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Norman Sword reacted to a post in a topic: Why was Manic Miner never properly optimised?
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Why was Manic Miner never properly optimised?
Norman Sword replied to Norman Sword's topic in Designer's Lounge
Was not aware Matthew wrote any other versions. Ist line I wrote Apologies to the original person who modified Matthews code. (see below)- 13 replies
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Why was Manic Miner never properly optimised?
Norman Sword replied to Norman Sword's topic in Designer's Lounge
Which is my understanding of the problem. I will ignore the rest because it evolved into criticism of the journey I undertook to write the code. Followed by Defending a program that was not criticised. I simply made a statement in response to Spider extolling the said program..... It does not optimise MM and is just a simple editor. The same as I write this text in a simple editor that does NOT optimise MM. ---- Show me where that statement criticises the text editor I am using to write this text?- 13 replies
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Spider reacted to a post in a topic: Why was Manic Miner never properly optimised?
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Why was Manic Miner never properly optimised?
Norman Sword replied to Norman Sword's topic in Designer's Lounge
JSWED has NO optimisation of code/data space in Manic Miner. It is a very simple data editor. So my statement still stands.- 13 replies
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Spider reacted to a post in a topic: Why was Manic Miner never properly optimised?
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Apologies to the original person who modified Matthews code. (see below) Last week I wondered why Manic Miner has been left languishing as a little used format for code change. It seems the vast majority of game edits use the 64 room game version of Jet Set Willy as the basics for new games, and Manic Miner seems to have, in the main, been ignored. The limited scope of Manic Miner might be the reason, just 20 caverns, whilst JSW manages a max of 64 (on a 48k zx spectrum) I wondered if it was or would be easy to write a piece of code that compacted the game slightly. I personally have no need for such gimmicks. If I need more space, I will just rewrite the code. A quick rewrite as demonstrated in Manic 40 Miner takes very little effort. But I task myself with just writing code for the sake of writing code so, how hard is a universal compaction piece of code for Manic Miner? The answer is it took me a couple of hours to write a routine that compacted the game. It was at that point I delved into archives looking for versions to try my code on. That was when I discovered that the great multitude of Manic Miner versions I wanted to test my code on did not exist. I modified Matthews original code with no problem. I modified some other version - but that had no need of the addition I added (e.g. the font change) I knew of a recent listed modification of Matthews Manic Miner and that was used as a basis for demonstrating what the code I wrote could do. The version I decided to modify was Manic Person (human Version). So included here is a demonstration of the game -- Manic Miner -- Modified by a simple (for me) piece of code that does basic code modifications to the game. The demo does go a bit further and uses the freed space. The text added is deliberately long winded --- (it is just a demo of what can be done) The included demo - will be deleted in a week. It is NOT a version that is available for general public release. and has now been deleted ----- Let the demo play through to the final cavern and on--- Ending the post. The universal code I wrote is in a format that will modify the basic code of Manic Miner and then return to Basic or Enter the modified game code and play the game. That code is not included here. The big question I ask myself is. Why has no one bothered to do this simple task? As stated elsewhere the code took just a few hours.
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Version V6c6
136 downloads
Manic 40 Miner This file is posted elsewhere --- Moved here because I found it very difficult to find --- After I stopped developing the JSW128 VK VL VM engine. I spent a week writing a version of Manic Miner called Manic 40 Miner. This does not contain any new rooms. They are the original and Ligans rooms. NOTE this runs in 48k the same as the original. This has a built in part game editor ---- Not enough space to add more scope, when the room/cavern count has been doubled. -----------------------------------------------------------------
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View File Manic 40 Miner Manic 40 Miner This file is posted elsewhere --- Moved here because I found it very difficult to find --- After I stopped developing the JSW128 VK VL VM engine. I spent a week writing a version of Manic Miner called Manic 40 Miner. This does not contain any new rooms. They are the original and Ligans rooms. NOTE this runs in 48k the same as the original. This has a built in part game editor ---- Not enough space to add more scope, when the room/cavern count has been doubled. ---------------------------------------------------------------- Submitter Norman Sword Submitted 04/11/2023 Category Manic Miner [Remakes]
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JSW engine should pause briefly when you die
Norman Sword replied to Sendy The Endless's topic in JSW
Doing the drop through the Security Guard gains no advantage. The Wine Cellar still needs to be completed. And can not be completed in reverse.So what exactly are the benefits of using a life to gain no advantage. -
Just placing this at the start of a heading - so it is not swamped (or ignored). This replaces the code I deleted. I am nearing 70 and I leave for a quite life. Whilst I will still write code, it will be just for my own amusement. All Needed data are contained within the file. slide_platform.tap
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Creating slippery "Ice" platforms
Norman Sword replied to Sendy The Endless's topic in Designer's Lounge
My last post ---- In exasperation - Troll away - -
Creating slippery "Ice" platforms
Norman Sword replied to Sendy The Endless's topic in Designer's Lounge
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Creating slippery "Ice" platforms
Norman Sword replied to Sendy The Endless's topic in Designer's Lounge
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Creating slippery "Ice" platforms
Norman Sword replied to Sendy The Endless's topic in Designer's Lounge
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Creating slippery "Ice" platforms
Norman Sword replied to Sendy The Endless's topic in Designer's Lounge
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Version 1.0.0
177 downloads
An extension for the automatic play version. In this version the game can be played in mono or as a block and block mono. Created around may 2021: To access the extended modes press "K" on the title screen. The keys in the option screen are all clearly shown. V=version - either bug byte or software Projects graphics and logic Z or X = change selected cavern L = play this cavern automatically H = play this cavern by scripted human play (still automatic) Enter = play as normal J = change the extended modes In the mono screens the colours can be changed by pressing 1 to change the background (paper), and pressing 2 to change the foreground(ink). The code will stop the ink and paper being the same. All the normal game keys-
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View File Manic Miner with automatic play An extension for the automatic play version. In this version the game can be played in mono or as a block and block mono. Created around may 2021: To access the extended modes press "K" on the title screen. The keys in the option screen are all clearly shown. V=version - either bug byte or software Projects graphics and logic Z or X = change selected cavern L = play this cavern automatically H = play this cavern by scripted human play (still automatic) Enter = play as normal J = change the extended modes In the mono screens the colours can be changed by pressing 1 to change the background (paper), and pressing 2 to change the foreground(ink). The code will stop the ink and paper being the same. All the normal game keys Submitter Norman Sword Submitted 01/07/2023 Category Manic Miner [Remakes]
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