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Spider

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  1. Manic Miner ZX81

    This is the third party ZX81 version of Manic Miner, written in 1984. It is a standard ".p" ZX81 tape file.
     
    It is not (given the limited memory available) identical to other platforms, however there are eleven of the familiar caverns present although its a fantastic achievement and credit to the author for being able to do this at all.
     
    You do start with five lives instead of three however but the game is quite difficult so that is a very sensible compromise.
     
    The game language is Czechoslovakian
     
    A third party review of it can be found here (external link)
     
    The scrolling message reads:

    365 downloads

    Submitted

  2. Manic Miner (Spectrum) Cheat Versions

    These are simply pre-built cheat versions of the Spectrum releases of Manic Miner. For original releases please see here
     
    The download offers not one but two choices of cheating and these are additionally available in both the more common Bug Byte version as well as the Software Projects version too. The game loading Basic has been preserved to as near original as possible but the code block itself is compressed to reduce loading time.
     
    In summary the cheat choices are:
     
    1. Infinite lives, fall any height and infinite air
    2. Infinite lives, fall any height, infinite air, harmless guardians and harmless fire cells (full immunity in effect)
     
    As indicated above both of these variants are available in BB and SP formats, making a total choice of four tape files which are clearly marked as to which is which.
     
    Regarding the loader and code compression:
     
    I purposely ensured that the decompresser code returns to Basic after running rather than executing the game code immediately. This makes it very easy to alter or save the game code if required for further editing or suchlike.
     
    To do this simply "STOP" the Basic at line 20 for the Software Projects version and line 40 for the Bug Byte version. At this stage you can then "SAVE" the game code as usual 32768,32768 for loading into an editor or whatever you wish.
     
    Note that the call to 33280 is calling the decompression code, so if you are adding any pokes to the loader itself, do not add them before this has ran, simply add your pokes in the usual place ie: just before the USR 33792 statement.
     
    Enjoy.

    458 downloads

    Submitted

  3. Manic Miner PC

    Manic Miner for the IBM PC range of machines by Andy Noble.
     
    The download contains three versions as follows plus a small bonus too. All versions are complete and unmodified in any way (hence a .zip for each inside the main .zip) , they also include their original unmodified readme file, a requirement for distribution.
     
    0.75 , This is one of the earliest ones available, it also includes some of the Blitz Basic source code too. Please note this version needs a 32bit operating system, it will not function on a 64bit machine.
     
    0.79 , This is a slightly later version with a few bug-fixed applied. The good news is this will run on a 32bit or 64bit machine without any real issue as such.
     
    1.51 , A later version, again this is like 0.75 and requires a 32bit Operating System to function.
     
    The screenshots were taken using a 64bit OS using version 0.79. To play the 32bit versions you will either need a 32bit Operating System or perhaps an alternative solution:
     
    1. DosBox would work quite well
    2. If you are using WIndows7 Pro or Ultimate you will be able to obtain XP-Mode as a download from Microsoft. This is more or less a complete VM using 32bit XP and would be ideal
    3. Another alternative would be to use something like VirtualBox or VirtualPC but with these you would have to supply your own OS such as XP / 2K / 98 / possibly MS-Dos
     
    The bonus is the source data as well as some of the graphics and sound effects. Although these are present in one of the versions above, it seemed prudent to also split them out into a separate file for convenience too.
     
    Given the speed of modern computers, running the game on "slow" or "boring" speed is ideal. On the main title page press F1 to get to the options page.



    279 downloads

    Submitted

  4. Jet Set 40-40

    'Jet Set 40-40' is a redesign of Matthew Smith's classic ZX Spectrum 48K game 'Jet Set Willy' with a few interesting and unique features!
     
    The layout of 'Jet Set 40-40' is very similar to that of the original 'Jet Set Willy', so those who have played the original will feel 'at home' immediately.
     
    The number of rooms has been reduced to 40 and there is only one item per room. However:
     
    The player has to collect four complete sets of items; once the last item of one set has been collected, the items of the next set will appear. The difficulty of the game will increase with each consecutive set of items, as more and more guardians emerge to threaten Willy's progress through his mansion and its surroundings!
     
    The player is offered a choice of rooms in which they can start the game. An option of playing without some of the most extreme challenges can also be chosen.
     
    We hope you will enjoy this 'quadruple quadragesimal' challenge!

    482 downloads

    Updated

  5. JSW 2015 Bug Fixed Edition

    Here's a jswmm special. :) A bug fixed edition of the original Spectrum version. The following changes were incorporated:
     
    1. Black instead of blue initial loading page, the reason for this is (2) , it still retains the 'beeps' however they are played after the message not before.
     
    2. New loading screen to replaced the 'loading' message present on the normal variants. It is compressed to save much time (down to 1485 bytes from 6912)
     
    3. To further save loading time, the main code was also compressed (reduced from 32768 to 22459 bytes)
     
    4. The decompress routine purposely returns to basic so it's easily savable as a standard 32768,32768 if desired. Also permits easy POKE entering too. Loader (used BlockEdit to display as it did not fit into one Spectrum screen) ignore odd spacing it looks fine in reality:
     
    5. Built a ready-made Microdrive version and a +3 disk image as well. Identical to the tape version except a minor filename change for the disk due to +3DOS limitations.
     
    6. The keypad entry was disabled as it seems superfluous these days.
     
    7. Auto-pause has been disabled to prevent a lock-up when using an Interface 1. You can still pause the game via the usual keys but it will not 'auto pause' , also a patch was applied to prevent said lock-up if the user decides to pause the game for any reason.
     
    8. The code that causes the in-game tune to deteriorate with each loss of life was disabled. Although intentional I've always considered it a bug in some way. I also noted (Thanks Skoolkid) that the length of each note slightly increases too with each life loss.
     
    9. The otherwise invisible and unreachable object in the First Landing was given a form and simply moved down a few characters to enable it to be collected. This 'fix' replaces the official Software Projects fix of moving it to The Hall (where it would still be invisible) , this seems a better fix in some ways as the object is kept on the screen it was intended to be displayed on.
     
    10. The official Software Projects 'fix' for The Banyan Tree was retained. This simply involves changing an earth cell to an air cell so the tree is climbable.
     
    11. The official Software Projects 'fix' for The Attic was also retained with a minor alteration. The staring position of one arrow was altered slightly so that both arrows actually appear and function as was originally intended. Some 'fixes' for this it was noted remove one arrow completely.
     
    12. The minor auto collect bug when Willy enters the Swimming Pool was fixed. There are a few ways of rectifying this however the simple method of simply changing the rope colour to cyan was used. The object form and placement remain unaltered where Matt placed it.
     
    13. The 'double object' on The Beach was split into a single object and the 'extra' one was moved further down the beach into the 'waves'. The thought behind this is that way Willy is forced to use the conveyor to get that object.

    14. The Conservatory Roof bug was fixed. The official Software Projects 'Fix' for this involves removing one fire cell so the object on the far right is just about reachable, however in practise is it almost impossible to collect them all without any life loss. After studying other variants of this screen, a different 'fix' was applied: The fire cells were moved into groups of two, followed by two objects, two more fire cells and finally two objects.
     
    15. The issue where Willy can jump from the top of the Watch Tower (and ending up in The Off Licence as the 'Up' location is not defined) was fixed by simply shortening the ramp one block and moving the conveyor down one block. This fix is simple and it also means Willy cannot jump high enough to leave the screen via the top.
     
    16. The concern where Willy can jump up from Dr Jones Will Never Believe This and end up hitting a fire cell in We Must Perform A Quirkafleeg was reduced by adding a fire cell to the top of the structure, making it very difficult for Willy to accidentally jump up and out of this screen in that manner and in addition the exit for 'up' from this screen was set to be the same screen so if Willy does manage to leave via the top, he will re-appear at the bottom of the screen.
     
    17. The odd effect where Willy can jump through the top of Rescue Esmerelda and end up in The Ballroom was looked at. It's unclear if this was intentionally left in or an oversight however it did not make logical sense to allow Willy to 'teleport' in such a manner. The fix simply involves adding some earth cells to the top near the conveyor to prevent Willy from being able to exit the screen via jumping up. We gave some thought to using the empty room 47 here as The Belfry as per JSW2 but decided that would be an addition rather than a 'fix', something we wanted to avoid.
     
    The download offers the following files:
     
    Jetset_2015_Bugfixed_Tape.zip , containing both .tap and .tzx versions
    Jetset_2015_Bugfixed_Microdrive.zip , an .mdr image for microdrive users
    Jetset_2015_Bugfixed_Disk.zip , .dsk image of the tape file
    Jetset Willy_BugFixed2015Edition_Speedlock_Loader.tzx , Speedlock1 based loader for real machines. 48K Mode only
     
    Additional Files:
     
    JSW 2015 Bugfix.rzx , rzx recording of the game being played to completion courtesy of jetsetdanny
     
    Jetset Willy 2015 Bug Fixed Edition With Cheats_V1.tzx , Speedlock1 based loader with a selection of cheats pre-applied
     
    Enjoy!

    1,288 downloads

    Updated

  6. Jet Set Willy (Spectrum) Cheat

    The original JSW for the Sinclair Spectrum.
     
