Jump to content


jetsetdanny

Member Since 07 Mar 2015
Offline Last Active May 27 2020 05:13 AM
-----

#11730 "Jet Set Jason: In Roddënwald" (Alpha)

Posted by jetsetdanny on 13 March 2020 - 03:56 AM

I am currently "110 items into" Roddenwald. Testing will be continued  :ph34r: .




#11729 Vic20 Version - Perils

Posted by jetsetdanny on 13 March 2020 - 03:55 AM

The dropbox download is dead. A reupload, please!  :) . Or, as I suspect might be the case, an upload of a new version  ;) .




#11722 Madam Blavskja's Carnival Macabre 48K

Posted by jetsetdanny on 12 March 2020 - 03:58 AM

I have started playing (or should I say: playtesting?) "Röddenwald". I am making an RZX recording of my test.




#11721 Paging Adban de Corcy

Posted by jetsetdanny on 12 March 2020 - 03:56 AM

I managed to contact Fabián (via a Spanish website unrelated to the ZX Spectrum - apart from creating JSW games he is also a writer) before the release of "Madam Blavskja's Carnival Macabre 48K", a (slightly enhanced) port of his 128K game to 48K.
 
Should anyone wish to contact him, his two current e-mail addresses can be found in Section XIV of the Readme included in the ZIP file with said game, which can be downloaded freely e.g. from here.



#11720 Vic20 Version - Perils

Posted by jetsetdanny on 12 March 2020 - 01:58 AM

There was actually a post on Facebook a few days ago in the "Central Cavern" group: A Spectrum version of this is in progress by one of the groups members:

 

Possibly using PGD (not sure, I'm speculating on this part) however I do not have any more details on it just yet aside from an 'in progress / so far' type screenshot:

 

attachicon.gifperils_zx.png

 

Viewing said group may yield more information for those interested in keeping up to date with progress on this potentially exciting project. It may well fix some of the small issues present in the original Vic version without destroying the original gameplay too. I'm relatively confident on what I have seen so far though it will be a good port/conversion. :)

 

There is a YouTube video of a person playing a 5-room demo of this project and some discussion about it on Spectrum Computing.

 

It's good to know it's progressing!  :thumbsup:




#11713 Madam Blavskja's Carnival Macabre 48K

Posted by jetsetdanny on 11 March 2020 - 01:11 AM

Thanks, guys! :)

 

And congratulations to you, Ian, because you've been an important part of it! 




#11710 Madam Blavskja's Carnival Macabre 48K

Posted by jetsetdanny on 10 March 2020 - 08:58 PM

I am pleased to announce the release of the 48K Edition of “Madam Blavskja’s Carnival Macabre” :).

 

First of all, my warm thanks once again to Fabián Álvarez López (Adban de Corcy) for the original 128K edition of the game and for his support for the release of this version. 

 

I would also like to extend special thanks to Ian Rushforth for his valuable cooperation and numerous contributions to the project.

 

 

You can download the game from its page on JSW Central.

 

 

You can also visit the game's *very* rudimentary home page on JSW Corner and download it from there. The same ZIP file is hosted on both websites.

 

 

The package contains:

 

- The official release file of "Madam Blavskja's Carnival Macabre 48K Edition" in the TAP format;
 
- The official release file of "Madam Blavskja's Carnival Macabre 48K Edition" in the TZX format (created by saving the TAP file as a complex tape file);
 
- The Readme;
 
- A ZXK file which makes it possible to play the game on the Sinclair ZX Spectrum Vega/Vega+;
 
- The Readme written by Fabián Álvarez López especially for the 48K Edition of the game;
 
- A ZIP with the release files of the original 128K edition of the game;
 
- A ZIP with bugfixed files of the original 128K edition (please see Section IX of the Readme for their description);
 
- A ZIP with some early screenshots of the game, from the time when Fabián was still working on it as a 48K before upgrading it to 128K.
 
 
The Readme (which counts over 90 pages when pasted to a Word document using Calibri 11 and single spacing) contains detailed credits and describes every aspect of the game, including descriptions and annotated disassemblies of various technical solutions used in it, some of them applied in a JSW game for the very first time.
 
