The Worst JSW Recreation level making quickstart guide Bathroom for example 1-1 the bathroom #0000000000000000000000000000000## #0000000000000000000000000000000## 00I00000000000000000000000000000## 00000000000000000000000000000000## #FFFFFFFFFFFFFFFZ000000000000000## #00000000000000Z0000000000000000## #0000000000000Z00000000000000000## #000000000000Z000000N00000000000## #00000000000Z##################### #0000000000Z00000000000000000000## #000000000Z000000000000000000000## #00000000Z0000000000000000000000## #0000000Z00000000000000000000000## 00000FFF000000000000000000000000## 00000000000000000000000000I000E0## ################################## 1-1 <- level coordinates (x-y) the bathroom <- level name (MUST BE lowercase ALWAYS) #0000000000000000000000000000000## #0000000000000000000000000000000## 00I00000000000000000000000000000## 00000000000000000000000000000000## #FFFFFFFFFFFFFFFZ000000000000000## #00000000000000Z0000000000000000## #0000000000000Z00000000000000000## #000000000000Z000000N00000000000## #00000000000Z##################### #0000000000Z00000000000000000000## #000000000Z000000000000000000000## #00000000Z0000000000000000000000## #0000000Z00000000000000000000000## 00000FFF000000000000000000000000## 00000000000000000000000000I000E0## ################################## <- level data # - solid F - floor Z and X - stairs I - item B and N - horizontal guardian (only marble cuz i got lazy) R - rope | - rails (invisible - only lifts interact with them) Y and H / U and J - lifts E - toilet M - maria Ñ - bed p - pillow (lowercase) W - extra floor C and V - conveyor belts D - death tile add more floors by adding a costume to engine sprite, and then adding the costume name to the "floor tiles" list IMPORTANT - the y coordinates are "upside down" (if willy is in a room in y 1 and he falls into the room below, his room y would now be 2) good luck not trying to go insane editing the mansion - i almost did