    These are 'patched' games with a choice of two cheat modes. Simply put there is a choice of either:
     
    1. Basic protection: "Infinite Lives" and "Fall Any Height"
     
    2. Immunity: This obviously includes the above and adds immunity to fire cells, guardians and arrows.
     
    For completely original (with bugs!) versions please see here and for original (but with the four official bug fixes applied) see here
     
    A total of eight files are included, these are two versions of each of the following (one for each type of 'cheat' choice) , they are clearly labelled as to which is which
     
    1. The 'Pre-Production' version, The in-game tune is 'In The Hall Of The Mountain King' (the same as Manic Miner)
     
    2. The 'original' release. This has 'If I Was A Rich Man' as the in-game tune.
     
    3. The VentaMatic Re-Release. This is based on the original release with a Spanish 'scrolly' message and loader. The code is otherwise unchanged.
     
    4. The 'They Sold A Million' Re-Release. This is actually based on the 'Pre-Production' version of the code but has the four official Software Projects bug-fixes applied as well as bypassing the keypad entry screen too. This version was supplied as Speedlock1 protected. Care was taken to alter this without having to take the loader to pieces so it appears more or less original, the loading screen does state which cheat version it is however.

    342 downloads

    Submitted

  7. Manic Miner - Highscore Challenge

    We are pleased to introduce a fun variant of Manic Miner, a 'High Score Challenge' The object is very simple, just obtain the maximum possible score for a cavern! The idea was inspired from a topic on the WOS forum a while ago.
     
    Upon loading, you will be presented with a menu list of the standard caverns, simply press A to T to select one. This will then become the starting (and only) cavern to play. The caverns are completely unaltered from the standard game, as are the scoring counts.
     
    Upon completion of a cavern once all the air has been removed, the game will purposely freeze. At this point you can make a note of your score. To restart the cavern at this point simply press BREAK (Caps+Shift)
     
    The game is provided as both a conventional .tap tape file as well as a .z80 snapshot image.
     
    Please feel free to tell us your best scores and we will update the rankings below!
     
    Please note the following very minor changes were necessary to the game engine itself to facilitate:
    There are infinite lives provided
    A loss of life will cause both the cavern to be reset as normal as well as the score
    The "Teleporter" (603179) function is disabled
    There is no demo mode as such, as there is nothing really to 'demo'
    As noted above, once a cavern is complete the game will freeze until BREAK is pressed
    If you wish to change the cavern it will be necessary to either reload the snapshot or do a POKE 34274 , x , with x being 0 to 19 for the cavern choice.
     
    Enjoy! 😄
     
    The order in which players who achieved the same score are mentioned shows who achieved this score first.
     
    Central Cavern
    :1st: - 1724 - Pgyuri, jetsetdanny & crem's algorithm
    :2nd: - 1722 - Woody
    :3rd: - 1721 - crunchy_frog & geoff
     
    The Cold Room
    :1st: - 1975 - Pgyuri, JianYang,  crem's algorithm & jetsetdanny
    :2nd: - 1965 - Woody
    :3rd: - 1953 - Spider
     
    The Menagerie
    :1st: - 1904 - crem's algorithm & jetsetdanny
    :2nd: - 1903 - Pgyuri
    :3rd: - 1900 - JianYang
     
    Abandoned Uranium Workings
    :1st: - 1854 - Pgyuri, jetsetdanny & crem's algorithm
    :2nd: - 1852 - crunchy_frog
    :3rd: - 1851 - JianYang
     
    Eugene's Lair
    :1st: - 1748 - Pgyuri, jetsetdanny, crem's algorithm & JianYang
    :2nd: - 1559 - Spider
    :3rd: - 1195 - crem
     
    Processing Plant
    :1st: - 1821 - jetsetdanny & crem's algorithm
    :2nd:  - 1820 - Pgyuri
    :3rd: - 1814 - JianYang
     
    The Vat
    :1st: - 1825 - jetsetdanny, mzx, JianYang & crem's algorithm
    :2nd: - 1824 - crunchy_frog
    :3rd: - 1684 - Spider
     
    Miner Willy meets the Kong Beast
    :1st: - 4047 - jetsetdanny, Pgyuri & crem's algorithm
    :2nd: - 4042 - JianYang
    :3rd: - 3927 - crunchy_frog
     
    Wacky Amoebatrons
    :1st: - 1376 - crem's algorithm & jetsetdanny
    :2nd: - 1345 - Pgyuri
    :3rd: - 1335 - JianYang
     
    The Endorian Forest
    :1st: - 1841 - DigitalDuck
    :2nd: - 1840 - crem's algorithm & jetsetdanny
    :3rd: - 1834 - Pgyuri
     
    Attack of the Mutant Telephones
    :1st: - 1749 - crem's algorithm & jetsetdanny
    :2nd: - 1720 - Pgyuri
    :3rd: - 1719 - mzx
     
    Return of the Alien Kong Beast
    :1st: - 4276 - jetsetdanny & crem's algorithm
    :2nd: - 4275 - Pgyuri
    :3rd: - 4244 - JianYang
     
