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"Willy Games: The First 30 Years Quiz"


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#11 jetsetdanny

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Posted 29 December 2016 - 08:42 PM

A quick question to everyone in the run-up to the release of the Quiz. Please answer ASAP  :) .

 

One of the Quiz questions concerns the number of rooms in Vidar Eriksen's game "Manic Miner Mythologies: Eugene - Lord of the Bathroom". It is a game using the MM game engine (modified in various ways). Since it is a MM game, in my question I instinctively used the word "cavern":

 

"Manic Miner Mythologies: Eugene – Lord of the Bathroom" has … caverns. 

 

However, I then started to wonder if "rooms" wouldn't be better, since they are not caverns, really, in the sense of what is in them / what they're meant to show.

 

You can see the screenshots of all of these rooms/caverns here, to get an idea of what they look like.

 

My current preference is to say:

 

"Manic Miner Mythologies: Eugene – Lord of the Bathroom" has … rooms (caverns). 

 

although I'm still hesitating.

 

I don't want to use the word "screens", because it would be ambiguous (there is also the title screen, the Game Over screen, etc.).

 

I need to decide on it quickly, as I've got the game file practically ready.

 

Please let me know if you have any thoughts  :) .



#12 Spider

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Posted 29 December 2016 - 08:55 PM

I would go with Caverns (rooms) possibly. I pick this simply as Richard has in the disassembly described the "screens" in MM as "Caverns" opposed to in JSW where they are described as "Rooms"


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#13 jetsetdanny

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Posted 29 December 2016 - 10:09 PM

Thanks for your speedy reply, Andy :) .

 

Meditating on it further, I've remembered that there are also two questions referring to caverns/rooms in the original "MM". In one of these questions I used the word "room", in the other "cavern". I should make it uniform. I'll go with "cavern", but regarding the original "MM", it's easy, they *are* caverns. With "Eugene - Lord of the Bathroom" it's not so obvious...


Edited by jetsetdanny, 29 December 2016 - 10:14 PM.


#14 jetsetdanny

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Posted 29 December 2016 - 10:14 PM

OK, I think I've found a solution  :) .

 

It's often good to refer to the text files accompanying games and their authors' intentions. Vidar Ericksen uses the word "levels" consistently in the Readme. That's what I'll do in the Quiz as well - that's fair enough, isn't it?



#15 IRF

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Posted 29 December 2016 - 10:39 PM

Sounds fair enough to me.  :)

 

Maybe levels (caverns), just to avoid ambiguity?



#16 jetsetdanny

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Posted 29 December 2016 - 10:47 PM

Thanks, Ian, it could be a good solution, too. I'll sleep on it  :) .



#17 andrewbroad

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Posted 30 December 2016 - 01:30 AM

I prefer to use “room” consistently across MM/JSW, because it is more generic than “cavern”, although “room” implies an indoor location.

 

I'm thinking of using a more generic term such as “location”, “area” or “place” for the H* game-engine (if I ever get around to writing it), as most of the locations in H* Original will be natural outdoor ones.

 

“Levels” may be better understood by outsiders, but it implies a linear sequence of stages, rather than the free exploration of JSW and H*.

 

The classic Amstrad CPC platform-game Radzone uses “zone”.


Edited by andrewbroad, 30 December 2016 - 01:36 AM.

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#18 IRF

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Posted 30 December 2016 - 09:47 AM

Also, I did wonder whether 'level' could be interpreted as 'platform'? e.g. the Pair of Atlases rolls across the upper level of The Bathroom in the starting room of original JSW.



#19 jetsetdanny

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Posted 30 December 2016 - 01:03 PM

Thank you for your fast replies, Gentlemen, and for all your valuable comments!  :)

 

In the end I have decided to apply the following wording:

 

"Manic Miner Mythologies: Eugene – Lord of the Bathroom" has __ levels (rooms). 

 

to respect the author's decription + "rooms" in brackets should clarify any possible doubts.

 

 

A room in a 48k MM game can have up to __ items. 

 

room is better here IMO, being generic. There are caverns in the original "MM", but not necessarily in the other MM games. There are certainly rooms, in a general sense, in MM games.

 

 

In the original "Manic Miner" there are __ caverns which have exactly two items.

 

I left "cavern" here, because the question refers to the original "MM", so "cavern" is fully justified.

 

I've got both game files (TAP and TZX) ready, the release should be happening later today...  :ph34r:



#20 jetsetdanny

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Posted 30 December 2016 - 11:50 PM

I am pleased to announce the release of a brand-new game for the ZX Spectrum 128: "Willy Games: The First 30 Years Quiz".

 

It is a multiple-choice quiz which revolves around Manic Miner (MM) and Jet Set Willy (JSW) games for the ZX Spectrum created between 1983 and 2013 or, to be precise, games which use the MM and JSW game engines, as they do not all feature Willy as protagonist. Over a hundred of them have been gamma-released so far (a full list can be found on JSW Central). Creating and playing them became a hobby - or even more than that: a passion - for many people. If you are a member of this Community, you certainly know why. If people ask you to explain it, though, you could suggest they take a look at my favourite quotations related to the subject.

 

The game makes use of the JSW64 V game engine (developed by John Elliott a decade ago) in a very unorthodox way: to create a multiple-choice quiz rather than a platform game. It is meant to be a "meta-tribute" to MM and JSW games, their authors and everyone else who contributed to their development.

 

The Quiz is divided into four sections: Easy, Medium, Hard and Expert. Each section has 30 questions. I think that it should be possible to pass the first section for someone familiar with the original "JSW", "JSW II: The Final Frontier" and "MM", and with a general knowledge of the subject. Then the Quiz gets progressively more difficult and requires in-depth knowledge of the games that were created after the original trio.

 

I would like to express my special thanks to John Elliott, for his excellent JSW Editor v. 2.3.7, which was the main tool I used to create the game, and for his crucial help with some technical issues, and to Paul Equinox Collins, for his valuable comments on the Quiz questions. Thanks also to Andy Ford (Spider), for his useful suggestions and playtesting the Quiz, and to Richard Dymond (SkoolKid), for his complete JSW and MM disassemblies, which were instrumental in the creation and implementation of the technical novelties introduced in the game.

 

The Readme included in the release ZIP package contains, among other things, more acknowledgements and thanks, instructions, a short history of the development of MM and JSW games for the ZX Spectrum, game history and background information, a description of the title screen, and technical info, including descriptions and disassemblies, about how the program was modified beyond the standard operation of the JSW64 V game engine.

 

"Willy Games: The First 30 Years Quiz" can be downloaded from JSW Central. Have a go at it and see if you are an expert on MM and JSW games!

 

Please download, enjoy, and send me - or post here - any comments you may have, or just mention that you have played the game!  :) 

Daniel Gromann


Edited by jetsetdanny, 31 December 2016 - 12:22 AM.





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