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Member Since 11 Apr 2014
Offline Last Active Dec 11 2017 08:29 PM

#8193 A test file for JSW

Posted by Spider on 04 December 2017 - 12:04 PM

I just had an idea this evening, and so I knocked up a test file to try it out.


Load up the attached, kill Willy (he only gets one life) and see what happens...

:lol: :)


In some way that half reminds me of "Wanted Monty Mole" where the 'soul' rises but it does that at each life loss and takes ages (sent pokes ages ago to T.S to 'reduce it') as it was a bit too long winded in that game.


I do like the effect here as its only at "game over" time and its not too long anyway. :thumbsup:

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#8181 Just wrong...

Posted by Spider on 01 December 2017 - 03:32 PM



Attached File  attempts.png   16.53KB   0 downloads



#8165 A test file for JSW

Posted by Spider on 29 November 2017 - 06:03 PM

Admit it.



Your first thought on finding out what this effect did was to use it on MARIA.

:lol: the effect' here (I won't spoil it by saying what) is interesting.


I must admit I half expected the 'fire' to work whilst mid-air although it is not a criticism as the fact you can do this at all is quite fun.

#8126 JSW Central

Posted by Spider on 24 November 2017 - 07:38 PM

The description text is missing from Chrome and Firefox (latest FF v57) , although I'm not really up on the intricacies of fixing this. First thought is the text colours themselves. I can PM you the page source from Firefox's 'view' if you like though although it may or may not help you :unsure:

#7988 Jswed2 Suggestions

Posted by Spider on 20 November 2017 - 11:31 AM

In my 256 room version i was trying to think of a name for room 237 ... but at that point i just seemed to have run out of ideas ... wonder if i have .. err ... Overlooked something...? :blink:

I think you might of answered your own question here. :)

#7961 Jswed2 Suggestions

Posted by Spider on 18 November 2017 - 09:06 PM

Another theory is that up until last year i did have a copy of 'The Shining' in my DVD drive for ages...   ;)

Either its 'redruM' or 'All work and no play makes Jack a dull boy' :D

#7959 JSW As Manufacturer (probably) intended .. kind of...

Posted by Spider on 18 November 2017 - 08:49 PM

some more experimenting is required me thinks

:) As per usual let us know if we can assist.

#7937 Pokes for Fixing the Cell Graphics Bug in JSW

Posted by Spider on 18 November 2017 - 11:48 AM

Regarding the point in bold, this is actually the case in Jet Set Willy!  If you place some Fire cells into 'The Nightmare Room', they aren't drawn as defined in the code, because their attribute byte matches the penultimate Earth cell graphic byte and so the Cell-Graphics Bug kicks into effect again!


Richard's investigations evidently only took into account the defined room tiles that actually made it into the published game, not the ones that Matthew Smith defined but left unused and buried in the code!


The 'unused' bits usually fascinate me as its a case of 'what else could of been...' :)

#7928 Pokes for Fixing the Cell Graphics Bug in JSW

Posted by Spider on 17 November 2017 - 11:27 AM

Has anyone noticed the instance of the Cell Graphics Bug affecting the Fire cells in 'A Bit of Tree' in the original JSW?


It isn't documented anywhere in SkoolKid's JSW disassembly, I don't recall Stuart Brady mentioning it when he introduced his Cell Graphics Bug Fix, and a search in the Yahoo Group has drawn a blank.


However, I find it hard to believe (in fact incredible!) that this hasn't been spotted before!?


Got to admit I had not noticed it although they are a bit erm "out of the way" on the right hand side I guess :unsure:

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#7923 'Guardian Aura' Bug Fix

Posted by Spider on 16 November 2017 - 07:57 PM

I've tweaked the layout of the two 'Multimedia Guardian' test files, and re-uploaded them to my post from last night, in order to illustrate the point that Air cells can also have their PAPER miscoloured, if they are entered from the left (or from above) by a guardian that is passing from a different medium with a different PAPER setting.

Tis very interesting to see the 'difference' between the two. :)


Its almost as though (as daft as it sounds) I expected a collision somehow :D

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#7918 'Guardian Aura' Bug Fix

Posted by Spider on 15 November 2017 - 08:47 PM

That's great, I appreciate the 'before' file too so you get an exact copy to see the same sprites 'in action'


I was thinking the other day but I've not tried to look into it, the effects of either ink (or paper!) 8 or 9.


8 being 'transparent' = 'no change' and 9 being 'contrast' so its set to either black or white depending on what the other cell type aka ink or paper is set at.


9 might be more sensible if it works that is as its contrast, but IDK if its likely to work "outside Basic" I've never tried that I can recall. :unsure: :)

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#7906 Unusual Pokes (Spectrum Version)

Posted by Spider on 12 November 2017 - 11:26 AM

Try POKE #8C39, #57 in JSW, and then lose all your lives, for an interesting variation on the original Game Over sequence...


:D , I did wonder if it would be something along that line as a single byte change could not usually do a great deal.


Note to self: 35897 , 87 , just this way I have "both" to hand. :)

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#7779 JSW As Manufacturer (probably) intended .. kind of...

Posted by Spider on 28 October 2017 - 07:29 PM

Its a shame in a way that you cannot (as in very easily without work) have two types of fire cells as per MM in JSW. :unsure: Then it would be easy to design a 'cell' to fit the top area perhaps :unsure:


Its interesting to note that Matt did place fire cells on the leftmost side to prevent a top exit although it could be said these are more cosmetic placements maybe.

#7773 JSW As Manufacturer (probably) intended .. kind of...

Posted by Spider on 28 October 2017 - 03:48 PM

A slightly less messy albeit still not particularly satisfactory solution here, i've had to make some changes to the fire cells so as not to make them look too out of place where i have put them...

That does look quite reasonable to me, the design of them makes them look like they are meant to be there, sort of 'hanging ornaments'

#7719 JSW As Manufacturer (probably) intended .. kind of...

Posted by Spider on 23 October 2017 - 07:41 PM

I had a vague thought about some kind of hidden fire cell at the top of the screen, something invisible but that would spoil it.


I then had a random thought (something I looked at once at least in principle) of moving the 'spears' up a bit in Quirkafleeg but to get this to work properly they have to move up a couple of rows and that then makes the Quirkafleeg screen look odd :huh: , not to mention the rope may need a trim too. A solution but a highly impractical one. I may actually go and try this tomorrow now to see how it (badly)  works "in practise" :D