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IRF

Member Since 23 Aug 2015
Online Last Active Aug 20 2017 08:28 PM
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Posts I've Made

In Topic: Pokes (Spectrum Version)

19 August 2017 - 06:08 PM

My 12 POKE fix for the bug that occurs when the air supply runs out whilst Willy is inside a Solar Beam, could've been done in 10 POKES (SkoolKid's self-declared upper limit), if only I hadn't taken care to tidy up the stack!

In Topic: Pokes (Spectrum Version)

19 August 2017 - 03:23 PM

There's plenty of room on the stack, so it's only a hypothetical concern really. But it's good programming practice not to let the stack build up in that way.

In Topic: Pokes (Spectrum Version)

19 August 2017 - 11:24 AM

Running out of air moves to next cavern instead of losing a life:

Bug Byte version: POKE 34799,40 POKE 34800,144
Software Projects, Ventamatic and MAD re-release versions: POKE 34805,51 POKE 34806,144


I think that will cause stack build-up over time. It would be better to edit the jump address to #8FDB (Software Projects version; may be different for other versions), to clear the RET address.

In Topic: Bug: Wrong Way

18 August 2017 - 06:22 PM

So 'ASAP' is actually a bit too soon in the circumstances then!

In Topic: Bug: Wrong Way

18 August 2017 - 09:31 AM

, its not as though there's anything in his immediate path on those either (such as for instance Kong Beast or Eugene) where you need to move asap...


On that note, try POKE #CE6A, #02 and POKE #CE6B, #01 and then enter 'Miner Willy meets the Kong Beast'. I haven't tried it out yet, so it will either give the player a helping hand or lead them to infinite death...