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jetsetdanny

Member Since 07 Mar 2015
Offline Last Active Jun 17 2019 06:24 PM
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#11079 JSW Central

Posted by jetsetdanny on 29 May 2019 - 12:36 PM

Yes, exactly, I used SPECSAISIE Compare function. It's a very useful tool, indeed! :)




#11077 JSW Central

Posted by jetsetdanny on 29 May 2019 - 01:57 AM

I am pleased to announce that I have just launched a significant update of JSW Central. The highlights:

 

 

- The panel on the left side has been modified. It now provides direct access to the various game categories.

 

 

- A new category of "Mini Games" has been added to the main list. It currently has four entries: Andrew Broad's Jet Set Willy - Super Pre-School Edition (moved from the "Versions of the original JSW" section), John Elliott's Jet Set Willy 2: Super Pre-School Edition (new entry), the DrUnKeN mAsTeR's Jet Set Bulimic (new entry) and Ian Rushforth's Jet Set Willy Heaven and Hell (new entry). Although I do have some qualms - ironically, a game classified as a version of the original JSW (i.e. not a new game) can easily have more new rooms than a mini game (i.e. a new game) - adding the mini games section has solved my problem of where to list the three entries which were not part of any list on the site previously.

 

 

- Individual Manic Miner game pages have been modified. They now feature download links presented in the same way as on the other pages, short text introductions to most games and embedded YouTube videos. The way they are now is more or less what I would ultimately want each individual game page on JSW Central to look like.

 

 

- Individual pages of "Versions of the original MM" and "Versions of the original JSW" have been modified as well, mainly in the download links sections.

 

 

- Currently all individual game pages feature links to those games' pages on World of Spectrum and/or Spectrum Computing, as well as maps on Speccy Screenshot Maps, RZX walkthroughs on RZX Archive and YouTube videos (and links to their homepages if pertinent). The videos will continue to be embedded as work on the site progresses.

 

 

- Download links have been rearranged. There are now download folders for games in each category. Each of them has a subfolder called "dgd" (Direct Game Download). Most of them also have subfolders called "oth" (Other Downloads) and some have subfolders called "cen" (which stands for JSW Central Downloads).

 

In the Direct Game Download folders there are game files only (no text files, maps, etc.). Ideally, I would like to have a TAP and a TZX file for each pertinent version of each game. In rare cases where providing the files in such format was impossible, they are in another format (usually SNA or Z80). In any case, every game listed on the site can be downloaded from those folders in one format or another.

 

In the Other Downloads folders there are typically original ZIP files in the actual shape their authors released them in (most of them with the Readmes and many with other additions). In some cases original individual release files have been packed into one ZIP file (where the author did not release a ZIP, but some individual files only). This section will still be developed, because I can provide more of the original ZIPs, but I have to look for them among my files or on the internet. 

 

In the JSW Central Downloads folders there are files which reflect my creative input of some kind, if I may say so, such as bug-fixed or finished versions of games I have prepared for JSW Central, or RZX walkthroughs showing superior performances to their equivalents hosted on RZX Archive (i.e. the best publically available solutions to some games).

 

There are links to those files on the individual game pages. Furthermore, these folders are not protected in any way, so anyone can browse the Download folder and grab anything they need / want. So, as Gawp (Gary Pearce) once said on his website (on the Games Archive page, which doesn't always open from the direct link), "Download Willy games like there's no tomorrow!" :)

 

 

- Some individual game pages have been modified:

 

After further scrutiny, Jet Set Willy 25-100 has been promoted to the "Advanced modifications of the original JSW" category.

 

The sole entry in the Jet Set Willy II category has been split into two entries: Jet Set Willy II [by Derrick P. Rowson, Software Projects, 1985] and Jet Set Willy II+ [Derrick P. Rowson, 2016] (Version +e.22, 2017). I believe this reflects the reality better than just one entry for these two vastly different versions of the game.

 

The two "Versions of the original JSW" pages dedicated to April Showers and Storm Warning Mix have been merged and are now a single entry (under the name Jet Set Willy: April Showers) as the comparison of their SNA files has confimed something I had long suspected: that there is no difference between them for the player. In fact, the only difference between them in the range of addresses #8000-#FFFF is at #FEBB - #FED3, i.e. in code unused by the game, where the leftover Tandy code that reads, "© Copyright 1982 by LSI" in the original JSW and, consequently, also in the April Showers version, has been modified to read "RUSS J & DARREN S - JSW! " in the Storm Warning Mix version.

 

 

- Chronology has been updated up to the present moment and some earlier entries (related to the creation of versions of the original MM and JSW) have been added.

 
 
I will continue to develop JSW Centralgradually, as the real-world distractions permit. Please support this effort by letting me know about any games that are missing from it, any errors you find there and any suggestions for improvement you might have! :)



#11073 JSW As Manufacturer (probably) intended .. kind of...

Posted by jetsetdanny on 25 May 2019 - 09:42 PM

How's your progress on the new version, Metalmickey? Is REV6 coming to these pages any time soon, by any chance? :)




#11072 [File] Jet Set Mini

Posted by jetsetdanny on 25 May 2019 - 05:39 PM

No, not yet. I'm still cool about it :).




#11070 [File] Jet Set Willy: Mono

Posted by jetsetdanny on 25 May 2019 - 04:12 AM

Very interesting comments, Ian - thanks!  :thumbsup:




#11067 [File] Jet Set Willy - The R. D. Foord Software editor version

Posted by jetsetdanny on 23 May 2019 - 01:16 AM

File Name: Jet Set Willy - The R. D. Foord Software editor version

File Submitter: jetsetdanny

File Submitted: 23 May 2019

File Category: Jet Set Willy [Patched]

System: Sinclair
Original Author(s): Matthew Smith
Third Party Author(s): R. D. Foord


COMPLETABLE FILE OF THE R. D. FOORD SOFTWARE VERSION OF "JET SET WILLY"

 

The R. D. Foord Software variant of "JSW" from 1985 is a "3-room test" for their Jet Set Willy Room Designer. The new rooms are: "The staircase." (28), "The little room." (33) and "Top staircase." (34). Rooms 28 and 34 are early revisions of their counterparts in "Dr. Jet Set Willy" (1986).

 

This version surfaced on the internet thanks to Steve Brown, who acquired the R. D. Foord Software tapes, transferred them to emulator format and uploaded to TZX Vault in March 2005.

 

The game is impossible to complete, because of three of the four bugs which make the original "JSW" incompletable:

 

1. It is impossible to climb the Banyan Tree (and reach the items in "Conservatory Roof") because of an Earth cell which stands in the way.

 

2. It is impossible to collect the rightmost item in "Conservatory Roof" because of the adjacent Fire cell.

 

3. A faulty arrow in "The Attic" corrupts the game.

 

The fourth problem present in the original "JSW" - an invisible, unreachable item in "First Landing" - does not affect the R. D. Foord Software version, as this room has been turned into "The staircase.", with the item there visible and possible to collect.

 

Once the game has been fixed by applying three of the four official Software Projects POKEs (56876,4; 59901,82 and 60231,0 or, respectively, #DE2C,04; #E9FD,52 and #EB47,00 in Hex), it becomes bed-completable, i.e. Willy can reach the bed and start the toilet run after having collected all items. During the toilet run, however, he gets killed by the horizontal guardian in "Top staircase." repeatedly, so the game is not toilet-completable.

 

A bug-fixed version of this variant of JSW was created when the individual page of this variant was created on JSW Central and it is now made available for download also here. The ZIP file of this download contains fixed, completable files of the game in TAP and TZX formats. The new code necessary to create them was written using John Elliott's JSWED 2.3.7 and tested in some experimental files. The final fixed files were then created using Claus Jahn's ZX-Blockeditor by applying some changes to a TZX file of the R. D. Foord Software version of "JSW" downloaded from World of Spectrum. After the changes had been applied, the file was saved in both TZX and TAP formats. Richard Dymond (SkoolKid)'s complete disassembly of "JSW" was very helpful in the process of writing the new code.

 

The following changes were applied:

 

1. Three of the official Software Projects POKEs (#DE2C,04; #E9FD,52 and #EB47,00).

 

2. The value of #89E7 and #89E8 was changed to #18 - #97, respectively, so that the conditional call from there is made to #9718 rather than #9584. The original code at #9584 - #9599 is now unused.

 

3. Additional code was inserted at #9718 - #9754 which makes the toilet run completable. The way Willy jumps over a guardian and a gap in the floor during the toilet run is probably a first in JSW games.

 

I did mean to make this ZIP available for download here ever since I created the individual page of this version of the game on JSW Central back in March 2018, but it slipped my mind - I've just remembered it was one of the things I planned to do. So here it is :).


Click here to download this file




#11066 [File] Jet Set Willy - The Softricks editor version

Posted by jetsetdanny on 23 May 2019 - 12:46 AM

File Name: Jet Set Willy - The Softricks editor version

File Submitter: jetsetdanny

File Submitted: 23 May 2019

File Category: Jet Set Willy [Patched]

System: Sinclair
Original Author(s): Matthew Smith
Third Party Author(s): Mark Crawford and R. Kay


READY-TO-PLAY FILE OF THE SOFTRICKS EDITOR VERSION OF "JET SET WILLY"

 

Jet Set Willy Editor MkII by Mark Crawford and R. Kay (Softricks, 1984) contains two sample rooms: "The Moat" (47) and "The Vault" (61). The Softricks game engine is different from standard "JSW" - it has a double-length Guardian Class Table (with consequent relocation of the Item Table and toilet sprite), a demo mode after the title-screen scrolly, and it shows the title screen each time you lose a life. John Elliott has analysed the Softricks engine for technical details of these changes and described them on his website. In the editor, there are also minimal changes in a couple of the original rooms.

 

If "JSW" is saved from Jet Set Willy Editor MkII without any changes, the sample rooms are inaccessible without cheating, and so the player cannot enjoy them. Therefore, a special version of JSW was created when the individual page of this variant was created on JSW Central, which makes these two rooms accessible and necessary to visit to complete the game, without introducing any changes (apart from a custom loading screen) beyond the minimum necessary to accomplish this goal and make the game completable.

 

This version was created in the following way:

 

- A copy of Jet Set Willy Editor MkII downloaded from World of Spectrum was loaded into John Elliott's JSWED 2.3.7, which imported the "JSW" game from the editor.

 

- Two of the four official Software Projects POKEs were applied (#DE2C,04 and #EB47,00) to make the game completable. The third POKE, which moves the "First Landing" item to "The Hall", was also applied, but modified (#FEC7,0B), as the Item Table is relocated in this version. It was not necessary to apply the fourth POKE, which fixes the faulty arrow in "The Attic", because both arrows are removed from "The Attic" in the Softricks editor.

 

- A passage to/from "The Moat" (47) was opened at the lower right of "The Off Licence" (00).

 

- A passage to/from "The Vault" (61) was opened at the lower right of "Tree Root" (46).

 

- Room exits were adjusted accordingly in these four rooms.

 

- An item was added to "The Moat" in order to make it necessary for the player to visit this room.

 

- An item was added to "The Vault" in order to make it necessary for the player to visit this room; the item's original shape was reflected horizontally for aesthetic reasons.

 

- A custom loading screen was created using Claus Jahn's ZX-Paintbrush and various other tools. It was compressed using Andy Ford's Screen Compressor.

 

- A custom BASIC loader was created using Claus Jahn's ZX-Editor.

 

- The final game file was created using Claus Jahn's ZX-Blockeditor and saved in both TAP and TZX formats.

 

I did mean to make this ZIP available for download here ever since I created the individual page of this version of the game on JSW Central back in March 2018, but it slipped my mind - I've just remembered it was one of the things I planned to do. So here it is :).


Click here to download this file




#11065 [File] Jet Set Willy - The Paul Rhodes' editor version

Posted by jetsetdanny on 23 May 2019 - 12:26 AM

File Name: Jet Set Willy - The Paul Rhodes' editor version

File Submitter: jetsetdanny

File Submitted: 23 May 2019

File Category: Jet Set Willy [Patched]

System: Sinclair
Original Author(s): Matthew Smith
Third Party Author(s): Paul Rhodes


READY-TO-PLAY FILE OF THE PAUL RHODES' EDITOR VERSION OF "JET SET WILLY"

 

JetSet Willy Editor by Paul Rhodes (Spectrum Electronics, 1984) was accompanied by two sample rooms: "The Space Station" (47) and an untitled one (61). They were on the tape after the JetSet Editor program and could be loaded into the editor using an option on the main menu.

 

A special version of JSW was created when the individual page of this variant was created onJSW Central, which makes these two rooms accessible and necessary to visit to complete the game, without introducing any changes (apart from a custom loading screen) beyond the minimum necessary to accomplish this goal and make the game completable.

 

Paul Rhodes suggested in the instructions accompanying JetSet Willy Editor that the upwards exit from "The Beach" (58) could be defined to lead to "The Space Station" (47). However, taking the unnamed Room 61 into account as well and its location to the left of "The Space Station", it seemed better to make "The Space Station" accessible from "Watch Tower" (50). Thanks to this arrangement, the player is able to drop down safely into "On the Roof" (18) from Room 61, which corresponds to an 'almost logical' layout (the only drawback being that the two rooms in space span the length of three rooms 'down here'; well, space travel can probably cause distortion in the space-time continuum ;-) ).

 

This version was created in the following way:

 

- A copy of JetSet Willy Editor downloaded from World of Spectrum was loaded into John Elliott's JSWED 2.3.7, which imported the "JSW" game from the editor.

 

- Two of the four official Software Projects POKEs were applied (#A4C7,0B and #EB47,00) to make the game completable (it was not necessary to apply the third POKE, which fixes the Banyan Tree, because the Tree is already fixed in Paul Rhodes' editor, or the fourth POKE, which fixes the faulty arrow in "The Attic", because both arrows are removed from "The Attic" in the editor).

 

- The data corresponding to "The Space Station" (47) was inserted at #EF00 - #EFFF.

 

- The data corresponding to the unnamed Room 61 was inserted at #FD00 - #FDFF.

 

- The new guardian sprites were inserted at #A700 - #AAFF.

 

- The new guardian classes (75 - 7b) were defined at #A3A8 - #A3DF.

 

All of the above data was copied from the sample rooms' data on a TAP file included in the JetSet Willy Editor ZIP.

 

- Three items were added to "The Space Station" in order to make it necessary for the player to visit this room.

 

- Four items were added to Room 61 in order to make it necessary for the player to visit this room.

 

- The upwards exit from "Watch Tower" (50) was set to "The Space Station" (47).

 

- The exits in the two new rooms were adjusted so that they are next to each other, the player can leave them dropping down to "On the Roof" (18) from Room 61 and cannot leave the playing area by exiting to a location which does not exist on the game's map.

 

- A custom loading screen was created using Claus Jahn's ZX-Paintbrush and various other tools. It was compressed using Andy Ford's Screen Compressor.

 

- A custom BASIC loader was created using Claus Jahn's ZX-Editor.

 

- The final game file was created using Claus Jahn's ZX-Blockeditor and saved in both TAP and TZX formats.

 

I did mean to make this ZIP available for download here ever since I created the individual page of this version of the game on JSW Central back in March 2018, but it slipped my mind - I've just remembered it was one of the things I planned to do. So here it is :).


Click here to download this file




#11064 [File] Jet Set Willy: Mono

Posted by jetsetdanny on 22 May 2019 - 11:59 PM

File Name: Jet Set Willy: Mono

File Submitter: jetsetdanny

File Submitted: 23 May 2019

File Category: Jet Set Willy [Patched]

System: Sinclair
Original Author(s): Matthews Smith
Third Party Author(s): John Elliott


"Jet Set Willy: Mono" is a black-and-white variant of "Jet Set Willy" created by tweaking the game engine, thanks to a path written by John Elliott.

