Jump to content


Member Since 11 Apr 2014
Offline Last Active Sep 22 2019 06:34 PM

#11386 New C64 Forum

Posted by Spider on 22 September 2019 - 12:15 PM

Welcome :)


Site looks like it is off to a good start!


We have some CBM MM+JSW titles here if needed, check in Downloads (top header area)

#11384 Manic Miner for the Colour Maximite

Posted by Spider on 22 September 2019 - 11:54 AM

I was going to post today as I could not find ( ! ) an emulator I could use for this :unsure: . I had the same problem looking for an Atom one too, although there were a few floating about none of them appeared to want to be nice.


The JSW idea does have a lot of merit. The Amiga version (I've not seen the ST one that I can recall) does do this too, although to such a degree it is almost impossible to get out of the way of guardians as you don't 'see' them before they are nearly on you! As long as there's sufficient 'free space area' (think Skooldaze perhaps) then it would work very well indeed.



#11381 Graphics Cell fix

Posted by Spider on 21 September 2019 - 01:27 PM

Although there are various topics on this, I wanted to present an easy to use .pok file for the above.


I take no credit for this other than converting it to a .pok file for convenience.


The MM equivalent can be found here


Attached File  jsw_gfx_fix.pok   341bytes   2 downloads


Enjoy! :)

  • IRF likes this

#11380 Graphics Cell Fix

Posted by Spider on 21 September 2019 - 01:27 PM

As per the JSW version of this too, please see here for JSW!


Two variants are provided, the original I claim nothing for other than turning it into a .pok file. The second is slightly relocated because it is intended for the Software Projects Re-Release.


Attached File  mm_gfx_fix_bb.pok   369bytes   2 downloads


Attached File  mm_gfx_fix_sp.pok   378bytes   1 downloads


The following points should (probably) be noted:


1. The 'workspace' used by the above pok files is actually the same as it is well within the dead-space area, blanked out with a repeating 00/FF pattern on the SP version and containing source code on the BB version. It also sits well outside the boundary limits for a third party character set/font too.


2. The 'mm_gfx_fix_bb' file is -only- for the Bug-Byte version!


3. The 'mm_gfx_fix_sp' file is for the Software Projects version -and- the VentaMatic (Spanish release) -and- the M.A.D (Mastertronic) releases.


Enjoy! :)

  • IRF likes this

#11378 JSW Central

Posted by Spider on 17 September 2019 - 06:58 AM

That's fine. :) I can see the logic now in perhaps not wanting to include it. I just wanted to mention it given the fact it seems to be (to me at least) erm 'based upon' Roller Coaster.

#11375 JSW Central

Posted by Spider on 16 September 2019 - 04:47 PM

Might want to consider the inclusion of Tarantula (I could not see it?) on your other games page. Appears to be based on Roller Coaster ( ! ) , I did post about this on WOS a while back but have discovered something else too (well, rediscovered) so I plan a topic on SpecComputing with more info this time. :)


EDIT... Initial findings and basic details are here on the Spectrum Computing forum but this relates to 'clones that are not'

#11374 We're Back!

Posted by Spider on 15 September 2019 - 06:23 AM

And we're back :)


But, but, but, where were the adverts???? :P



Adverts ?  None here :D


The 'holding page' did feature a small one in the lower corner as it was a 'free host' as did the temporary forum, the reason being they would not permit commercial software on their free package for some reason.

#11362 We're Back!

Posted by Spider on 09 September 2019 - 10:50 AM

We would like to apologise for the extended site outage.


Although it was known there would be short temporary loss of the forum, I had anticipated somewhere between two to at most ten days. Given the short 'offline' time vs the relatively low traffic volume I elected to not mass mail members (who had chosen to receive site emails) to inform them of this as a message would of been displayed indicating the expected 'return' date.


Unfortunately fate threw a hand or two into it, due to various issues completely outside of my control it extended well beyond that! Although there were other factors at play here, a donation from a member who wishes to remain anonymous greatly expedited the restoration process somewhat too. It is only right to mention this (thank you!)


Once it was realised the delay would be a bit longer than originally planned, a temporary forum was setup while this one was 'on vacation' for members to use if needed but it was not really required it seemed. :)


We were offline for just over three weeks!


It is possible the DNS may take a little bit of time to propagate fully, so some occasional temporary oddness might be experienced (broken images mainly) however these issues will automatically correct themselves within at most a day or so usually.


As I promised per the 'holding page' no data has been lost, it is all still here.



Welcome back everyone. :thumbsup:

#11345 JSW Central

Posted by Spider on 01 August 2019 - 05:22 PM

Great stuff as usual Danny! :)


Thank you (not just for the updates) but for taking the time to detail the main changes you've performed too.

#11241 [File] Jet Set Mini

Posted by Spider on 16 July 2019 - 10:32 AM

Yes I think I have missed a page out ( ! )


EDIT... Well done Danny for discovering the two remaining secrets. And thank you Ian for the puzzle itself! Not to mention the fact you managed to keep it quiet for so long! :D

  • IRF likes this

#11224 [File] Jet Set Mini

Posted by Spider on 15 July 2019 - 07:28 PM

:D I'd seen that ages ago! :blush: But I did not think of it being what you meant until you said outside the box. The red ink I was looking at red cells/sprites!


I thought that might be an anagram but I'm not sure on that.

  • IRF likes this

#11211 [File] Jet Set Mini

Posted by Spider on 14 July 2019 - 11:41 AM

Andy, have you had a chance to go through the screenshots yet this weekend?

Not yet no, sorry. :blush: 'Real Life' intrudes.


Do you want another clue (a big one)?

Tomorrow :) Prefer later in the day or if not that then Monday. Just so I have "the weekend" as such to look.

  • IRF likes this

#11176 [File] Manic Miner - The Big Bonus Edition

Posted by Spider on 07 July 2019 - 07:36 AM

Thanks Danny. :)


I was probably slightly premature in submitting the recording however I wanted to push it out the door :blush:  and it was my second .rzx of it (my best attempt) as you may recall during the games development.

#11175 [File] Manic Miner: A ten-cavern challenge

Posted by Spider on 07 July 2019 - 07:34 AM

Well done! :)  I have updated the table to reflect this, although you were already at 1st position for that cavern with a previous score of 1701 :thumbsup:


The easy variant does allow a shorter route in some caverns, in particular in Kong you can safely fall the distance from the middle/left platform to the floor and in Eugene you can fall off the end of the conveyor, neither is possible in Fair/Hard modes or the regular game. The extra fall height (it is not fall 'any' height, just allows a little bit more) in theory could shave a second or three off the cavern completion time. Combined with the small air-grace period too, a higher score than normally would be possible should be achievable.


Hard mode, I do agree its not that much more difficult than Fair mode, aside from some slightly changed guardian speeds and a few more hazards scattered around.

#11151 [File] Manic Miner - The Big Bonus Edition

Posted by Spider on 02 July 2019 - 09:38 PM

My highest score so far: 360,940 , have .rzx to prove. Likely another player could potentially get quite a bit more than this.


Should be noted that was not until I ran out of lives! :D , it was when I'd completed the game and was returned to the Central Cavern: