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Spider

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  1. JetSet Willy 2 (C64)

    JetSet Willy 2 'Final Frontier' for the Commodore C64 written by J.Darnell and S.Birtles
     
    This is an original tape (.tap format) minus any protection system. It is otherwise unaltered.
     
    The game itself plays very well and mimics the Spectrum and Amstrad versions. There are a few extra rooms (an IDS sequence if you jump into the Bathroom toilet) and some names are slightly different too.
     
    The 'game over' sequence is completely different and is not too far off what is seen in Technician Ted (Spectrum and Amstrad versions) , there are three pictures of the 'sequence' in the listing.
     
    The scrolling message reads as follows:

    52 downloads

    Updated

  2. Manic Miner (C64/C128)

    Disk image (.dsk) of Manic Miner for the C64/C128
     
    The .zip also includes a .prg (tape file?) image too.

    19 downloads

    Updated

  3. Manic Miner (Tatung Einstein Version)

    Disk image of Manic Miner for the Tatung Einstein
     
    This includes the 'keypad' similar to the Acorn/BBC version of Manic Miner.
     
    The scrolling message reads:

    18 downloads

    Updated

  4. JSW Sinclair Z88

    JetSet Willy for the Sinclair Z88. Authored by Dominic Morris.

    20 downloads

    Updated

  5. JetSet Willy (C16)

    JSW for the Commodore C16 machine.
     
    The tape file is a conventional .tap format.

    10 downloads

    Updated

  6. JetSet Willy (Dragon)

    JetSet Willy for the Dragon 32/64 range of machines. These are tape .cas files.
     
    Two versions are included as well as the four page code sheet.
     
    V1 tends to ask for the code but the game seems to crash a bit, possibly due to emulation issues.
    V2 (recommended) very rarely asks for a code and does not crash.
     
    Control keys:
     
    Cursor Left / Right = Move left / right
    Shift or Space = Jump
     
    P = Pause
    C = Continue
     
    Q = Quieter / Volume -
    L = Louder / Volume +
     
    Shift +A = Abort
     
    The game features a few screens not seen in other versions such as "The Guest Room" , "The Pub" , "Hall Of Mirrors" amongst others.
     
    There is also a in-built cheat mode for game, allowing you to move to any room. To do this:

     

    61 downloads

    Updated

  7. JetSet Willy (Tatung Einstein)

    JetSet Willy 1 .dsk disk image for the Tatung Einstein range of machines.
     
    This includes the 'keypad' protection similar to the Spectrum version of JSW as well as the Acorn/BBC version of Manic Miner
     
    The scrolling message reads as follows:

    16 downloads

    Updated

  8. JetSet Willy (C16)

    JetSet Willy for the Commodore C16, written by Ian Davison and published by Tynesoft
     
    This version contains a reasonable adaptation of Willy's mansion given the memory limitations, there are are total of nineteen rooms.
     
    It features the 'square stairs' as per the C64 version although they seem slightly easier to negotiate in this variant. There is no scrolling message on the title screen and very little in-game sound but the general 'feel' and play of the game is quite good, along with sensible choices of sprites being used.
     
    Interestingly some of the missing sprites include the Bathroom toilet and Maria from the Master Bedroom. Although the 'bed' is therefore accessible it does not 'activate' until all objects are collected.
     
    Both tape and disk (.tap and .prg) file formats are included, each one contains the standard C16 version and the tape version also contains on its reverse 'side' the enhanced version for the Plus/4 however a separate file is available for that enhanced version, please see here for details as it is recommended to use the specific version for that variant if you wish to play the 'enhanced Plus/4' version.
     
    A map (author: 'Csabo') is also included too of Willy's smaller mansion.

    48 downloads

    Updated

  9. JetSet Willy (Plus/4)

    JetSet Willy for the Commodore Plus/4, written by Ian Davison and published by Tynesoft
     
    This in effect an 'enhanced' update of the C16 version with approximately thirty-nine rooms instead of the C16's nineteen. That 'cut down' version can be found here
     
    It too features the 'square stairs' as per the C64 version although they seem slightly easier to negotiate and it is easy to jump through them when appropriate. The choice of rooms included is generally quite sensible and the sprites and colour choices are a good match for the Spectrum/C64/Amstrad/BBC versions given the difference in platforms. There are very few in-game sound effects but the general 'feel' and play of the game is good.
     
    Most of the interior rooms of Willy's mansion are present. The object placement reasonably matches the other main variants however there are more objects to collect given the fact there are less rooms.
     