 

To make the items easier to spot, John Elliott he has also written 'companion' patches called "Wobble" and "Jiggle" to make the items move right and back left by one pixel column (Wobble), or up and back down by one pixel row (Jiggle).

 

The patches can be downloaded from his website.

 

The "Jet Set Willy: Mono" files currently hosted on World of Spectrum are impossible to complete, because they suffer from the same four bugs which make the original "JSW" incompletable:

 

1. It is impossible to climb the Banyan Tree (and reach the items in "Conservatory Roof") because of an Earth cell which stands in the way.

 

2. It is impossible to collect the rightmost item in "Conservatory Roof" because of the adjacent Fire cell.

 

3. It is impossible to collect an invisible, unreachable item in "First Landing".

 

4. A faulty arrow in "The Attic" corrupts the game.

 

Moreover, the files hosted on WoS (and elsewhere) are only the 'basic' version of the game, without either of the companion patches.

 

The ZIP file of this download contains fixed, completable files of the game in TAP and TZX formats. There are six files altogether: the 'basic' version of "Jet Set Willy: Mono" with items indistinguishable from the other elements in the room, the 'Wobble' version with the items moving sideways, and the 'Jiggle' version with the items moving up and down, each in TAP and TZX formats.

 

The files were created using John Elliott's JSWED 2.3.7 and Claus Jahn's ZX-Blockeditor. The four official Software Projects POKEs were applied (#A4C7,0B; #DE2C,04; #E9FD,52 and #EB47,00), and the tickable options on the main screen of JSWED were used to create the 'Wobble' and 'Jiggle' variants.

 

I did mean to make this ZIP available for download here ever since I created an individual page of this version of the game on JSW Central back in March 2018, but it slipped my mind - I've just remembered it was one of the things I planned to do. So here it is :).


Click here to download this file




#11063 [File] Jet Set Willy - Mark Woodmass's fast version

Posted by jetsetdanny on 22 May 2019 - 11:18 PM

File Name: Jet Set Willy - Mark Woodmass's fast version

File Submitter: jetsetdanny

File Submitted: 23 May 2019

File Category: Jet Set Willy [Patched]

System: Sinclair
Original Author(s): Matthew Smith
Third Party Author(s): Mark Woodmass, John Elliott


Back in 2002, Mark Woodmass created a version of "Jet Set Willy" which speeds up the frame rate by replacing the slow LDIR instructions in the JSW game engine with a stack method to copy the screen data to the Spectrum's video RAM. He described the game as being "marginally faster but not as much as he'd hoped for". A ZIP file with his notes and the game in TAP format can be downloaded from http://www.oocities....wnload/fast.zip.

 

The changes to the game engine provoke a critical problem with the ropes, because the stack-copying code overwrites the rope trajectory data at #8300. John Elliott has released a patch to fix this bug, which can be downloaded from http://www.seasip.in...sw/patches.html.

 

Once the ropes problem has been fixed, the game is still impossible to complete, because it suffers from the four critical bugs which make the original "JSW" incompletable.

 

The ZIP file of this download contains fixed, completable files of the game in TAP and TZX formats. The file was fixed by applying John Elliott's patch and the four official Software Projects POKEs (#EB47,00 - removes a Fire cell from "Conservatory Roof"; #E9FD,52 - fixes the 'Attic Bug' arrow; #A4C7,0B - moves the invisible item from "First Landing" to "The Hall"; #DE2C,04 - Changes an Earth cell in the Banyan Tree to a Water cell so the tree is climbable).

 

I did mean to make this ZIP available for download here ever since I created an individual page of this version of the game on JSW Central back in March 2018, but it slipped my mind - I've just remembered it was one of the things I planned to do. So here it is :).


