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Member Since 11 Apr 2014
Offline Last Active Jul 19 2018 07:07 AM

Posts I've Made

In Topic: Mobile version

18 July 2018 - 10:11 PM

I don't think there's the reputation aka "like" buttons or options available in the mobile version currently Danny, sorry. Its meant as semi-basic functionality really.


The test site does have an updated mobile experience ( ! ) do they work on that ? :) I replied to a PM for you anyway too.


The upgrade here will hopefully rectify this as well as a couple of smaller concerns too.

In Topic: Other games featuring...

17 July 2018 - 11:38 AM



Simple platform game. Apart from the change of erm 'hat' the rest of the sprite...



In Topic: "Thoroughly Modern Willy"

03 July 2018 - 08:20 AM

Time for a bit of a cheat perhaps.


POKE 36283 , 201 = Immunity to most moving enemies. Fire cells and falls etc still fatal (we don't want it too easy!) Note you need to apply this either on the menu page or during gameplay not during loading as the code is compressed

In Topic: Free space and code optimisation in "JSW"

02 July 2018 - 07:04 PM

Would the use of undocumented instructions possibly save a few more bytes, at the potential risk of issues on real machines ? :unsure:


Emulators ( at least as far as I'm aware ) will either cope with undocumented instructions or in some cases via options break into the debugger upon encountering one.


http://www.z80.info/z80undoc.htm perhaps

In Topic: [File] JSW 128 VK.Tap

01 July 2018 - 09:01 PM

This looks excellent. :)


First glance I appreciate the use of the two sprites to indicate the speed factor, and I like the colour cycling effect you have in place on the information page too.


The ramp "patrolling" guardian is also an excellent thought. Almost as though it was originally intended!


Won't add to much more at this stage as I've only had (as I write this) a cursory glance around. :D