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f_pede

Member Since 03 Nov 2018
Offline Last Active Nov 18 2018 05:44 PM
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#10333 New MM version for the Atari ST (preview)

Posted by f_pede on 13 November 2018 - 04:19 PM

Many thx for the fine words, and i am glad that you like it :D

 

STeem is a little weird but ones you learn to use it, it actual run very good :)

You can pause Steem  by pressing f12

Steem can also save screenshots.

 

the program is still in developing, but i had to release it, so I could enter Sv2k18, but there will be bug fixing and fine tuning, i have already fine tuned 2 maps, since this release, I do it when i spotted a error.

it was in both cases the speed of one of the monster.

 

you can skip the boot screen start animations, if you press spacebar, it start squishing Willy at ones :)

 

thanks again for taking you time :)




#10330 New MM version for the Atari ST (preview)

Posted by f_pede on 11 November 2018 - 12:49 PM

thanks again, but my code is probably very different from the original, since i did not use a single line  :lol:

i think i will have to try to different values to see which is the closes to the original, when i get so long, right now i am struggle printing the line, I could not use the approach that i tried the last couple of days :)

so i have started over today :D




#10327 New MM version for the Atari ST (preview)

Posted by f_pede on 11 November 2018 - 09:48 AM

many thx, so four it is :)




#10313 New MM version for the Atari ST (preview)

Posted by f_pede on 09 November 2018 - 11:00 AM

looking forward to hear what you think :)

btw i am working on the Solar beam right now, do you remember how much it accelerated the air speed, is it by x4


#10311 New MM version for the Atari ST (preview)

Posted by f_pede on 09 November 2018 - 08:13 AM

That looks very good indeed! :) :) Will follow progress, thank you for sharing the information with us!

 

Am sorry to hear you have had issues actually registering here, I do plan a change on this actually at some near point to hopefully simplify it a little bit.

Many thx keep updating my progress here :)

 

Np, i could nor reg using a user name, or FB login, only twitter work. it keep saying that the math result was wrong.

 

you can download a beta for the ST here

https://demozoo.org/...uctions/195251/

found i but in the warehouse, the path of one of the monster 




#10310 New MM version for the Atari ST (preview)

Posted by f_pede on 09 November 2018 - 08:09 AM

Leave the animation as 4 frames in both directions (as originally)

I have edited the picture file to show the hand position in frame 2

 

 

Matthew drew the original in one colour, this edit whilst not exactly following what Matthew drew, will look correct.

 

(I have not yet watched the video)- but I am in the process of going out, and will not be back at a computer till much later today. 

 

Many thx for the sprite, but it also looked wrong, i have to look at it later on, when i have finish some of the other things.




#10303 New MM version for the Atari ST (preview)

Posted by f_pede on 04 November 2018 - 12:50 AM

hi again,

now i have try changing the sprite add a 4 sprite and expand the animations to a sequence of 8

not think it help much

Attached File  VID_20181104_014219.mp4   2.07MB   59 downloads

 

it will give some problems add this to the game, but it could be done




#10302 New MM version for the Atari ST (preview)

Posted by f_pede on 04 November 2018 - 12:26 AM

Looks great, but I see problems in how you have animated Willy.

The picture shows the four phases of Willy along the top (original)

The middle row shows the four phases as far as I can tell from your version (These are poorly scaled screen grabs)

The lower row is how I would correct the the animation. E.g. by editing the 2nd phase of animation.

The problem that I see, is caused by Willies hands not seeming to cross over the side of willies body.

Hi 

Thx for the input

i can see what you mean, i had some problems doing willy.

problem with it is that the original is in BW so some changing it to color in not always easy :lol:

 

 

first row original

3 row current sprites

you are probably right that willy should look more like row 2, but i just think that willy gets to fat so i removed some of the body, but as you can see the hands should be around the same positions.

 

but  i do see you point, but i also spot the problem in the original MM, only thing to do is to add a 4 willy animations.

 

look a movie attach..

 

Attached Thumbnails

  • Willy.png

Attached Files




#10300 New MM version for the Atari ST (preview)

Posted by f_pede on 03 November 2018 - 12:34 PM

Hi all

i thought that i better have to sign up here (nearly impossible to do) :D since i am in the process of doing a MM remake for the Atari ST.

 

most of the game is finish, i do still miss the sunbeam on level 19, and some sound FX.

my friend Steve at ataricrypt have made a little Article but it 

 

you can find it here, i think it will be finish around X-mas

https://ataricrypt.blogspot.com/

 

he also posted some videos of it....

 

 

 

 

ps. sorry for my English, not my strongest side :D