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Making games Vega-ready


jetsetdanny

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A project I am currently working on involves an additional options screen, on which the player has to press either "1" or "2". Other than that, it just uses the regular keys any JSW48 game uses.

 

Is it worth creating a ZXK file to map the Vega control buttons to the ZX Spectrum keys used by the game in this case?

 

Your thoughts and suggestions would be appreciated :).

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I'd agree, its quite easy to do and there's some .zxk documentation to assist if needed, although generally looking at a few existing files (knowing the games in question) would be one alternative idea too.

 

Only slight caveat and I could be completely mistaken is not to end up being 'short of keys' by mapping the functions you need 'in game' to the menu.

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