Click here to download this file




#10975 JSW's 35th birthday party at Manchester PLAY Expo

Posted by jetsetdanny on 05 May 2019 - 07:05 PM

I am not sure, but I imagine a video of the whole event should be put online. There was a camera filming it, I believe. I would like to listen to Matthew’s answers again myself, as I didn’t manage to understand every word of what he was saying (although I got the general meaning).

At some point he said he didn’t play Spectrum games any more. Also, before the session, when I was able to speak to him briefly and mentioned JSW Central, he said he had never visited it. I wondered whether to ask him a question about JSW remakes (mods) during the Q&A session, but there were a lot of people asking questions and with his previous replies it seemed to me that it didn’t really matter, because he wouldn’t be particularly familiar with the phenomenon anyway, or care too much about it, for that matter.


#10969 JSW's 35th birthday party at Manchester PLAY Expo

Posted by jetsetdanny on 05 May 2019 - 01:35 PM

Ok, here’s some almost real time photos for you :)

EDIT: I took some photos on the phone just to be able to upload them here, but they are taking forever when uploading and I don’t know how to resize them using the phone, so it will have to wait until I’m back home...


#10968 JSW's 35th birthday party at Manchester PLAY Expo

Posted by jetsetdanny on 05 May 2019 - 12:28 PM

Thanks, Ian!

Yesterday was a great day, with the JSW event, premiere of Paolo Santagostino’s film, Q & A session with Matthew Smith and the mod contest. It was great to meet several people active on the scene I had previously been in contact with but never met (Daren Pearce, Richard Hallas, Edward Martland) and to meet Matthew Smith, of course, and Paolo, and Paul Drury and others.

“Maria vs. Some Bastards” won the context quite decisively, with 40 plus votes versus 20 plus for the game that came second (which I believe was “Join the Jet-Set!”, I’m not 100 percent sure though).

I have taken a lot of pictures, but I cannot transfer them from the camera right now, but I will take some now with my phone and upload them here :).


#10965 JSW's 35th birthday party at Manchester PLAY Expo

Posted by jetsetdanny on 02 May 2019 - 10:20 PM

The 35th birthday of "Jet Set Willy" will be celebrated at PLAY Expo in Manchester this weekend, with the presence of Matthew Smith, the UK premiere of "WILLY: 48K About A Legend" – a short animated film by Paolo Santagostino, and a JSW48 mod competition.

 

I will be at the Manchester PLAY Expo wearing a black T-shirt with the figure of Willy and the address of JSW Central. Please say hi if you see me - it will be nice to meet you in person  :) .

 

Daniel




#10961 JSW Central

Posted by jetsetdanny on 02 May 2019 - 07:02 AM

JSW Central has just been updated significantly. Almost all parts of the website have undergone some changes. The highlights:

 

- All games included in the main "List of Manic Miner and Jet Set Willy games for the ZX Spectrum" (or rather several lists which comprise it) now have their individual pages with info, download options and other links. Most of the newly-added pages are still work in progress in the sense that they do not have full screenshot galleries yet, and in some cases the info about the game given there is not complete (e.g. there is info about the total number of edited rooms, but there is no info about how many of them need to be visited to complete the game).

 

- Games which were previously in the "Games of MM/JSW interest" section, in the "I. Games of special interest" subsection have now been moved to the main "List of Manic Miner and Jet Set Willy games for the ZX Spectrum", as a separate group called "MM and JSW games using other game engines".

 

- Some games have been added to the "Games of MM/JSW interest" section and all of the games included there now have links to their respective pages on Spectrum Computing.

 

- Some new links have been added to the Links page.

 

- One new entry was added to the list of MM games ("A Manic Minor's 80's Christmas Shopping Trip") and some new entries were added to the "Versions of the original MM" and "Versions of the original JSW" sections ("Manic Miner: A ten-cavern challenge", "Jet Set Willy: The Mr Noseybonk Edition" and "Jet Set Willy 25-100").

 

- Chronology was updated to the point of going into the future (!) - having a mention of the celebration of JSW’s 35th birthday at PLAY Expo in Manchester on 4th May already :) .