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Manic Miner Random Death Bug?


teh_catt

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Can't get that link to load (as I write this, problem at my side) but as the original JSW and MM loaders are not protected you can MERGE them and add pokes as a new line before the USR statement.

 

:)

 

Depending on the game loader, if the final USR statement is on say line 40, you'd add a line 35 or if its on 30 you'd add a 25. I'm picking a 5 so you don't overwrite any existing lines.

 

But for MM (both variants) you can simply use this crude one:

 

10 CLEAR 28E3

20 LOAD "" CODE

30 PRINT AT 0,0;

40 LOAD "" CODE

50

60

70

80 RANDOMIZE USR 33792

 

50 60 and 70 should be your poke lines as required.

 

10 Sets RamTop to a sane value to permit the code to be loaded

20 Loads in the 'loading pic'

30 Moves the print pointer back to the top of the screen out the way of the pic

40 Loads in the game code block

50 , 60 , 70 as written above !

80 Calls the game code

 

 

You therefore may be interested in this topic too > Pokes (Spectrum Version)

Edited by Spider
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