System: N/A Original Author(s): Mark Woodmass Third Party Author(s): Daniel Gromann
A double-width variant of Manic Miner with stretched graphics and horizontal scrolling, created by Mark Woodmass (Woody) in 2008 and finished by Daniel Gromann in 2018. Please refer to the Readme in the ZIP file for all pertinent info. Enjoy!
Andy, I think this part of the game's description:
5. To make the game a bit more initially friendly, Willy starts with seven lives instead of three however:
I believe it should say, "Willy starts with eight lives instead of three", since there are seven spare lives, while normally there are only two spare lives. If you count the "currently used" life as one, altogether there are eight of them.
I am 99.9% sure that the version you are referring to is Dan Richardson's excellent JSWII remake for the PC (or, to be precise, one of them - please see below). In fact, I believe (without checking it in detail) that Spider has given links to this very version. If you don't think it's the one you remember, I think your memory is playing tricks on you.
The reason I say it is because:
- I think it's actually the only remake of JSW2 for the PC in existence;
- It *is* the one that came with a room editor, and I *really* doubt that there could have been another PC version with a room editor.
The remake and the editor were discussed on the Manic Miner & Jet Set Willy Yahoo! Group in the past. The actual original announcement of the level editor is here. The link there to Dan's homepage is dead, but perhaps you will have some luck looking it up on the Wayback Machine if you choose to do so.
In the text file accompanying one of the releases I mention below, Dan says, "I originally released two previous versions of a Jet Set Willy II remake a while ago (...) You can find them at these two web pages..
These links are dead, but what I want to highlight here is that Dan apparently released two versions of a JSWII remake. So perhaps if the version which you can download from the link Spider gave does not look like the one you remember, it could be that you remember Dan's other version, if there were two of them. In any case, I am sure you do have a remake by Dan Richardson in mind.
The version which I believe was the final released one is here:
Below there are also some files which used to be hosted in the Files section of the Manic Miner & Jet Set Willy Yahoo! Group (not accessible any more). Among them is the first release of Dan's PC version, a test version of the Sprite Editor, a Mass Collaboration file (which never really took off, IIRC) and "JSW Remix", which is " basically Jet Set Willy with some screens from Jet Set Willy II and some extra screens" designed by Dan Richardson. Perhaps this is the one you remember.
I am not sure about the current status of these files. Please don't spread them excessively and do let me know after you have downloaded them, and I will delete them from here, just in case Dan wouldn't want them available for download at this time.
Enjoy and do let us know if any of these is what you remember and what you've been after!
I have no idea why anyone designing a JSW game would use PGD rather than JSWED*. Having said that, I've never used PGD so far, so I can't really say that it's not good. It's just that JSWED and the original game engine are so good (and the extended JSW128 and JSW64 game engines even better), that I can't imagine that anything else could match them.
*The only exception being: a project aimed at recreating the original JSW as closely as possible, but using a different game engine - just for the heck of it (as it'll most probably be inferior to the original). I might actually have a go at it myself one day (in a distant future, when I have more spare time).
Please note that I'm not suggesting that the person who is carrying out the project is not using PGD - I have no info about it. And - whatever game engine and design tool he or she is using - it's GREAT that a ZX Spectrum version of "The Perils of Willy" is being created - and I look forward very much indeed to playing it!
Thanks for mentioning my recording, Andy . The direct download link is here, while the web page where it is hosted is here. The recording shows the game completed without unnecessary loss of life at 7.59 am in-game time. My other recording, which is included in the RZX Archive download, shows the game completed at 7.56 am with some lives lost.