    Ore Refinery
    :1st: - 1866 - jetsetdanny, JianYang & crem's algorithm
    :2nd: - 1722 - crunchy_frog
    :3rd: - 1650 - mzx
     
    Skylab Landing Bay
    :1st: - 1808 - jetsetdanny & crem's algorithm
    :2nd: - 1806 - JianYang
    :3rd: - 1790 - Pgyuri
     
    The Bank
    :1st: - 1709 - Pgyuri, JianYang, jetsetdanny & crem's algorithm
    :2nd: - 1679 - mzx
    :3rd: - 1668 - Spider
     
    The Sixteenth Cavern
    :1st: - 1830 - jetsetdanny, JianYang & crem's algorithm
    :2nd: - 1814 - Pgyuri
    :3rd: - 1510 - Spider
     
    The Warehouse
    :1st: - 1951 - crem's algorithm, IRF & jetsetdanny
    :2nd: - 1909 - JianYang
    :3rd: - 1907 - crunchy_frog 
     
    Amoebatron's Revenge
    :1st: - 1314 - Pgyuri, jetsetdanny & crem's algorithm
    :2nd: - 1228 - JianYang
    :3rd: - 1174 - Spider
     
    Solar Power Generator
    :1st: - 1137 - crem's algorithm & jetsetdanny
    :2nd: - 0862 - JianYang
    :3rd: - 0821 - crunchy_frog
     
    The Final Barrier
    :1st: - 1776 - Pgyuri, jetsetdanny & crem's algorithm
    :2nd: - 1774 - JianYang
    :3rd: - 1767 - Spider

    144 downloads

    Updated

  8. Jet Set Willy: The Nightmare Edition

    Jet Set Willy: The Nightmare Edition


     

    Experience the timeless classic with a refreshing wave of new challenges and surprises! Solve the mysteries and find all the items... and be quick!
     
    Jet Set Willy and Manic Miner Community (jswmm.co.uk) is proud to present a new, enhanced version of "Jet Set Willy".
     
    The project was launched in the Contributor Lounge of jswmm.co.uk on 26th October 2015. The founding idea was to have a new JSW build, using the existing 48K engine, "with a few minor tweaks to platforms and the like". The plan was also to have 256 items to collect and to locate them in interesting places where Willy might not otherwise venture.
     
    The project exploded in the following weeks, when several Contributors joined in and launched an avalanche of ideas and suggestions for the new build. By the time "The Nightmare Edition" was ready for release on 26th January 2016, over 2000 posts related to it had been published. More than 100 working builds of the game were created, as well as various minor revisions and numerous working files related to the loader and loading screens.
     
    The general ethos of "The Nightmare Edition" was to work within Willy's original mansion, whilst maximising the difficulty of the classic rooms. However, a few extra screens have been added, inspired by the mythology surrounding the game. Another notable feature of "The Nightmare Edition" is that all unused graphics that were buried in the original JSW game engine since 1984 have been recycled and placed throughout the layout.
     
    The name "Nightmare Edition" was adopted at some point along the way to reflect the increased difficulty of the game and the devious puzzles designed to make the player suffer. The game contains a substantial number of changes, including technical novelties such as different tunes in various areas of Willy's mansion, and a suitably nightmarish font style! Unlike in the original, the time limit is a serious factor.
     
    The team of Contributors have worked hard together to convert their enthusiasm for "JSW" into a final product both enjoyable and challenging to the members of the wider ZX Spectrum community. The end result optimises the potential of Matthew Smith's original game layout, somehow managing to be both reassuringly familiar whilst at the same time fiendishly difficult - all within the 48K game engine!!
     
    A detailed readme file of the building history, credits and technical changes is included in the package.
     
    "Jet Set Willy: The Nightmare Edition" can be completed without losing a single life. The game has been play-tested extensively and is believed to be bug-free. However, if you find any problems, please report them to us at the community.
     
    Enjoy... and suffer!
     
    The download contains the following formats:
     
    Standard .tap file, suitable for general use and transfer to other formats such as +3 disk or Sinclair Vega.
    High speed .tzx file, suitable for transfer to use on a real machine. This tzx version must be loaded in 48K mode only.

    315 downloads

    Updated

  9. Manic Miner (Spectrum)

    Manic Miner for the Sinclair Spectrum.
     
    The download includes the following 'officially released' versions:
    [*]Bug Byte Ltd - The original first release [*]Software Projects - The 'later' original release [*]Ventamatic - Spanish language re-release [*]M.A.D - Mastertronic Added Dimension (Mastertronic

    161 downloads

    Updated

  10. Jet Set Willy 2 (Spectrum) Cheat Versions

    Jet Set Willy 2 for the Spectrum, note these are patched versions. For the original files please see here
     
    The download offers two versions:
     
    An original Software Projects release with the 'keypad' modified to accept any code (but no game cheats at all) as well as a modified 'fully immunity' version..
     
