
davidbenko
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davidbenko got a reaction from jetsetdanny in Manic Miner by Software Projects + BUG-BYTE
Just wanting to say thank you again for this brilliant rewrite. It
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davidbenko got a reaction from Spider in Manic Miner by Software Projects + BUG-BYTE
Just wanting to say thank you again for this brilliant rewrite. It
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davidbenko reacted to Spider in Manic Miner by Software Projects + BUG-BYTE
The effects are brilliant. :D especially the collision and game over.
I also appreciate the icons for various in game status such as the tune and keys, and cheats. I also like the fact the 'boot' must be enabled first to use some of these.
EDIT... I do not see an immediate change with the keys however :unsure: , I do like the merge ink effect rather than overwrite when WIlly passes near a platform.
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davidbenko got a reaction from Spider in Manic Miner by Software Projects + BUG-BYTE
Thank you so much for these replies. Well, that explains everything, I wonder what other solid childhood memories I have that are slightly, but significantly wrong. I do have a mint speccy 48k issue heading my way from ebay and my original MM casette tape waiting to test just to make sure;) I'm so sure it that darn sound was there! Off for a bit of Pacmanicminerman in the meantime.
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davidbenko got a reaction from IRF in Manic Miner by Software Projects + BUG-BYTE
Thank you so much for these replies. Well, that explains everything, I wonder what other solid childhood memories I have that are slightly, but significantly wrong. I do have a mint speccy 48k issue heading my way from ebay and my original MM casette tape waiting to test just to make sure;) I'm so sure it that darn sound was there! Off for a bit of Pacmanicminerman in the meantime.
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davidbenko got a reaction from jetsetdanny in Manic Miner by Software Projects + BUG-BYTE
Fantastic work. May I ask a quick question? I remember there being an object collection noise when I used to play this on my real spectrum back in the 80s, but I've never heard it on any emulator. I assumed this was some subtle hardware feature that was not emulated properly, but here you seem to have restored it. Was I right in thinking this noise was not emulated properly or did I have a different version of manic miner back then. Thank you!
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davidbenko got a reaction from Spider in Manic Miner by Software Projects + BUG-BYTE
Fantastic work. May I ask a quick question? I remember there being an object collection noise when I used to play this on my real spectrum back in the 80s, but I've never heard it on any emulator. I assumed this was some subtle hardware feature that was not emulated properly, but here you seem to have restored it. Was I right in thinking this noise was not emulated properly or did I have a different version of manic miner back then. Thank you!
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davidbenko reacted to Norman Sword in Manic Miner by Software Projects + BUG-BYTE
This is a modified version of Matthews Manic Miner. The core code has been edited extensively.
All data was left intact from #b000 onwards, but is modified at run time to swap between the Bug-byte version and the Software projects version of Manic Miner.
The list of changes is very long. Most of these changes are not evident, some are very evident.
keys
1) change the style of jumping and movement
after cheat invoke
4) Immortality
3) Platform rebuild - when invoked the "9" key rebuilds the platforms
Holding down the "9" key and pressing
1) move back a cavern
2) move forward a cavern
BB-SP.tap