Jump to content


Member Since 01 Mar 2016
Offline Last Active Aug 20 2018 10:01 PM

Topics I've Started

Things to do with spare space...

18 September 2017 - 12:15 PM

Although the intention for most of us was to perhaps make more rooms or make the existing rooms more interesting or challenging somehow i have been thinking about one or two other 'enhancements (??)' ...


One such idea was to add an interim routine after Willy has met the foot of doom (or has completed the game) where perhaps we could add some sort of leaderboard / hall of fame maybe showing some statistics from the last half a dozen or so plays, maybe borrowing an idea or two from Pyjamarama adding number of paces taken, time spent playing and of course number of items collected with the obligatory player's three initials...


before i embark on such a project can anyone tell me if it's already been thought of or done already? 

JSW As Manufacturer (probably) intended .. kind of...

06 December 2016 - 09:02 PM

As a novice who has been studying the game code for quite some time i have decided embark on a little project of my own, my aim is to keep as much of the layout as possible as the original whilst eradicating every single known bug and most if not all the anomalies that most consider to be bugs but not completely obvious (conveyors on stairs for example). There are 2 exits at the top of Willy's house where, in my opinion, there were supposed to have been rooms there so my intention here is to 'reclaim' the lost space taken up with the TRDOS code remnants and re-furnishing Room 47 [ and perhaps putting it next to Tree Root and having a go at extending the Mega-Tree. I don't want to create anything like TNE or Willy's New Mansion, my programming skills don't allow me to do anything as impressive or ambitious, I'm not even interested in altering the loading sequence at this stage. I'm hoping that the finished article will be something like the 2015 bug fixed version with even more bugfixes in place and something closer to what was intended to be released way back then. 


I may be some time, but when i've go to the latter stages i'll release it for play-testing.


Tips and suggested alterations welcome  :)

Complete List of bugs, quirks and anomalies

08 June 2016 - 12:15 AM

Firstly, apologies if a similar topic like this has already been created elsewhere feel free to delete it if there is a better one, i did have a look around and couldn't really find anything like it so i thought i'd create a thread where everyone can contribute to the list of all known oddities found in the game.


Secondly this is not a request for help in working around these bugs, more really a point of reference and maybe a source of information for newcomers and those who didn't play the game so much and don't already know about them all and one single place where they can be looked up


I thought i might start with the most obvious and well documented ones the first four of which prevent the game from being completed:


'The Attic' - The most famous and destructive of them all which of course is triggered when Willy ventures into the attic. A rogue arrow causes all manner of destruction around his house and ultimately renders the game unplayable.


'Conservatory Roof' which features the booby-trapped item, or maybe it's just a little too closely guarded by a 'fire-cell' 


'The Banyan Tree' with what looks like an out of place earth-cell right of the trunk meaning that Willy cannot make his way upwards to the Bit Of Tree above


'First Landing' with the phantom object which is neither seen nor collectible.


The rest of these are comparatively harmless or can be avoided

such as...


'The Nightmare Room' featuring the ugly green blob which, when i first encountered it i thought it was a fire-cell and so i spent many a long afternoon trying to work out how to collect the object without hitting it... turns out that it was just a conveyor belt ... who knew?


'Cuckoo's Nest' with the somewhat disorientated saw that doesn't change direction when it comes back the other way


'Under The Roof' with the phantom 'fire-cells' that prevent Willy from dropping out of the bottom of the screen to the right of the tree trunk, interestingly enough this one was even left in the 'Nightmare Edition' ... maybe Mr Smith deliberately left it there... who knows?


'The Beach' and 'The Roof' both feature a rope that Willy can jump from and reappear at the bottom of the screen


'Rescue Esmeralda' has, in all probability, an unintentional secret passage to 'Ballroom East' when jumping from the conveyor belt at the top right of the screen


'The Watchtower' also has one which takes Willy all the way to the 'Off Licence'


'The Swimming Pool' has an object which Willy needs to make no effort whatsoever to collect, he merely needs to enter the room and it's his


'The Orangery' Here Willy has been endowed with a magnetic head when jumping up and hitting the ledge from the stairs at the bottom left of the screen - not so much a bug, more of a quirk

Apparently i never knew this but there is also a bug which means that the conveyors in rooms such as the West of Kitchen and Tool Shed are not drawn properly .. and the one in the Wine Cellar is not supposed to be there at all.


Finally there's that 'halo' effect where a nasty as a 'bright' blue background following it around, this is evident in 'I'm sure I've Seen This Before', the Emergency Generator and On A Branch Over The Drive


There's probably a few that i have missed, feel free to contribute!

JSW 2 superior but not better?

01 March 2016 - 09:12 PM

Admittedly it was a tough act to follow and the person in charge of making Willy's third adventure had his work cut out but personally i think Rowson did a great job. With faster and smoother animation,  none of the bugs, all the original rooms included and, with the exception of a change in colour scheme here and there, almost identical to the original layout plus a plethora of additional rooms, a space ship and even the moon JSW 2 is surely far superior to the original and i spent considerably longer playing it for these reasons. But there's many who would disagree with me, Crash! Magazine only gave it a luke warm review scoring much lower than i expected. Perhaps ii's a nostalgia thing, perhaps it's a 'warts and all' thing with the original JSW being favoured for it's imperfections and odd quirks. Perhaps the attic bug helped in some small way to increase it's poularity with people playing it more to see what the fuss was about. Certainly when i first got my hands on a copy i hadn't heard of the gremlin in the attic and genuinely thought it was a forbidden room (the technicoloured caterpillar with a pacman head did seem a bit trippy but then 1984 was the era of breakdancing). But have i missed something else? Happy to discuss...