    There are no 'upper' screens beyond the Conservatory roof area although on the other side of the mansion the East Wall Base is present however there is no upper access beyond East Wall (so no Priest's Hole) and no Beach or West Bedroom.
     
    The Banyan Tree, Wine Cellar and Tool Shed are present however there is no access beyond the right hand side of the Forgotten Abbey. To compensate for this the platforms in the Wine Cellar are slightly re-arranged to allow Willy to climb back out to escape, however an interesting "twist" on this is he cannot then simply jump out to the Back Stairway, the only escape is he must then negotiate the Tool Shed. Another interesting feature is there is no Swimming Pool although Orangery is present there is no downwards exit. The MegaTree is present too, complete with 'all branches'
     
    Please see the screenshots for specifics, there is a screenshot of every room included.
     
    The title screen is simply a mid-centred 'JET SET WILLY' line of text and a scrolling message which reads as follows:

    As per the message it can be reasonably assumed this was 'built on' the C16 version even though as I understand it, it was released as a separate version. 

    Enjoy!

    18 downloads

    Updated

  10. Manic Miner (Spectrum)

    Manic Miner for the Sinclair Spectrum.
     
    The download includes the following 'officially released' versions:
    [*]Bug Byte Ltd - The original first release [*]Software Projects - The 'later' original release [*]Ventamatic - Spanish language re-release [*]M.A.D - Mastertronic Added Dimension (Mastertronic

    161 downloads

    Updated

  11. Manic Miner (Dragon)

    Manic Miner for the Dragon 32/64 range of machines.
     
    Two tape files (.cas format) are included, the one badged as a 'Re-Release' is more compatible with other variants such as the Cole-Co.
     
    The first release retains the keypad protection, the code card is included. The 'Re-Release' does not have this.
     
    Cursor Left / Right = Left / Right
    Shift or Space = Jump
     
    P = Pause. Any other key while paused to resume
     
    S = Sound On
    Q = Sound Off
     
    The Dragon version includes two extra screens not seen in other versions, these are "The Dragon Users Bonus" and "The End"
     
    Similar to the Dragon version of JSW, there is a built in cheat mode...
     
     
     

    55 downloads

    Updated

  12. JSW 2015 Bug Fixed Edition

    Here's a jswmm special. :) A bug fixed edition of the original Spectrum version. The following changes were incorporated:
     
    1. Black instead of blue initial loading page, the reason for this is (2) , it still retains the 'beeps' however they are played after the message not before.
     
    2. New loading screen to replaced the 'loading' message present on the normal variants. It is compressed to save much time (down to 1485 bytes from 6912)
     
    3. To further save loading time, the main code was also compressed (reduced from 32768 to 22459 bytes)
     
    4. The decompress routine purposely returns to basic so it's easily savable as a standard 32768,32768 if desired. Also permits easy POKE entering too. Loader (used BlockEdit to display as it did not fit into one Spectrum screen) ignore odd spacing it looks fine in reality:
     
    5. Built a ready-made Microdrive version and a +3 disk image as well. Identical to the tape version except a minor filename change for the disk due to +3DOS limitations.
     
    6. The keypad entry was disabled as it seems superfluous these days.
     
    7. Auto-pause has been disabled to prevent a lock-up when using an Interface 1. You can still pause the game via the usual keys but it will not 'auto pause' , also a patch was applied to prevent said lock-up if the user decides to pause the game for any reason.
     
    8. The code that causes the in-game tune to deteriorate with each loss of life was disabled. Although intentional I've always considered it a bug in some way. I also noted (Thanks Skoolkid) that the length of each note slightly increases too with each life loss.
     
    9. The otherwise invisible and unreachable object in the First Landing was given a form and simply moved down a few characters to enable it to be collected. This 'fix' replaces the official Software Projects fix of moving it to The Hall (where it would still be invisible) , this seems a better fix in some ways as the object is kept on the screen it was intended to be displayed on.
     
    10. The official Software Projects 'fix' for The Banyan Tree was retained. This simply involves changing an earth cell to an air cell so the tree is climbable.
     
    11. The official Software Projects 'fix' for The Attic was also retained with a minor alteration. The staring position of one arrow was altered slightly so that both arrows actually appear and function as was originally intended. Some 'fixes' for this it was noted remove one arrow completely.
     
    12. The minor auto collect bug when Willy enters the Swimming Pool was fixed. There are a few ways of rectifying this however the simple method of simply changing the rope colour to cyan was used. The object form and placement remain unaltered where Matt placed it.
     
