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The Equalizer

Member Since 02 Aug 2017
Offline Last Active Apr 19 2019 02:16 PM
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#10847 JSW German Release

Posted by Spider on 19 April 2019 - 10:01 AM

The game code block is identical to the English release, the CRC confirms this when looking at just the raw 32768 length block of code. It matches the later (proper) release of JSW, the one with the in-game tune of "If I Were a Rich Man" , whereas the early (first preproduction almost) release of JSW had the MM in-game tune of "In the Hall of the Mountain King"

 

Its interesting the way the .tzx was saved actually as it was sampled directly from the tape without the usual tools hence when you view it in ZXE it shows as raw data rather than tapefiles themselves. :)

 

In summary the 'difference' is limited to the actual inlay language/wording itself then, the tape 'content' is the same. :) This is not to diss it in any way, it is very much worth preserving! I would not mind one for my collection simply as is different, the same way I have a 'multiformat' Amstrad/Spectrum JSW2 tape. :thumbsup:




#10846 Super Spectrum World - JSW remake incorporating lots of games

Posted by Spider on 18 April 2019 - 07:56 PM

At lease twice now. :)

 

Creating an offline version was very kind.  Thank you.

 

Sometimes I travel and don't have internet access.  I like to have quick-access games on my laptop for just such occasions.

 

Thanks again.

 

I concur, similar for me but I do not currently have myself connected 24/7 (As currently I have to pay per GB) , so I tend to work offline then connect as and when I need to. Having it available and running without outbound connections being required is excellent.




#10845 JSW German Release

Posted by Spider on 18 April 2019 - 07:48 PM

Vielen Dank :)

 

EDIT... I think the game is the same the text is too, the 'redundant' code at the end may be different but I've not had chance to look into this yet.

 

^ Please don't make me try to remember how to post that in German! :( :D




#10835 JSW German Release

Posted by jetsetdanny on 15 April 2019 - 01:54 AM

Thanks for sharing this info, The Equalizer! No new JSW-related topic is spam around these parts... :)




#10842 Super Spectrum World - JSW remake incorporating lots of games

Posted by jetsetdanny on 18 April 2019 - 12:24 PM

Thanks, Steve! Your game has now been downloaded at least once :).




#10841 Super Spectrum World - JSW remake incorporating lots of games

Posted by SteveSmith on 18 April 2019 - 09:57 AM

Fair enough. :) There's now a link to download it, on the same page.  You'll need Java to run it if you haven't already got it.




#10840 Super Spectrum World - JSW remake incorporating lots of games

Posted by jetsetdanny on 17 April 2019 - 12:01 PM

If a downloadable version was available, I would download it immediately. It’s always nice to feel that you “have” something of value among your files (and can play it offline any time you like) and your game is very valuable for people who like JSW and ZX Spectrum games in general :).


#10839 Super Spectrum World - JSW remake incorporating lots of games

Posted by SteveSmith on 17 April 2019 - 09:54 AM

This is a great idea.  I love what you've got so far.  Do you have plans for a downloadable version in the future?

 

Thanks a lot.  I could probably create a downloadable version quite easily, I just didn't imagine there would be any demand for it since it can be played instantly in a browser.




#10782 Super Spectrum World - JSW remake incorporating lots of games

Posted by SteveSmith on 01 April 2019 - 09:56 AM

Hi, I hope it's okay to post this here.  I've been working on this game for a few months, and it's now ready for public release. It's a sort-of JSW remake, but more of a mash-up of lots of other classic Speccy games.  If it proves popular, I'll be slowly adding more and more.  It can be played online right here, right now: https://stevesmith16...orld/index.html

 

Here's a short video of a few screens of the game:

 

 

Cheers, and hope you like it!

 




#8834 'Manic Miner' port for the VIC-20

Posted by jetsetdanny on 02 February 2018 - 08:35 PM

Kweepa has announced the completion of a port of "Manic Miner" to the 16K VIC-20. The topic is on WoS, along with a video of the game being played.

 

I am not familiar with the VIC-20, but it looks like he did a great job!  :thumbsup: 




#8838 'Manic Miner' port for the VIC-20

Posted by Spider on 02 February 2018 - 08:56 PM

:) I saw that too.

 

There is a C16 version of the same : http://jswmm.co.uk/t...58-c16-version/

 

I'm not greatly familiar either with the hardware differences between say the C16 / VIC-20 and the Plus/4

 

I quickly played it, its quite hard :D , I do like a few of the effects (I tried the first build as well as the latest too) , the air bar although ti decreases in blocks it neatly and slowly colour cycles for each 'block'

 

The sound seems quite good too all-in-all for the machine itself.

 

1.png 2.png




#10825 MM and JSW Playing Cards Kickstarter

Posted by IRF on 11 April 2019 - 10:43 PM

I notice there's also a mention (near the end) of Manic Miner: The Boardgame!

 

(I think it's a joke though.)




#6857 Some Manic Miner Remake

Posted by Ligan on 06 August 2017 - 10:18 PM

I'm just gonna drop this here. It's an edited version of the original MM, like MM3 and MM5, the graphics and enemies haven't been modified. Attached File  MMHARD.z80   24.16KB   354 downloads

 

Cavern Names :

1. The Pyramid Entrance

2. The Melting Iceberg

3. The Collapsed Plains

4. The Dried-Up Aquifer

5. The Plumbing Store

6. The Cloning Facility

7. The VAT

8. United Kongdom Customs

9. The Germopharmacy

10. The Apple Orchard

11. Finding the Perfect Insurance

12. The Pronce's Palace

13. And Down the Trash Chute...

14. Space Game Tutorial Level

15. The Art Gallery

16. 

17. The Factory

18. Ameobological Site

19. Localizing Ray Deflector

20. The Pharaoh Gravestone




#6847 [File] Manic Miner Updated

Posted by Spider on 04 August 2017 - 01:21 PM

:) Yes the pokes would silence the 'in game' tune permanently although they would not turn off the other in game effects such as 'falling' or 'fatal accident' effects.

 

I'd not say "rubbish old game" though personally ;) It was really one of the best early platform games around which launched a whole host of other games...

 

There was a school of thought on this I read a few months ago about what was termed if I remember correctly "Manic Miner Syndrome" in that the 'small people' who were only used to modern consoles and save points etc, could not deal with MM, they would for instance walk into a fatal fire cell such as a green plant, and then do it again. Fair enough the first time but then surely you'd 'remember' not to do it again ? :unsure: I'm unable to find said article at the moment although it was only a paragraph or two. I think it points out how forgiving (relatively) modern games are in some ways.

 

Having said that its far far easier to modify or alter an older game in most cases to fix things or change/amend anything compared to a newer game where there is no editor available, depends on how said new game was constructed though I guess partly. :)




#6836 [File] Manic Miner Updated

Posted by Spider on 03 August 2017 - 11:13 AM

Most welcome. :)

 

There is also the simple ability in about 95% of emulators to mute all sound via either their menu or an option, although this might not be exactly what you need.