This 'mini-game' builds on earlier coding efforts by myself and Norman Sword (thanks for your unwitting contribution, Norman!)
Attached is a zip folder containing two game files. The layout of the playable area of each file is identical (including the guardian settings and item placements). There are four playable rooms, all located in the upper region of Willy's mansion. The game contains a grand total of 16 items (#10 in hex!). Maria and the toilet are present - once you've collected all the items, make your way to the bottom of the ramp in The Attic to set off the end sequence.
The 'Before' file is based on the original JSW game engine (with only a minor hack to allow the toilet dash to take place within the four rooms). i.e. the mechanics of Willy's movement are unchanged.
In the 'After' file, I have implemented significant changes to Willy's movement, in order to prevent him from being able to pass through Earth/wall blocks in any circumstances.
[The only exceptions to that rule are (a) if he enters a room at a position that happens to coincide with a wall, or (b) if he is swinging on a rope that passes through a wall - although I would add that neither of those scenarios pertains in the attached files].
All 16 items can be collected using different methods in the 'Before' and 'After' files, because of the differences in the mechanics of Willy's movement between the patched and unpatched variants.
For some items, using two different manoeuvres between the two files is essential. For other items, one method might allow it to be collected in both files, with the alternative method only possible in one of the files. So your mission, "should you choose to accept it", is to use different solutions for each of the 16 items, across both of the game files. Oh, and without 'kamikazeing' any items (sacrificing a life in the collection thereof).
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