    13. The 'double object' on The Beach was split into a single object and the 'extra' one was moved further down the beach into the 'waves'. The thought behind this is that way Willy is forced to use the conveyor to get that object.

    14. The Conservatory Roof bug was fixed. The official Software Projects 'Fix' for this involves removing one fire cell so the object on the far right is just about reachable, however in practise is it almost impossible to collect them all without any life loss. After studying other variants of this screen, a different 'fix' was applied: The fire cells were moved into groups of two, followed by two objects, two more fire cells and finally two objects.
     
    15. The issue where Willy can jump from the top of the Watch Tower (and ending up in The Off Licence as the 'Up' location is not defined) was fixed by simply shortening the ramp one block and moving the conveyor down one block. This fix is simple and it also means Willy cannot jump high enough to leave the screen via the top.
     
    16. The concern where Willy can jump up from Dr Jones Will Never Believe This and end up hitting a fire cell in We Must Perform A Quirkafleeg was reduced by adding a fire cell to the top of the structure, making it very difficult for Willy to accidentally jump up and out of this screen in that manner and in addition the exit for 'up' from this screen was set to be the same screen so if Willy does manage to leave via the top, he will re-appear at the bottom of the screen.
     
    17. The odd effect where Willy can jump through the top of Rescue Esmerelda and end up in The Ballroom was looked at. It's unclear if this was intentionally left in or an oversight however it did not make logical sense to allow Willy to 'teleport' in such a manner. The fix simply involves adding some earth cells to the top near the conveyor to prevent Willy from being able to exit the screen via jumping up. We gave some thought to using the empty room 47 here as The Belfry as per JSW2 but decided that would be an addition rather than a 'fix', something we wanted to avoid.
     
    The download offers the following files:
     
    Jetset_2015_Bugfixed_Tape.zip , containing both .tap and .tzx versions
    Jetset_2015_Bugfixed_Microdrive.zip , an .mdr image for microdrive users
    Jetset_2015_Bugfixed_Disk.zip , .dsk image of the tape file
    Jetset Willy_BugFixed2015Edition_Speedlock_Loader.tzx , Speedlock1 based loader for real machines. 48K Mode only
     
    Additional Files:
     
    JSW 2015 Bugfix.rzx , rzx recording of the game being played to completion courtesy of jetsetdanny
     
    Jetset Willy 2015 Bug Fixed Edition With Cheats_V1.tzx , Speedlock1 based loader with a selection of cheats pre-applied
     
    Enjoy!

    1,288 downloads

    Updated

  13. Manic Miner Updated

    We are pleased to release a mildly updated Spectrum version of Manic Miner.
     
    1. The new loading screen I put together here has been used.
     
    2. The code was again assembled using a 'real' speedlock loader for both its intended use (on a real machine) and for tape loading fanatics too. This is not intended as any form of 'protection' it is simply to cut down loading time from approx 3m15s to 2m30s. :) Only the game code is loaded rather than an emulator 'built' one as that would load all the memory which is not needed.
     
    3. The game code was based on the Software Projects release rather than the more common Bug-Byte one, the reason for this was simply as the Software Projects release was later so it made more sense to base it on the 'last' code as such.
     
    4. The 'typewriter' cheat was removed. The Software Projects version was "typewriter" instead of "6031769"
     
    5. To make the game a bit more initially friendly, Willy starts with seven lives instead of three however:
     
    6. There is no bonus life awarded every 10,000 points any more.
     
    7. Minor detail: The scrolling message was slowed down a fraction so its more readable.
     
    8. Minor detail: The scrolling message was altered very slightly to correct a few concerns:
     
     


     

    In essence the changes are to capitalisation, spacing and the 'forgotten' pause keys.
     
    Enjoy. :)
     
    Note: Load in 48K mode

    99 downloads

    Updated

  14. Jet Set Willy: The Nightmare Edition

    Jet Set Willy: The Nightmare Edition


     

    Experience the timeless classic with a refreshing wave of new challenges and surprises! Solve the mysteries and find all the items... and be quick!
     
    Jet Set Willy and Manic Miner Community (jswmm.co.uk) is proud to present a new, enhanced version of "Jet Set Willy".
     
    The project was launched in the Contributor Lounge of jswmm.co.uk on 26th October 2015. The founding idea was to have a new JSW build, using the existing 48K engine, "with a few minor tweaks to platforms and the like". The plan was also to have 256 items to collect and to locate them in interesting places where Willy might not otherwise venture.
     