    The loader for the 'any keypad code' version was very slightly tweaked from the original in that you get to see the screen (INK 7 vs INK 0) otherwise it is the same apart from a minor attribute swap on the 'picture hanger', this is not visible in the original due to black ink but stuck out when it was INK 7.
     
    The 'full immunity' version varies a bit here with both a colourful 'what's included' page as well as the loading screen. A unique feature I added to this was to 'draw' the screen data after the attributes, giving the impression they are being added at the same time. This effect is really only visible at normal tape loading speed however.
     
    The 'full immunity' version is just that, along with a minor tweak to ensure the 'Trip Switch' is always active too meaning Willy does not have to take a long route around the house to take a quick voyage on his Yacht if needed. Be aware of falling into the water though!
     
    In summary the 'immunity' cheat comprises of:
     
    Fall any height
    Infinite lives
    Immunity to fire cells
    Immunity to guardians
    Trip switch is always on
     
    Enjoy!

    218 downloads

    Updated

  11. Manic Miner ZX81

    This is a port of the ZX81 version of Manic Miner back to the Spectrum, written by Russell Marks in 2003. The 'original' ZX81 version was authored by Alex Martinik around 1984 and is available here as per the 'original' the actual in-game language is Czechoslovakian.
     
    Note this does actually require a 128K Spectrum to run.
     
    The authors notes and documentation read as follows:

    60 downloads

    Submitted

  12. JSW - The Attic Bug

    The well known 'Attic Bug' , less commonly known as a "bad program bug" back in the day has been quite well documented on various sites over the years however apart from a small test file submitted here a while ago and a selection of screenshots not a great deal else was provided.
     
    The cause is relatively simple: A misplaced arrow which then overwrites various sections of game code, it damages the guardian entity bytes for the following rooms:

    Room 01: The Bridge Room 06: Entrance to Hades Room 08: Inside the MegaTrunk Room 12: Tree Top Room 13: Out on a limb Room 14: Rescue Esmerelda Room 15: I'm sure I've seen this before Room 16: We must perform a Quirkafleeg Room 23: The Kitchen Room 24: West of Kitchen Room 26: East Wall Base Room 27: The Chapel Room 38: Priest's Hole
     
    One of the best detailed but 'easy to read' descriptions is the one provided by SkoolKid in his excellent disassembly here of the JSW game.
     
    This submission contains a standard JSW game (with keypad bypass) although all the keypad routines, data and unused code is still present.
     
    To assist in the exploration of the mansion, a few small 'helper' tweaks were necessary otherwise an instant IDS would occur upon entering certain screens, Kitchen and East Wall Base for example would trigger this due to the damaged guardians.
    Immunity to arrows, guardians, fire cells and long falls Infinite lives 'Writetyper' enabled

    The starting location has been set to The Attic to ensure the 'bug' is triggered more or less immediately. If you would like to reset this back to normal (after starting the game once) then its simply POKE 34795,33 applied via your emulator/multiface.
     

    It is hoped this small submission will allow those still curious about the effects of this to be able to explore the mansion and see it in action as it progresses in relative safety, at least until the corruption becomes too heavy and/or the game itself crashes completely.
     
    Interestingly the effects do seem to vary a little bit each time it is played although this is likely due to differing player routes and / or the amount of time spent on a room. You'll note various odd effects such as invalid characters appearing the description and clock, sometimes these are permanent and will not clear upon starting a fresh game. A reset would be needed in this case.
     
    Although it is stating the obvious but please bear in mind this is merely a test file: I would strongly not recommend attempting to recycle it or use it for building a game from.
     
    Enjoy the potential mayhem! :)

    34 downloads

    Updated

  13. MM2020 Special Edition

    Manic Miner 2020 - Special Edition
     
    This small eight cavern mini game is dedicated to all essential workers in any industry or sector who are continuing to keep things moving during these highly unprecedented times of the 2020 lockdown. We say "Thank You"
    The game engine itself is slightly modified from standard, the main changes of note being:
     
    The caverns themselves are identical in layout of guardians and cells to the original except they are mirrored versions!
    There is approximately a 30 seconds air grace period upon entering each cavern
    If the air supply should for some reason actually run out during play the game will continue without loss of a life
    The bonus for making Kong fall into the Portal is increased
    Pressing Break during play to abort the same will unlike the default Manic Miner update the highscore
     
    The caverns to play are as follows:
    Eugene's Lair
    Miner Willy meets the Kong Beast
    Wacky Amoebatrons
    Attack of the Mutant Telephones
    Ore Refinery
    Skylab Landing Bay
    The Warehouse
    Solar Power Generator
    Should perhaps also be noted that both Kong and Amoebatron's screens in the original game are used twice, here the versions used are the second appearance of each as these variants are a fraction more difficult.
    We will keep a top-x record of players scores too:
     
    :1st: - 41842 - jetsetdanny
    :2nd: - 40173 - Spider
    :3rd: - 36281 - MtM
    4th -
    5th -
     
    Thank you , and enjoy! 🙂

    246 downloads

    Updated

  14. Jet Set Willy (Spectrum) Sofware Projects Bug Fix

    JSW for the Sinclair Spectrum.
     
