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Conservatory Roof Changes


Spider

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I was thinking about this earlier (the Spectrum Software Projects 'official' fix) and decided to compare a few versions to see.

 

As a random off topic note, I also noted that the BBC version is the only one that appears to retain the 'auto collect' object in Swimming Pool too.

 

Anyway, the Spectrum original, as you can see its got the four 'Fire' cells still:

 

jsw_spectrum_original.png

 

 

Here is the fixed version of the same, I actually just used the 'They Sold A Million' re-release (the one that's curiously Speedlocked) as the 'fix' is the same, one Fire cell gone:

 

jsw_spectrum_sold_a_million.png

 

 

Now lets take a quick look at the Spectrum version of JSW2, this follows the Amstrad CPC version as expected as it was based on that from what I understand. There's just two Fire cells:

 

jsw2_spectrum.png

 

 

Taking a look at the Amstrad CPC version of JSW1, we can see they changed it a little bit (possibly for the better?) with the four objects and only two Fire cells:

 

jsw1_ams.png

 

 

The Amstrad CPC version of JSW2 follows the same pattern too:

 

jsw2_ams.png

 

 

The C64 version of JSW1 follows the Spectrum 'fix' in this with just one Fire cell removed:

 

jsw1_c64.png

 

 

The C64 version of JSW2 is rather more curious with an extended platform:

 

jsw2_c64.png

 

 

The BBC version of JSW1. This again follows the Spectrum in just removing one Fire cell:

 

jsw1_bbc.png

 

 

Finally, the BBC version of JSW2. This breaks slightly with convention as its identical to the JSW1 version (I used the 'full' expanded disk version of this which contains nearly all the rooms including the full mansion)

 

jsw2_bbc.png

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  • 10 months later...

The same screen in The Nightmare Edition - it manages to reinstate Matt Smith's original intention of 'pairing up' the four fire cells and items, whilst making all items collectable without loss of life.

 

The conveyor also has a non-blank pixel pattern too (a slightly modified version of the unused one from The Chapel). :)

post-63-0-56240200-1457712356_thumb.png

Edited by IRF
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  • 2 months later...

I've come up with the attached alternative layout for Conservatory Roof.

 

It keeps the Fire cells and Items all paired up, retains four of each in more or less the original location to the original (under the 'glass roof), and all four Items can be collected without loss of life.  (One requires a 'standing jump' on the Conveyor to avoid hitting a Fire cell.)

 

I've also checked that there is no 'short-cut' enabled by jumping through the ramp, which would otherwise mean the player could avoid having to climb the Banyan Tree.  Finally, Willy can drop down to The Orangery safely to either side of the lowest Water cell, without entering into an IDS.

 

To be implemented in the Bug Fix 2016/17 Edition perhaps? (when we assemble all the other bug fixes that we've come up with over the last six months)  The visual appearance of the Conservatory Roof Conveyor could also do with improvement, but I think layout-wise I've nailed it, in terms of being as true as possible to Matt Smith's original vision!  Only 32 years after the game's release, as well!

post-63-0-84616400-1463653966_thumb.png

Edited by IRF
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  • 1 year later...

I thought I'd take a quick look at how some third party builds fix this, although as of yet I have not examined many. :)

 

One of the interesting ones I've noted so far at least is Rob Mosley's variant. Although the Conservatory Roof only contains three items instead of the more usual/default of four, the placement of the third item is both different and sensible too.

 

rob_mosely_conservatory_roof.png

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