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- Birthday 07/02/1974
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Spider reacted to a post in a topic: Site Upgrade
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Spider reacted to a post in a topic: Site Upgrade
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Spider reacted to a post in a topic: Site Upgrade
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jetsetdanny reacted to a post in a topic: Site Upgrade
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Yes you're quite correct sorry. A few external factors slowed things down a few days sorry. It was suggested to change the temporary message however at that stage it was only a day away from being done. I did consider posting in the JSW Facebook group but was not sure if an "external site" would be treated kindly, perhaps I was overthinking. I knew the host was likely to drop legacy php support however (again other reasons) I was not aware exactly when this was to be, as you know they usually give a few weeks notice of "we're dropping xyz at the end next month" , it is quite possible I missed this notice however. I did toy with the idea of adding a temporary forum (as was done once before) but by the time I'd done that I could of done this. However on a positive note, we are now future proofed for quite a considerable time and if it should happen again ( ! ) something suitable will be posted and linked to.
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Spider reacted to a post in a topic: Site Upgrade
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jetsetdanny reacted to a post in a topic: Site Upgrade
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SymbolShift reacted to a post in a topic: Site Upgrade
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If you notice anything amiss please do a hard refresh in your browser (typically CTRL+F5 or CTRL+R) or hold down the shift key and click the refresh button.
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Spider started following 2023 , Site Upgrade , JSW64: Manic Miner and 2 others
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We have updated the software here to future proof the site for newer server requirements. Sorry for the downtime however it was immediately necessary without prior notice, otherwise an announcement would of been shown for a few days. You'll find things almost just as they were, we decided to remove the redundant 'articles' system as no one ever used it. The topics are best placed if needed with a new area for guides and tutorials. Note that there are still some small adjustments to make over the following week however the site is ready to be opened again. Of course if you should spot anything amiss please either post here into this topic or message me or jetsetdanny. Thank you.
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jetsetdanny reacted to a post in a topic: [File] Manic Miner - Highscore Challenge
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Will hold off updating a couple of days (unless you want to update the file descriptor @IRF ? ) until @DigitalDuck finishes the experiment. ๐
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Spider reacted to a post in a topic: [File] Manic Miner - Highscore Challenge
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Spider reacted to a post in a topic: [File] Manic Miner - Highscore Challenge
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jetsetdanny reacted to a post in a topic: JSW64: Manic Miner
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jetsetdanny reacted to a post in a topic: [File] Manic Miner - Highscore Challenge
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IRF reacted to a post in a topic: [File] Manic Miner - Highscore Challenge
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IRF reacted to a post in a topic: JSW64: Manic Miner
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Dynamite Dan II Dynamite Jet Set ๐ Ideally with an ending this time ๐ฎ
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Spider reacted to a post in a topic: JSW64: Manic Miner
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Spider reacted to a post in a topic: JSW64: Manic Miner
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I'll check and if necessary update the rankings in the download over the weekend. Thank you! ๐
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Why was Manic Miner never properly optimised?
Spider replied to Norman Sword's topic in Designer's Lounge
Oh yes I know. sorry. I suppose I meant people find it easy to use that to quickly edit/alter caverns/rooms.- 13 replies
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- demo only
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jetsetdanny reacted to a post in a topic: JSW for Camputers Lynx
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Why was Manic Miner never properly optimised?
Spider replied to Norman Sword's topic in Designer's Lounge
I think its party as there are tools (JSWED in particular) that allow the creator to redesign with relative ease, coupled with the disassembly itself even for those with extremely sparse Z80 knowledge , small modifications are relatively easy. What I would like to see and something I have thought about a bit in the past is a new "core" using LDI and other optimisations for increased speed, coupled with a disassembly of it, allowing the end user to modify. There's more I would like to add. ๐- 13 replies
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Must admit I had not heard of a version for this, at least not an "official" one. Tynesoft did release as mentioned JSW for other machines:
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Yes , it assumes that A is still set to zero as a result of the command at #8B3C
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Nopping out #8B47 and #8B49 would do but its too fast then. So... XOR A ;8B3C ; clear the inactivity timer at L85E0 LD (inactivity),A ;8B3D ;L85E0 LD D,A ;8B40 ; initialise the mSB LD a,(game ticker) ;8B41 ;L85CB the game ticker at 85CB AND 1 ;8B44 ; issolate odd or even game ticker bit LD HL,(ingame_music) ;8B46 ;L865F set HL to the music offset pointer LD E,(HL) ;8B49 ; get the present offset ADD A,E ;8B4A ; add the ticker (odd/even) value LD (HL),A ;8B4B ; store the updated offset NOP ; 8b4C ; back to the original code LD HL,ingame_music ;8B4D ;L865F ADD HL,DE ; 8B50 ; >>> HL IS POINTING AT THE NOTE value
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I posted this video (or similar) into the FB 'Central Cavern' group the other day. Reasons mainly: > The video is from the last release version > It it on here viewable by public > Shows the game in "random by room" mode > Will hopefully encourage more to try the game too
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- faster
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Thank you as always for the updates. ๐
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I do agree with you here. I am quite guilty of this too sorry ๐ But on the whole feedback and thoughts (good or bad) are appreciated in general. Leรณn Willy has a low download count here for some reason currently, however I tend to not judge by that because its available elsewhere and no doubt some other sites will also host it and other files too.
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[File] JeT SeT JnR aNd ThE CuRsE oF ThE PhArAoH
Spider replied to jetsetdanny's topic in Download Discussions
Yes very much so ๐ฎ See attached gif (mp4 now) I have removed (temporarily , not shown here) as a test the red fire cell on the floor and replaced with a green earth cell, allowing me to climb. I am suspecting the jump here needs to be pixel perfect ๐ฎ quick_test.mp4 I figured that out with timing but the fire cell and later on the yellow static guardian got me.