    These are originals with the sole exceptions of having the four official Software Project bug fixes applied as well as a choice of bypassing the keycard. This was done simply to make it more 'friendly'. The Basic was very slightly changed to remove the embedded codes (for the English versions) to make it more readable (and editable!) too.
     
    For completely original files (with bugs!) see here
     
    Six files are included, these are:
     
    1. The 'Pre-Production' version, this is most easily distinguished by having the in-game tune of 'In The Hall Of The Mountain King' (the same as Manic Miner)
     
    2. The 'original' release, this was the most common one. This has 'If I Was A Rich Man' as the in-game tune.
     
    3. The VentaMatic Re-Release. This is based on the original release with a Spanish 'scrolly' message and loader. The code is otherwise unchanged.
     
    There are two versions of each. One with keycard still present and one without. They are clearly labelled as to which is which and the Pokes themselves are purposely applied in the Basic rather than altering the code block itself to allow for user preference and convenient editing if required.
     
    The 'Sold A Million' Re-Release is not included here as it already has bug fixes 'factory applied' so qualifies as an 'original' release as such.

    294 downloads

    Updated

  15. JetSet Willy 2 Plus (Amstrad)

    JetSet Willy 2 + , an updated version of JSW1, MM and MM3 by Andrew Cadley.

    Please note this disk image will only work on the 6128Plus machine as it uses some features that are not present on the conventional 6128 machine.

    More colours per screen than the usual Amstrad versions are present, as these run in Mode1 which is typically limited to 4 colours out of a pool of 27. This version does not seem particularly hampered by this limitation despite it appearing to use Mode1, likely a feature of the Plus hardware. The enhancement is greatly appreciated.

    If curious about the screen modes and limitations then the cpcwiki page here is as good as any place to read up.

    It should be noted the normal Amstrad JSW/MM pokes do not work on these versions, likely due to the code being relocated in different memory banks or addresses.

    Upon loading you are presented with a choice of JetSet Willy+ , Manic Miner+ or Manic Miner 3+

    JetSet Willy+ is in reality JSW2 aka "The Final Frontier" , the Amstrad version being written by D.P.Rowson and S.Wetherill

    Manic Miner+ is conventional Manic Miner, again the Amstrad version being written by DP.Rowson and S.Wetherhill

    Manic Miner 3+ is the third party remake of MM aka "Manic Miner 3 - Tales from a parallel universe" , written by Lee Tonks. The Spectrum version can be found here on the World of Spectrum site. As far as I am currently aware MM3 was never ported over to the Amstrad by its original author.

    The games themselves play as well as the originals although as noted they are distinctly more colourful. The screenshots should assist with this. They all share the same scrolling message (see below) and 'JSW' style title screen too.

    Its noted there is no timer / clock counter active in any of the games and in the MM games there is no 'air' supply as such. The JSW style clock is displayed forever locked at 00:00AM. The 'items collected' total also functions in MM indicating they likely share a common core codeblock.

    The only very minor correction I felt had to make was to the disk image loader itself to stop it attempting to autoload a game if an accidental keypress was detected as well as a very over enthusiastic 'timeout and load' effect. I also added a small message to the menu page as well to indicate its compatibility as there is otherwise no indication anywhere of it not being suitable for the other machines and attempting to load it on a conventional 6128 just results in an eventual lockup of the machine.

    I would consider this a 'bug fix' so I have included this 'fixed' disk image as well as the original untouched one. There are no other changes to it at all.

    The versions are clearly marked as to which is which:

    "JSW2 Plus" and "JSW2 Plus Fixed Menu" , both are standard disk (.dsk) images.

    The scrolling message complete with typo's for all the games reads as follows:

    97 downloads

    Updated

  16. Manic Miner - The Big Bonus Edition

    Manic Miner - The Big Bonus Edition
     
    This is a very simple modification of Manic Miner to provide a higher score compared to a standard version. In addition to this, a few small minor (miner?) changes were also made to improve the game a fraction. Care was taken in what changes were made to avoid an insane score value being obtainable.
    The 'score changes' performed were as follows:
     
    1. Item Collection: Changed to 1,000 points per item from its default of 100.
    2. Air Bonus: Changed to 10 from its default of 1 per air unit remaining upon cavern completion.
    3. Kong Bonus: Changed to 1,000 from its default of 100 per block the Kong Beast falls.
    4. Extra life: Changed to award an extra life at 100,000 points instead of its default of 10,000 points. This was necessary to prevent an excess of extra lives being awarded!
     