I hope you will enjoy this atmospheric adventure, created by Fabián and presented here, with some enhancements and an option to play either the original game or with five extra rooms, in 48K.
 
Please let me know you've had a go at “Madam Blavskja’s Carnival Macabre 48K" - here or by e-mailFabián's e-mail addresses can also be found at the end of the Readme - do let him know if you have enjoyed the game!
 
Daniel



#11708 "Jet Set Jason: In Roddënwald" (Alpha)

Posted by jetsetdanny on 09 March 2020 - 09:37 PM

Cool!  :thumbsup:




#11705 "Jet Set Jason: In Roddënwald" (Alpha)

Posted by jetsetdanny on 09 March 2020 - 05:00 AM

Thanks for the new file! :)

 

As mentioned above, having a good look and commenting on the game will be my priority JSW task after the release of "Madam Blavskja's Carnival Macabre 48K Edition".

 

I made good progress towards that release this weekend, so my testing of "Roddenwald" has also drawn closer :).




#11687 Cheat modes in JSW128

Posted by jetsetdanny on 06 March 2020 - 01:06 PM

Your work has had an enormous influence on this scene and has been the cornerstone of many a fine project :).

The period of the Dark Ages will soon be over. As Ian mentioned, I intend to crack the mystery once “Madam Blavskja’s Carnival Macabre 48K Edition” has been released. Well, I have just promised Fabian in the other thread that playtesting “Jet Set Jason in Rodenwald” will be my first JSW-related activity afterwards, so I guess this may be the second one ;).


#11684 Hello! I'll be back for a while.

Posted by jetsetdanny on 06 March 2020 - 01:18 AM

Yes, I've said it already in another thread (didn't see this one), but I'm happy to repeat it here: Welcome! It's great that you've joined the forum!  :D .




#11682 "Jet Set Jason: In Roddënwald" (Alpha)

Posted by jetsetdanny on 06 March 2020 - 01:06 AM

Welcome to this forum, Adban de Corcy!  :)

 

It is great that you have joined, that you are going to finish "Jet Set Jason in Roddënwald" and that you have shared an alpha version of it - thank you!  :thumbsup: 

 

I have had a brief look at several rooms around the starting room. My very first impressions: 

 

- The game is going to be more "intense" than your previous games - in the sense of graphical elements (probably because the JSW64 game engine allows more cell types than the older engines) and guardians.

 

- The game is going to be more difficult than your previous games.

 

- The initial rooms seem kind of "cramped" - there seems to be less open space in them than in your previous games. 

 

- I like the new sprites I can see in "Magnificence hides Depravity" and "Their Screams inside the Walls".

 

- Going down from "Magnificence hides Depravity" (after activating the switch and getting rid of the wall blocking the entrance) leads to rooms from "Madam Blavskja's Carnival Macabre" which I think are not playable.

 

- You cannot cross "Mail Room - 'Mad' Fritz's Lair", because the leftmost vertical guardian collides with a platform, killing Jason.

 

I don't want to look at the game in JSWED, I prefer to do it in an emulator. I will play it properly in a few days' time - after the release of 'Madam Blavskja's Carnival Macabre 48K Edition". I promise it'll be the first JSW-related thing I will do once "MBCM 48K" is out the door - I will then post more extensive comments :).




#11676 [File] Manic Miner - Highscore Challenge

Posted by jetsetdanny on 03 March 2020 - 07:05 PM

Well done, Andy! :)


#11666 JSW Central

Posted by jetsetdanny on 02 March 2020 - 01:30 AM

Thank you :)


#11663 JSW Central

Posted by jetsetdanny on 01 March 2020 - 08:38 PM

JSW Central is celebrating its fifth birthday today!  :D

 

I am pleased about the development of the site in these last five years, even though it wasn't as intense as it might have been. It happened periodically and was interspersed with periods when my JSW-related activity was focused on other projects. After the latest one, the 48K Edition of Adban de Corcy (Fabián Álvarez López)'s game "Madam Blavskja's Carnival Macabre", has been released (which should happen this month if all goes well), I hope to be able to resume a steady, gradual development of JSW Central again :).