    The project exploded in the following weeks, when several Contributors joined in and launched an avalanche of ideas and suggestions for the new build. By the time "The Nightmare Edition" was ready for release on 26th January 2016, over 2000 posts related to it had been published. More than 100 working builds of the game were created, as well as various minor revisions and numerous working files related to the loader and loading screens.
     
    The general ethos of "The Nightmare Edition" was to work within Willy's original mansion, whilst maximising the difficulty of the classic rooms. However, a few extra screens have been added, inspired by the mythology surrounding the game. Another notable feature of "The Nightmare Edition" is that all unused graphics that were buried in the original JSW game engine since 1984 have been recycled and placed throughout the layout.
     
    The name "Nightmare Edition" was adopted at some point along the way to reflect the increased difficulty of the game and the devious puzzles designed to make the player suffer. The game contains a substantial number of changes, including technical novelties such as different tunes in various areas of Willy's mansion, and a suitably nightmarish font style! Unlike in the original, the time limit is a serious factor.
     
    The team of Contributors have worked hard together to convert their enthusiasm for "JSW" into a final product both enjoyable and challenging to the members of the wider ZX Spectrum community. The end result optimises the potential of Matthew Smith's original game layout, somehow managing to be both reassuringly familiar whilst at the same time fiendishly difficult - all within the 48K game engine!!
     
    A detailed readme file of the building history, credits and technical changes is included in the package.
     
    "Jet Set Willy: The Nightmare Edition" can be completed without losing a single life. The game has been play-tested extensively and is believed to be bug-free. However, if you find any problems, please report them to us at the community.
     
    Enjoy... and suffer!
     
    The download contains the following formats:
     
    Standard .tap file, suitable for general use and transfer to other formats such as +3 disk or Sinclair Vega.
    High speed .tzx file, suitable for transfer to use on a real machine. This tzx version must be loaded in 48K mode only.

    315 downloads

    Updated

  15. JSW Positioner

    A simple Basic program to allow convenient calculation of the starting position of Willy.
     
    This is really more suited to games that offer multiple start positions as otherwise it is far simpler to move the position in JSWED or another editor. Games offering multi starts however this will assist as the default starting co-ordinates of one room may not be suitable for another.
     
    It should be borne in mind this is a simple tool to assist rather than a 'solution' it simply makes working out a calculation a lot quicker than either calculating it yourself or inputting X and Y co-ordinates manually and looking at the result.
     
    Although the calculations are provided in the excellent disassembly thus:
     

    This is convenient if you know the exact "AT Y,X" spot otherwise it can become a bit annoying to re-run the calculation, especially if you accidentally mix up your X's and Y's. A simple input X,Y program would suffice however I felt the need for something a bit more friendly than "INPUT Y,X and display a result"
     
    The 'Positioner' is intended to be very easy to use indeed. :) The program is reasonably well error trapped and you are not able to position him on the extremities of the screen which could cause potential issues.
     
    Simply use the Q,A,O,P keys to move Willy to the correct location on the blank screen and the POKES (excluding the room #ID POKE which is 34795,#ID) are displayed in real time. This is a great boon as you can have JSWED open alongside to view the room layout to verify you have chosen the correct spot.
     
    The file is a straightforward .tap , just load it into your emulator and away you go. There is no need (or point) in loading any game data, just load the positioner afresh.

    10 downloads

    Updated

  16. Manic Miner / JSW 1 / JSW2 Combi (BBC Micro)

    A compilation disc for the BBC Micro combining:
     
    Manic Miner
    Jetset Willy
    Jetset Willy 2 (both the 'cut down' and the 'full disc' versions)
     
    Note that none of these have any cheats applied, I've merely combined four disc images from the stardot archive, renamed a couple of files (to avoid conflicts) and created a simple selection menu to build this compilation.
     
    I hope you will enjoy it. :)

    48 downloads

    Updated

  17. Manic Miner ZX81

    This is the third party ZX81 version of Manic Miner, written in 1984. It is a standard ".p" ZX81 tape file.
     
    It is not (given the limited memory available) identical to other platforms, however there are eleven of the familiar caverns present although its a fantastic achievement and credit to the author for being able to do this at all.
     
    You do start with five lives instead of three however but the game is quite difficult so that is a very sensible compromise.
     