    ***********************************************
    Update December 2019 by Ian Rushforth
     
    A Cheat Mode has been added, which is activated by the BASIC loader if the player presses '$' during loading. i.e. the 'SYMBOL SHIFT' and '4' keys simultaneously. The game then enters 'Mega Bonus' mode, allowing the player to accrue even higher scores than in the 'standard' Big Bonus Edition! (Each of the four 'score changes' listed in bullet points 1-4 above are scaled up by an extra factor of 10.)
     
    The 'High Score/Score' row, which is printed at the bottom of the screen during play, is rearranged for the Mega Bonus Edition to allow for higher scores to be accommodated - it is now quite possible to reach a score of a million points!
     
    A 'bug/flaw/imperfection' in the original 'Manic Miner' has been addressed - it used to be the case that if you exceeded the previous High Score during a game, then the High Score was updated 'behind the scenes' at the beginning of execution of the 'Game Over' routine, but the new High Score could not be viewed on the screen until the next game had begun. In this version, once you attain a new High Score during a game, then as soon as that game ends the new High Score is printed onto the 'Game Over' screen just as the 'Boot of Doom' begins to descend!
     
    Finally, a couple of visual glitches from the original game were fixed. More technical details can be found in the 'Readme' .txt file which accompanies the game.
     
    ***********************************************

    172 downloads

    Updated

  17. Manic Miner (Sam Coupe)

    Manic Miner for the MGT Sam Coup

    231 downloads

    Updated

  18. Manic Miner (Cheat Versions) BBC Micro

    Manic Miner for the BBC Micro. The conversion was written by D.J.Coathupe.
     
    Two completely distinct versions are provided as separate disc (.ssd) images. Both versions feature a bypass to the inbuilt keypad/keylock protection. Simply enter any code or just press Return a few times to have it accepted.
     
    1. Filename "Manic Miner Invulnerability" .
     
    As the name suggests this provides near immunity during play. This does not provide infinite air, merely immunity to moving and static enemies as well as long falls.
     
    Notes: Although the game will not immediately end when the air supply runs out, it will soon crash thereafter if MinerWilly does not complete the cavern within a timely fashion once the air is exhausted. It is also quite possible to stand on fire cells. Some small care must be taken to not jump out of the top of the cavern which again can result in a crash.
     
    Both of the above small compromises needed during gameplay are very acceptable within this scope.
     
    2. Filename "Manic Miner Level Skip" .
     
    Notes: This version does not offer any extra lives, air supply or immunity! It simply allows you to choose the starting level. This in itself is a great boon if you wish to practise a cavern as the BBC version does not contain the ZX equivalent of a '6031769' teleporter routine. The game itself must be reloaded from disc if it is wished to change the level as the patch is applied before the game code is executed.

    59 downloads

    Updated

  19. Manic Miner (C64)

    Manic Miner for the Commodore64, written by Chris Lancaster & Kris Lancaster.
     
    This is an original release minus any copy protection. Both disk and tape (.D64 and .T64) images are provided.
     
    The game itself very closely mimics the Spectrum version, more so than the Amstrad version and plays very well and quite faithfully to the original.
     
    Joystick (in P2) or keyboard to control:
     
    Q,E,T,U,O = Left
    W,R,Y,I,P = Right
    Shift or Space = Jump

    103 downloads

    Submitted

  20. Manic Miner Updated

    We are pleased to release a mildly updated Spectrum version of Manic Miner.
     
    1. The new loading screen I put together here has been used.
     
    2. The code was again assembled using a 'real' speedlock loader for both its intended use (on a real machine) and for tape loading fanatics too. This is not intended as any form of 'protection' it is simply to cut down loading time from approx 3m15s to 2m30s. :) Only the game code is loaded rather than an emulator 'built' one as that would load all the memory which is not needed.
     
    3. The game code was based on the Software Projects release rather than the more common Bug-Byte one, the reason for this was simply as the Software Projects release was later so it made more sense to base it on the 'last' code as such.
     
    4. The 'typewriter' cheat was removed. The Software Projects version was "typewriter" instead of "6031769"
     
    5. To make the game a bit more initially friendly, Willy starts with seven lives instead of three however:
     
    6. There is no bonus life awarded every 10,000 points any more.
     
    7. Minor detail: The scrolling message was slowed down a fraction so its more readable.
     
    8. Minor detail: The scrolling message was altered very slightly to correct a few concerns:
     
     


     

    In essence the changes are to capitalisation, spacing and the 'forgotten' pause keys.
     
    Enjoy. :)
     
    Note: Load in 48K mode

    99 downloads

    Updated

  21. Jet Set Willy (Spectrum)

    The original JSW for the Sinclair Spectrum.
     
