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Member Since 02 Jul 2016
Offline Last Active May 09 2020 02:17 PM

Posts I've Made

In Topic: JSW 2 Amiga

21 September 2016 - 03:02 PM

Having fired it up just now, I agree there are some weird issues with Willy's movement and collision detection, especially with staircases. Dropping down onto one causes him to land a short distance above it - walking "up" the staircase will mean walking horizontally until he hits the correct point of connection and resumes walking diagonally; walking down, he'll remain oddly elevated until he hits the end of the staircase and drops the last half-square

In Topic: JSW 2 Amiga

20 September 2016 - 09:05 PM

I was overjoyed when I found out there was a JSW on the Amiga. Our C64 had expired a few years before, so I hadn't played the game in a long time. There were aspects to it I didn't like - like the fact that it relied on a universal tileset rather than each area having its distinct qualities and monsters having variable colours - but by and large it was fun. And it had the best title music of any JSW game, and yes I am including Rob Hubbard's in that. In-game theme was a little underwhelming, mind


One thing that I found weirdly pleasurable with this version is that, with no room entrance to start from, it favoured the more conventional approach that, on enemy collision, you would restart where you died but with momentary invincibility. A perverse mind such as mine could, for example, walk Willy straight through the flying saucer blocking the right-hand exist in Shuttle Bay and fall for an awkwardly long time, long past any actual game map. Actually you could do that trick at both ends of the ship; I seem to recall the left-hand side (wherever I was dropping from) would eventually see me crash down on an endless grey surface with a spurious foot resting on it


I am pretty sure I've completed this game using a cracked version, and I THINK it might repeat the old "Oh $#!+ The Central Cavern!" trick, but I've forgotten

In Topic: Atari ST ( JSW )

14 August 2016 - 10:22 AM

I wonder at what point Software Projects changed their mind and commissioned the Stephen McMaster MM/JSW games for the Amiga? Also this led me to reading about Boing! on the C64, the rejected Chris Lancaster conversion of JSW that was passed onto Bubble Bus Software and reworked to avoid copyright. Seems like Software Projects had a lot of odd stuff happening behind the scenes

In Topic: Any One Else A Wos Addict?

10 July 2016 - 08:38 AM

I've been sporadic in my interaction with WoS since it stopped updating its content. Who's NickH?

In Topic: JSW and MM Editors for other platforms

02 July 2016 - 05:18 PM

I always wanted an editor either for the C64 version of JSWII (which for me was Jet Set Willy, as it was the one I grew up with) or for the Amiga version (which was the version I consoled myself with long after our C64 had died inside). To my knowledge neither exists, however