f_pede
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Posts posted by f_pede
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thanks again, but my code is probably very different from the original, since i did not use a single line :lol:
i think i will have to try to different values to see which is the closes to the original, when i get so long, right now i am struggle printing the line, I could not use the approach that i tried the last couple of days :)
so i have started over today :D
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Air supply is normally decremented once per time-frame (per pass through the Main Loop). If the solar beams passes through Willy, it is usually decremented nine times per time-frame (the usual one, plus 4x2= eight extra), because Willy usually straddles two cell-rows.
But if Willy happens to be jumping at the time that he passes through the solar beam*, then at certain points during the jump when he isn't cell aligned, he is straddling three cell-rows (i.e. Character rows) on the screen. In those instances the air supply is decremented 13 times per time-frame (1+4x3).
(*Unless the apart of the solar beam through which he is passing is horizontal at the time - Willy never occupies more than two cell-columns.)
Damn that crazy, it's hard enough with out the light beam(never got to this level in the 80' :lol: )
i am sitting and trying to figure out the best way to do the beam right now, i have hard coded the light from the first wagon, i am on the second one from the top now, and i am thinking if there is a smarter way to do it. or else i will get a lot of drawing routines, (but they will at least be fast)
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Yes, four additional decrements of the air supply per cell which is occupied by Willy's colour attribute.
many thx, not quite sure what you mean per cell?, so it can be more then four?
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Thanks for sharing information about your project with us, f_pede, and good luck with its development! :)
Many thx, i am glad that i could share it with you guys :)
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That looks very good indeed! :) :) Will follow progress, thank you for sharing the information with us!
Am sorry to hear you have had issues actually registering here, I do plan a change on this actually at some near point to hopefully simplify it a little bit.
Many thx keep updating my progress here :)
Np, i could nor reg using a user name, or FB login, only twitter work. it keep saying that the math result was wrong.
you can download a beta for the ST here
https://demozoo.org/productions/195251/
found i but in the warehouse, the path of one of the monster
- jetsetdanny and Spider
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Leave the animation as 4 frames in both directions (as originally)
I have edited the picture file to show the hand position in frame 2
Matthew drew the original in one colour, this edit whilst not exactly following what Matthew drew, will look correct.
(I have not yet watched the video)- but I am in the process of going out, and will not be back at a computer till much later today.
Many thx for the sprite, but it also looked wrong, i have to look at it later on, when i have finish some of the other things.
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hi again,
now i have try changing the sprite add a 4 sprite and expand the animations to a sequence of 8
not think it help much
it will give some problems add this to the game, but it could be done
- jetsetdanny and Spider
- 2
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Looks great, but I see problems in how you have animated Willy.
The picture shows the four phases of Willy along the top (original)
The middle row shows the four phases as far as I can tell from your version (These are poorly scaled screen grabs)
The lower row is how I would correct the the animation. E.g. by editing the 2nd phase of animation.
The problem that I see, is caused by Willies hands not seeming to cross over the side of willies body.
Hi
Thx for the input
i can see what you mean, i had some problems doing willy.
problem with it is that the original is in BW so some changing it to color in not always easy :lol:
first row original
3 row current sprites
you are probably right that willy should look more like row 2, but i just think that willy gets to fat so i removed some of the body, but as you can see the hands should be around the same positions.
but i do see you point, but i also spot the problem in the original MM, only thing to do is to add a 4 willy animations.
look a movie attach..
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Hi all
i thought that i better have to sign up here (nearly impossible to do) :D since i am in the process of doing a MM remake for the Atari ST.
most of the game is finish, i do still miss the sunbeam on level 19, and some sound FX.
my friend Steve at ataricrypt have made a little Article but it
you can find it here, i think it will be finish around X-mas
https://ataricrypt.blogspot.com/
he also posted some videos of it....
https://www.youtube.com/watch?v=1JUJE5qvr_M&t=4s
https://www.youtube.com/watch?v=aEyCjCmNalA
ps. sorry for my English, not my strongest side :D
- Spider, IRF and jetsetdanny
- 3
New MM version for the Atari ST (preview)
in Remakes
Posted
Many thx for the fine words, and i am glad that you like it :D
STeem is a little weird but ones you learn to use it, it actual run very good :)
You can pause Steem by pressing f12
Steem can also save screenshots.
the program is still in developing, but i had to release it, so I could enter Sv2k18, but there will be bug fixing and fine tuning, i have already fine tuned 2 maps, since this release, I do it when i spotted a error.
it was in both cases the speed of one of the monster.
you can skip the boot screen start animations, if you press spacebar, it start squishing Willy at ones :)
thanks again for taking you time :)