    Please note these are 'as originally provided' tape files and do not have any bug fixes (attic bug etc) applied! You'll also need the keycard with three of them as this is still present too.
     
    For versions with the 'official' Software Projects fixes, with and without keycard, please see here.
     
    Four files are included, these are:
     
    1. The 'Pre-Production' version, this is most easily distinguished by having the in-game tune of 'In The Hall Of The Mountain King' (the same as Manic Miner)
     
    2. The 'original' release, this was the most common one. This has 'If I Was A Rich Man' as the in-game tune.
     
    3. The VentaMatic Re-Release. This is based on the original release with a Spanish 'scrolly' message and loader. The code is otherwise unchanged.
     
    4. The 'They Sold A Million' Re-Release. This is actually based on the 'Pre-Production' version of the code but has the four official Software Projects bug-fixes applied as well as bypassing the keypad entry screen too. This version was supplied as Speedlock1 protected.

    139 downloads

    Updated

  22. JetSet Willy (Plus/4)

    JetSet Willy for the Commodore Plus/4, written by Ian Davison and published by Tynesoft
     
    This in effect an 'enhanced' update of the C16 version with approximately thirty-nine rooms instead of the C16's nineteen. That 'cut down' version can be found here
     
    It too features the 'square stairs' as per the C64 version although they seem slightly easier to negotiate and it is easy to jump through them when appropriate. The choice of rooms included is generally quite sensible and the sprites and colour choices are a good match for the Spectrum/C64/Amstrad/BBC versions given the difference in platforms. There are very few in-game sound effects but the general 'feel' and play of the game is good.
     
    Most of the interior rooms of Willy's mansion are present. The object placement reasonably matches the other main variants however there are more objects to collect given the fact there are less rooms.
     
    There are no 'upper' screens beyond the Conservatory roof area although on the other side of the mansion the East Wall Base is present however there is no upper access beyond East Wall (so no Priest's Hole) and no Beach or West Bedroom.
     
    The Banyan Tree, Wine Cellar and Tool Shed are present however there is no access beyond the right hand side of the Forgotten Abbey. To compensate for this the platforms in the Wine Cellar are slightly re-arranged to allow Willy to climb back out to escape, however an interesting "twist" on this is he cannot then simply jump out to the Back Stairway, the only escape is he must then negotiate the Tool Shed. Another interesting feature is there is no Swimming Pool although Orangery is present there is no downwards exit. The MegaTree is present too, complete with 'all branches'
     
    Please see the screenshots for specifics, there is a screenshot of every room included.
     
    The title screen is simply a mid-centred 'JET SET WILLY' line of text and a scrolling message which reads as follows:

    As per the message it can be reasonably assumed this was 'built on' the C16 version even though as I understand it, it was released as a separate version. 

    Enjoy!

    18 downloads

    Updated

  23. Manic Miner Oric Atmos

    Manic Miner for the Oric Atmos. Possibly *might* be compatible with the Oric 1 (if it has a memory/rom addon)
     
    There are actually two versions of this present generally on the Internet. One is credited to Matt Smith (this is the one in French with the bugs) and the other also mentions his name (and mentions

    105 downloads

    Updated

  24. Manic Miner BBC Micro

    Manic Miner for the BBC Micro. The conversion was written by D.J.Coathupe.

    The caverns mostly mirror other versions with a few exceptions:

    1. There is no 'Solar Power Generator' instead there is a 'Meteor Showers' cavern. This is just as difficult as Skylabs, if not more so.

    2. The Final Barrier is also completely different in its layout too.

    The download includes the disc version, a tape version and the keypad code sheet too. This is required for the tape version. The disc version also features instructions during load too, these are not present on the original tape version mainly I suspect for a reduction in loading time.

    44 downloads

    Updated

  25. JetSet Willy (C16)

    JetSet Willy for the Commodore C16, written by Ian Davison and published by Tynesoft
     
    This version contains a reasonable adaptation of Willy's mansion given the memory limitations, there are are total of nineteen rooms.
     
    It features the 'square stairs' as per the C64 version although they seem slightly easier to negotiate in this variant. There is no scrolling message on the title screen and very little in-game sound but the general 'feel' and play of the game is quite good, along with sensible choices of sprites being used.
     
    Interestingly some of the missing sprites include the Bathroom toilet and Maria from the Master Bedroom. Although the 'bed' is therefore accessible it does not 'activate' until all objects are collected.
     
    Both tape and disk (.tap and .prg) file formats are included, each one contains the standard C16 version and the tape version also contains on its reverse 'side' the enhanced version for the Plus/4 however a separate file is available for that enhanced version, please see here for details as it is recommended to use the specific version for that variant if you wish to play the 'enhanced Plus/4' version.
     
    A map (author: 'Csabo') is also included too of Willy's smaller mansion.

    48 downloads

    Updated

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