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Spider

Member Since 11 Apr 2014
Online Last Active Jun 20 2019 09:45 PM
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Topics I've Started

Vote for your favourite JSW mod

26 April 2019 - 05:49 PM

Topic on World Of Spectrum:
 

As part of the 35th anniversary of Jet Set Willy event at this year’s Play Expo in Manchester on Saturday May 4th, there will be an audience vote to decide their favourite mod of the game. Paolo, the director of the film Willy: 48k About a Legend which will be screened on the day has shortlisted the following 5. As this forum is full of informed JSW gamers, plenty of whom will hopefully be at the event, I wanted to put this up here so maybe you can be having a think. Cheers. Please share as you see fit!

 
https://www.worldofs...-set-willy-mod/

[File] Manic Miner: A ten-cavern challenge

22 April 2019 - 07:31 PM

Posted Image

 

File Name: Manic Miner: A ten-cavern challenge

File Submitter: Spider

File Submitted: 20 Apr 2019

File Category: JSWMM Releases

System: Sinclair
Original Author(s): M.Smith
Third Party Author(s): Andy Ford

 

The initial idea of this game was to take a different twist on the release of the "Manic Miner - Hi-Score Challenge" game, which, although was reasonably successful in itself, did have some quite limiting factors, namely being forced to either POKE or reload to change the cavern, which meant multiple cavern completion times were not possible.

 

With this in mind, Andy decided to make a cut-down version of “Manic Miner”, featuring a mere ten caverns. For the sake of traditionalism the first and last caverns, (those obviously being “Central Cavern” and “The Final Barrier”) were kept.

 

It was decided to simply create two other, new versions of it based on what we had, so we would have a total of three games. The new ones being an ”easy” version and a ”hard” version. The thoughts here were to make the ”easy” version a little bit more player- friendly than the original and the hard version slightly more trouble for the player.

 

More details of the changes and details between each version amongst other things are in the readme file.

 

The download .zip contains a standard .tap file of the game as well as a more detailed readme.txt file

 

We hope you enjoy this game as much as we did putting it together and look forward to seeing your high-scores, reading any comments and/or feedback on it. We feel it is an interesting slight twist to the original in offering the choice of skill levels to play at.

 

Click here to download this file


[File] Jet Set Willy 25-100

22 April 2019 - 07:31 PM

Posted Image

 

File Name: Jet Set Willy 25-100

File Submitter: Spider

File Submitted: 20 Apr 2019

File Category: JSWMM Releases

System: Sinclair
Original Author(s): M.Smith
Third Party Author(s): Andy Ford

 

The initial idea of this small game occurred to Andy one boring weekend afternoon. It was to make a mini "25 items and 25 rooms" variant of JSW, but after trying this out, in reality it did not seem that much fun. Thoughts then turned to have a grand total of 100 items spread around 25 modified rooms. This involved much demolition and rebuilding of Willy's original mansion to accomplish sensibly!

 

Some of the conventional paths to reach certain items are slightly altered, although the game room layouts are (broadly speaking at least) not too far from the original game.

 

The download .zip contains a standard .tap file of the game as well as a more detailed readme.txt file

 

We hope you enjoy this game as much as we did putting it together and look forward to reading any comments and/or feedback on it.

 

Click here to download this file


Restart without recollection

07 April 2019 - 01:50 PM

This actually applies to JSW as well but in reverse. Let me explain as best as I can:

 

Imagine Manic Miner where you do not have to recollect an item if you should lose a life, upon such life loss the air supply will be restored (otherwise you could end up in a loop) but the items remaining are just that, if there was only one before M.W had an 'accident' that is the only one left to collect to complete the cavern.

 

This does pose a couple of difficulties however, Eugene immediately springs to mind here.

 

 

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In reverse to this let us consider JSW: Lets say M.W had an 'accident' in The Off Licence. Upon restarting the room he would have to re-collect all the items in this room again. Obviously the item counter would of been decremented to match/reflect the real count beforehand.

 

The latter item count might pose a problem in keeping track of it all too.

 

 

Any thoughts on these slightly random ideas ? The former (Manic Miner) does seem slightly more logical. :unsure: :)


Holiday Seasons Greetings

25 December 2018 - 10:51 AM

Just wishing everyone a happy holiday, regardless of if you're celebrating or not.

 

tree.gif
 
 
Small seasonal pic tape file attached:
 
[attachment=6053:snowman.tap]
 
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