Jump to content


Photo

Pokes (Spectrum Version)

pokes

  • Please log in to reply
16 replies to this topic

#1 Spider

Spider

    XOR (HL)

  • Administrator
  • 3,147 posts

Posted 12 February 2015 - 11:29 PM

Complied from various sources. :)

 

The official four Software Projects pokes:

60231,0 (Remove an extra fire object from the Conservatory Roof)

59901,82 (Fixes the 'Attic Bug' arrow)

42183,11 (Moves the invisible item from the First Landing to The Hall)

56876,4 (Changes a earth cell in the Banyan Tree to a water cell so the tree is climbable)

 

Infinite lives

35899,0

 

Remove Collision detection (walk through monsters in effect)

37982,0

37994,0

 

Immunity to fire objects (use with care but works well)

38447,201

 

Fall any height (new improved poke, does not effect 'fall' sound effect)

36578,16

 

WRITETYPER on

34275,10

 

Immunity to arrows

37505,24

 

Auto collect objects

37874,0

 

Remove most monsters (can remove ropes though, so not that helpful)

35123,0

 

Start room number

34795, X (X being 0 to 60)

 

Keypad Bypass

34480,195

34481,202

34482,135

 

Starting Lives (do not set too high)

34785, X


Changing order to chaos since 1984

#2 Spider

Spider

    XOR (HL)

  • Administrator
  • 3,147 posts

Posted 21 May 2015 - 06:41 PM

I've started using this quick .pok file I made, its mainly for debugging and applies the following:

 

Infinite Lives

Immunity (a four part poke: to arrows, fire cells, nasties and long falls)

Disable Conveyors

Infinite Time

 

Attached File  JSW1_Immunity_POK.zip   258bytes   129 downloads

 

Note it does *not* provide keypad bypass, 'writetyper' or anything else such as 'auto collect'. The user must manually add / amend these extra's if required. :) It was simply created for debugging so Willy could wander the mansion in relative ( ! ) safety.


Changing order to chaos since 1984

#3 Metalmickey

Metalmickey

    Advanced Member

  • Contributor
  • 275 posts

Posted 01 March 2016 - 09:35 PM

 There's a typo with the third poke for the keycode bypass, it should be 34482,135



#4 Spider

Spider

    XOR (HL)

  • Administrator
  • 3,147 posts

Posted 02 March 2016 - 12:46 PM

 There's a typo with the third poke for the keycode bypass, it should be 34482,135

Thank you. Fixed. :)

 

And 'Welcome' too.


Changing order to chaos since 1984

#5 Metalmickey

Metalmickey

    Advanced Member

  • Contributor
  • 275 posts

Posted 02 March 2016 - 11:13 PM

Thanks, one of my favourite ones is 36545,0, originally published before the Banyan tree cell was corrected or perhaps as an alternative, it has the somewhat bizarre effect on ceilings and floors; go to any place where there is no gap between Willy's head and the ceiling and jump. Willy gets sucked up through the ceiling or sinks through the floor depending on whether he's at the top or bottom half of the screen. Also try jumping in places with limited headroom just to really confuse matters. Probably best accompanied with the unlimited fall poke...



#6 Spider

Spider

    XOR (HL)

  • Administrator
  • 3,147 posts

Posted 03 March 2016 - 07:43 PM

Thanks, one of my favourite ones is 36545,0, originally published before the Banyan tree cell was corrected or perhaps as an alternative, it has the somewhat bizarre effect on ceilings and floors; go to any place where there is no gap between Willy's head and the ceiling and jump. Willy gets sucked up through the ceiling or sinks through the floor depending on whether he's at the top or bottom half of the screen. Also try jumping in places with limited headroom just to really confuse matters. Probably best accompanied with the unlimited fall poke...

 

Ah I remember that one, I think there was another that would move Willy up walls but that never quite worked. Try this instead ;)

 

Walk through earth cells (use with caution!) makes earth cells behave like water cells, well mostly:
 
POKE 36346,0
POKE 36451,0
POKE 36892,0
POKE 36909,0
POKE 37003,0
POKE 37020,0
POKE 37031,0

Changing order to chaos since 1984

#7 IRF

IRF

    Advanced Member

  • Contributor
  • 3,640 posts

Posted 27 April 2016 - 08:12 AM

Ah I remember that one, I think there was another that would move Willy up walls but that never quite worked. Try this instead ;)

 

I remember trying that one out a while back and discovering that whilst Willy could jump up a column of Earth blocks, he could only get so far (halfway up - ironically it was on the screen 'Halfway up the East Wall' that I noticed it!)

 

It's just occurred to me that the reason must be something to do with the fact that the playing area is drawn in two halves of eight cell-rows each.


Edited by IRF, 27 April 2016 - 08:13 AM.


#8 Spider

Spider

    XOR (HL)

  • Administrator
  • 3,147 posts

Posted 27 April 2016 - 02:14 PM

I remember trying that one out a while back and discovering that whilst Willy could jump up a column of Earth blocks, he could only get so far (halfway up - ironically it was on the screen 'Halfway up the East Wall' that I noticed it!)

 

It's just occurred to me that the reason must be something to do with the fact that the playing area is drawn in two halves of eight cell-rows each.

 

I think ( ? ) that one was originally put as 'make walls act as a lift, sucked up walls' or suchlike. It was not terribly reliable though unfortunately and you could suddenly fall through a floor for instance too it seemed.

 

Mine (I'm not blowing my own trumpet honest!) does seem to work reasonably well, it does not always work I'll admit for climbing at least but you can pass through walls and usually climb them, if you get stuck simply move a fraction left or right and re-try jumping.


Changing order to chaos since 1984

#9 IRF

IRF

    Advanced Member

  • Contributor
  • 3,640 posts

Posted 24 January 2017 - 02:05 PM

Random observation: if you design a game such that Willy has no spare lives at the start of each game, then POKE 35899, 0 won't protect him!!



#10 IRF

IRF

    Advanced Member

  • Contributor
  • 3,640 posts

Posted 19 September 2017 - 10:11 PM

Try this for a quirky manoeuvre:

 

- Open up a JSW file in a hex editor;

- Change the value of #8E2F to #18 (or do POKE 36399, 24);

- Place Willy at the bottom of the 'ladder' in Ballroom East;

- Hit jump.  Try both short stabs at the jump key, and long presses.

 

EDIT: Then place Willy at the bottom of a long ramp (such as First Landing, or Back Stairway/West Wing/etc), on the 'outside' of the ramp, and keep both jump and the sideways movement key depressed - watch Willy shoot up the ramp!


Edited by IRF, 19 September 2017 - 10:16 PM.






Also tagged with one or more of these keywords: pokes

0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users