    The game language is Czechoslovakian
     
    A third party review of it can be found here (external link)
     
    The scrolling message reads:

    365 downloads

    Submitted

  18. Manic Miner Oric Atmos

    Manic Miner for the Oric Atmos. Possibly *might* be compatible with the Oric 1 (if it has a memory/rom addon)
     
    There are actually two versions of this present generally on the Internet. One is credited to Matt Smith (this is the one in French with the bugs) and the other also mentions his name (and mentions

    105 downloads

    Updated

  19. JetSet Willy Acorn Electron

    JSW 1 for the Acorn Electron. The conversion itself was written by Chris Robson.
     
    This contains three files:
     
    The tape (.uef) as well as both types of disc image (DFS .ssd and ADFS .adf)
     
    The game code is identical however the disc versions include a loading screen too. All screens appear present matching the Spectrum/BBC/Amstrad versions.

    46 downloads

    Updated

  20. JetSet Willy 2 Acorn Electron

    JSW 2 for the Acorn Electron. The conversion itself was written by Chris Robson.
     
    This contains three files:
     
    The tape (.uef) as well as both types of disc image (DFS .ssd and ADFS .adf)
     
    The game code is identical however the disc versions include a loading screen too. Given the Electrons memory this version is in effect based on the 'tape' BBC Micro version, which is quite cut down. In summary most of the 'Space' screens are present but very few of the Mansion screens.

    18 downloads

    Submitted

  21. Manic Miner BBC Micro

    Manic Miner for the BBC Micro. The conversion was written by D.J.Coathupe.

    The caverns mostly mirror other versions with a few exceptions:

    1. There is no 'Solar Power Generator' instead there is a 'Meteor Showers' cavern. This is just as difficult as Skylabs, if not more so.

    2. The Final Barrier is also completely different in its layout too.

    The download includes the disc version, a tape version and the keypad code sheet too. This is required for the tape version. The disc version also features instructions during load too, these are not present on the original tape version mainly I suspect for a reduction in loading time.

    44 downloads

    Updated

  22. Manic Miner (Cheat Versions) BBC Micro

    Manic Miner for the BBC Micro. The conversion was written by D.J.Coathupe.
     
    Two completely distinct versions are provided as separate disc (.ssd) images. Both versions feature a bypass to the inbuilt keypad/keylock protection. Simply enter any code or just press Return a few times to have it accepted.
     
    1. Filename "Manic Miner Invulnerability" .
     
    As the name suggests this provides near immunity during play. This does not provide infinite air, merely immunity to moving and static enemies as well as long falls.
     
    Notes: Although the game will not immediately end when the air supply runs out, it will soon crash thereafter if MinerWilly does not complete the cavern within a timely fashion once the air is exhausted. It is also quite possible to stand on fire cells. Some small care must be taken to not jump out of the top of the cavern which again can result in a crash.
     
    Both of the above small compromises needed during gameplay are very acceptable within this scope.
     
    2. Filename "Manic Miner Level Skip" .
     
    Notes: This version does not offer any extra lives, air supply or immunity! It simply allows you to choose the starting level. This in itself is a great boon if you wish to practise a cavern as the BBC version does not contain the ZX equivalent of a '6031769' teleporter routine. The game itself must be reloaded from disc if it is wished to change the level as the patch is applied before the game code is executed.

    59 downloads

    Updated

  23. JetSet Willy BBC Micro

    Jetset Willy for the BBC Micro. This version was written by Chris Robson.
     
    The download contains both a tape (.uef) and disc (.ssd) image. The game code is identical in both.
     
    It closely mirrors the Spectrum version in the map layout, minus the four 'built in' bugs in that version.

    35 downloads

    Submitted

  24. JetSet Willy (cheat) BBC Micro

    Jetset Willy for the BBC Micro, written by Chris Robson.
     
    Note this is a cheat version with immunity applied. The author of the 'patch' is unknown.
     
    It closely mirrors the Spectrum version in the map layout.

    13 downloads

    Updated

  25. JetSet Willy 2 BBC Micro

    Jetset Willy 2 for the BBC Micro. Written by Chris Robson.
     
    The download contains several files:
     
    1. A tape version as a .uef file , this is commonly referred to as the 'tape' or 'cut down' version
    2. A disc version of the tape version as an .ssd , this is just a .ssd of the .uef above
    3. A disc version of the disc version
     
    That may not make sense but the 'tape' version is very much cut down and a lot of the 'mansion' rooms are absent to make room for the 'space' rooms instead.
     
    The 'disc' version is about 95% identical to the Spectrum version in its layout and most of the familiar rooms are all present and correct. This version features all the mansion too, they are loaded in chunks as you progress through the game.

    32 downloads

    Submitted

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