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Jet Set Willy & Manic Miner Community

f_pede

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Posts posted by f_pede

  1. Many thx for the fine words, and i am glad that you like it :D

     

    STeem is a little weird but ones you learn to use it, it actual run very good :)

    You can pause Steem  by pressing f12

    Steem can also save screenshots.

     

    the program is still in developing, but i had to release it, so I could enter Sv2k18, but there will be bug fixing and fine tuning, i have already fine tuned 2 maps, since this release, I do it when i spotted a error.

    it was in both cases the speed of one of the monster.

     

    you can skip the boot screen start animations, if you press spacebar, it start squishing Willy at ones :)

     

    thanks again for taking you time :)

  2. thanks again, but my code is probably very different from the original, since i did not use a single line  :lol:

    i think i will have to try to different values to see which is the closes to the original, when i get so long, right now i am struggle printing the line, I could not use the approach that i tried the last couple of days :)

    so i have started over today :D

  3. Air supply is normally decremented once per time-frame (per pass through the Main Loop). If the solar beams passes through Willy, it is usually decremented nine times per time-frame (the usual one, plus 4x2= eight extra), because Willy usually straddles two cell-rows.

     

    But if Willy happens to be jumping at the time that he passes through the solar beam*, then at certain points during the jump when he isn't cell aligned, he is straddling three cell-rows (i.e. Character rows) on the screen. In those instances the air supply is decremented 13 times per time-frame (1+4x3).

     

    (*Unless the apart of the solar beam through which he is passing is horizontal at the time - Willy never occupies more than two cell-columns.)

    Damn that crazy, it's hard enough with out the light beam(never got to this level in the 80'  :lol: )

    i am sitting and trying to figure  out the best way to do the beam right now, i have hard coded the light from the first wagon, i am on the second one from the top now, and i am thinking if there is a smarter way to do it. or else i will get a lot of drawing routines, (but they will at least be fast)

  4. That looks very good indeed! :) :) Will follow progress, thank you for sharing the information with us!

     

    Am sorry to hear you have had issues actually registering here, I do plan a change on this actually at some near point to hopefully simplify it a little bit.

    Many thx keep updating my progress here :)

     

    Np, i could nor reg using a user name, or FB login, only twitter work. it keep saying that the math result was wrong.

     

    you can download a beta for the ST here

    https://demozoo.org/productions/195251/

    found i but in the warehouse, the path of one of the monster 

  5. Leave the animation as 4 frames in both directions (as originally)

     

    I have edited the picture file to show the hand position in frame 2

     

     

    Matthew drew the original in one colour, this edit whilst not exactly following what Matthew drew, will look correct.

     

    (I have not yet watched the video)- but I am in the process of going out, and will not be back at a computer till much later today. 

     

    Many thx for the sprite, but it also looked wrong, i have to look at it later on, when i have finish some of the other things.

  6. Looks great, but I see problems in how you have animated Willy.

     

    The picture shows the four phases of Willy along the top (original)

     

    The middle row shows the four phases as far as I can tell from your version (These are poorly scaled screen grabs)

     

    The lower row is how I would correct the the animation. E.g. by editing the 2nd phase of animation.

     

    The problem that I see, is caused by Willies hands not seeming to cross over the side of willies body.

    Hi 

    Thx for the input

    i can see what you mean, i had some problems doing willy.

    problem with it is that the original is in BW so some changing it to color in not always easy :lol:

     

     

    first row original

    3 row current sprites

    you are probably right that willy should look more like row 2, but i just think that willy gets to fat so i removed some of the body, but as you can see the hands should be around the same positions.

     

    but  i do see you point, but i also spot the problem in the original MM, only thing to do is to add a 4 willy animations.

     

    look a movie attach..

     

    post-189-0-34332700-1541289987_thumb.png

    VID_20181104_011620.mp4

  7. Hi all

    i thought that i better have to sign up here (nearly impossible to do) :D since i am in the process of doing a MM remake for the Atari ST.

     

    most of the game is finish, i do still miss the sunbeam on level 19, and some sound FX.

    my friend Steve at ataricrypt have made a little Article but it 

     

    you can find it here, i think it will be finish around X-mas

    https://ataricrypt.blogspot.com/

     

    he also posted some videos of it....

     

    https://www.youtube.com/watch?v=1JUJE5qvr_M&t=4s

     

    https://www.youtube.com/watch?v=aEyCjCmNalA

     

     

    ps. sorry for my English, not my strongest side :D

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