagged finger' imperfection, the patch also reduces the issue whereby the attributes of fast-moving entities can be noticeably delayed behind their pixels. (You can see this in effect when Willy drops into 'Entrance to Hades' - his feet flicker in green as he falls, because green is the defined INK colour of the air cells and it provides a strong visual contrast with the yellow PAPER background in that room. Try that manoeuvre in the original 'Jet Set Willy' and compare/contrast with the same manoeuvre in the 'As Manufacturer Intended' file.)
EDIT: I should point out that whilst the flickering is fixed/reduced in the aforementioned project, the speed of the game is not increased to anything like the same extent as is the case in Norman's more recent files (JSW 128 VK / VL).
As far as I can tell, the most recent version of that 'As Manufacturer Intended' project is the one which is attached to this post:
Since that version was uploaded, some more refinements were discussed (such as making the end-of-game toilet-dash appear more as if Willy is running, instead of sliding, to the toilet!), but I'm not sure if Metalmickey ever got round to incorporating those changes into a more recent build?
Edited by IRF, 14 May 2019 - 10:44 PM.