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Spider

Member Since 11 Apr 2014
Offline Last Active May 31 2020 03:22 PM
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#12005 Playing around.

Posted by Spider on 30 May 2020 - 05:56 PM

One thing I am pleased to see is the 'fall off the platform' effect that plagues JSW2 (Spectrum) and MM + JSW (Amstrad) is thankfully not present! :)

 

By this I mean if you stand M.W at the far end of a platform and press jump then attempt to move left/right you simply fall off rather than jump in that direction. The Spectrum version of JSW1 and MM behave more sanely (imo) in that regard. Lost far too many lives in JSW2 by this.

 

Realise the answer is simply to stand one frame in then operate the controls but with timing sometimes critical its not always easy to retrain my mind for this.

 

As I say thankful to see this 'effect' is not present. Although I've not looked into the cause it seems almost as if the left/right vs jump keys are tested in the opposite order.




#11999 Playing around.

Posted by Spider on 29 May 2020 - 09:13 AM

To expand a fraction on Danny's post, I did at one point have a modded JSW2 game a couple of years ago but it never really got finished. More recently a slightly different JSW2 game was started but I've not had chance to make any progress with it, its more a longer term 'as and when' project.




#11985 Playing around.

Posted by Spider on 22 May 2020 - 11:51 AM

The difficulty / skill levels are a good idea. :)

 

We did something vaguely similar in MM10CC where there were in effect three separate games, same levels but an 'easy' mode with more air per cavern, less nasties etc, the 'normal' mode which played as per original and a 'difficult' version with a few more hazards.

 

By your description so far I think you've about covered something for all playing abilities! Looking forward to seeing it at hopefully not a too distant point in the future.




#11981 Playing around.

Posted by Spider on 21 May 2020 - 10:38 AM

@Mtm , we all have our own playing skills/abilities

 

I'm not in my own opinion that "good" a player. The point being we all (or should) enjoy it, no matter how good or bad we are! That's the important part. :)




#11978 Playing around.

Posted by Spider on 20 May 2020 - 04:22 PM

Attached is a small "first few levels only" .rzx recording, specifically 00-05. This was performed an hour or so ago:

 

Attached File  first_levels.rzx   36.94KB   2 downloads

 

Recorded in Spectaculator. Plays back fine in that and ZXSpin (0.7)

 

 

Thank you for your detailed explanation of the collision detection too. :) I followed most of it.




#11975 Playing around.

Posted by Spider on 19 May 2020 - 07:26 PM

Sorry to see the download has gone.

 

I've not had a great deal of time to do much with it, although I did like what I saw. The vertical guardian on the third cavern reminds me of Wanted: Monty Mole a little bit.

 

The main gameplay to change the collision to be the energy type bar vs instant life loss is an excellent idea too. :)

 

 

EDIT... I'm hoping the lack of others feedback has not dissuaded you from further development. :( Perhaps a screenshot or three would help. It does look highly promising! :)

 

If it means anything ( ? ) the 'screens$ examples' topic I posted mid-March that I wished to receive feedback for (as to which pattern was preferred, nothing more involved than that) has about 125 downloads in all and 0 replies.




#11973 Playing around.

Posted by Spider on 14 May 2020 - 01:55 PM

Had another play with this yesterday, once I get a bit of time hopefully later I'll post more feedback. :) I do like what I see so far though.

 

Regarding 'Search Load' without going into it too much, here is a small few seconds animated .gif to save you the bother, might have to click the image to animate it. As I mentioned in my 'why I thought' post above, why I thought of this. Its done during loading (no loading border) , pretty unique at that time. Mind you the loader gave me (and still does to be honest) headaches.

 

ted_load.gif

 

Regarding the +2A/B / +3 issue yes I suspected a port issue, have seen similar on other games. Floating Bus issue if I recall, . Interestingly or not there's a very simple (read: untested by myself but I should as I have a +2A and a +3) hardware modification that can reduce this issue.

 

Will you be uploading an updated version soon perhaps ? :) I'll retest the version I have anyway.




#11970 Playing around.

Posted by Spider on 12 May 2020 - 05:34 PM

That's quite good fun!

 

I like the item collection sound and the collision effect too.

 

Note: Does not work in later machines (+2A/+2B and +3) as you only see the "Press enter to start your quest" message , the rest of the title screen does not appear. Fine in regular 128's though (toast-rack and grey +2 models

 

Talking of the title screen, I think some inspiration for that came from one of the first appearances if not the first of the Search loader, TechTed 48K specifically. :)




#11945 Portal Change Idea

Posted by Spider on 08 May 2020 - 04:12 PM

I did have an idea the other day and today thought I'd try it. Although I'd made a mistake in my code and it did not work (plus something else, namely I think needing to shuffle a bit of code about) , the idea I thought may of had merit.

 

Two ways of doing it, either set the airbourne counter to #FF and jump back into the main loop or drop into the collision detection "kill" routine. It does seem slightly confusing as to if a POP is needed here to zap the last return address off the stack however.

 

Simply put the idea was : The Portal is fatal on contact unless its active. :)

 

The Kong caverns might be possible if jump and left is held down (not tested!) as M.W will not be in contact with it if he walks left under the earth wall with jump held down, causing him to leap up as soon as possible.

 

Just a passing thought...




#11913 JSW As Manufacturer (probably) intended .. kind of...

Posted by Spider on 23 April 2020 - 02:13 PM

:) That's quite impressive. also he does look 'correct' to be animated (was going to say walking but its running!) on his way. :thumbsup:


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#11886 NHS / Care Workers Thank You

Posted by Spider on 16 April 2020 - 09:00 AM

Just something I quickly whipped up:

 

Attached File  Thank You.tap   6.65KB   9 downloads

 

ty.jpg

 

Goes without saying that non-NHS workers either in/out the care sector who are "helping" are also fully included in my thanks! :)




#11877 Thank You Ligan

Posted by Spider on 14 April 2020 - 08:20 AM

Welcome! :)




#11866 Spectrum Prototype

Posted by Spider on 02 April 2020 - 07:04 PM

Although the Y.T video has been around for a while now as well as some text here is a more up to date article:

 

http://www.computing...trum-Prototype/

 

Now includes ROM image, credit to chop983 over on WOS for the topic itself. Regarding the ROM code, I have not attached it here:

 

This file is provided for research purposes only and may not be used for any commercial projects.

Special thanks to Kate and John Grant for allowing this file to be made publically available.

© John Grant
Distribution of the file is prohibited.

The Centre for Computing History Ltd
www.ComputingHistory.org.uk



#11842 "Jet Set Jason: In Roddënwald" (Alpha)

Posted by Spider on 26 March 2020 - 08:06 PM

 

Technically, it is possible to collect the item without losing a life - but only if you want to spend the rest of your existence standing on the conveyor facing upstream (with your finger on the Left key)!  :P

 

:lol: :)

 

Nothing wrong with design that means an item is only collectable via entry to the screen in one direction, even if it appears to be 'possible' from another way! Reminds me of that item in one mini JSW 'kitchen' screen that looked difficult to get but was not.

 

Now, having an item placed on or within 'forbidden ground' is something else (Ted springs to mind here!) except said ground is not permanently forbidden ;) Food for thought with a future JSW Patch Vector maybe... ;)


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#11807 Vic20 Version - Perils

Posted by Spider on 23 March 2020 - 01:13 PM

On a more positive note (btw: I did not read the whole topic on S.C either, just the last three or so posts was enough) , the positive point is the game may be updated I hope to rectify a few small issues.

 

It is a very good conversion in itself however there's no doubt in that. :)