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MauS

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Everything posted by MauS

  1. MauS

    JSW:Redux

    Great idea, so I added in a shader that does just that 🙂
  2. Yep. I know the feeling. Your JSW code was greatly appreciated as a sanity check in any case; it helped me figure out a couple of corner cases.
  3. Yeah, I know - I did some looking into the availability of decent disassemblies for the JSW2 code (either Spectrum, or Amstrad version of JSW:FF), but didn't have much luck. It' s nice to be able to compare against the original to see how accurate I can get. (Or alternatively, compare against the easier-to-follow code of someone else who has already done the hard bit, hence my question. 🙂 )
  4. MauS

    JSW:Redux

    Hi all. I've been lurking anonymously for ages, but only decided to sign up recently. Due to a series of everts at the beginning of December, I found myself in need of a distraction. The distraction I chose was to write a JSW remake - specifically an updated version of JSW Online that worked nicely on modern platforms. I ended up looking an this forum and seeing more cool things to add, so it's grown into a bit of a monster catch-all project - which, given that I need the distractions, is not a bad thing. If you're interested, you can take a quick look here at a test video I made. It's not done yet, but I've been pottering around with it for the last couple of months. I'm not sure if I'll ever finish it or whether I'll end up having to abandon it for other reasons, but whatever happens I'll be open sourcing it when I'm done. MauS
  5. These are awesome, and looking at the C code for JSW helped me answer a couple of questions I had about movement. Are you planning on doing JSW2 at any point? (For one, I always preferred JSW2 and secondly (and more selfishly), I'd love to look at the difference between the movement code between the first and second games.)
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