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f_pede

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  1. Like
    f_pede got a reaction from jetsetdanny in New MM version for the Atari ST (preview)   
    Many thx for the fine words, and i am glad that you like it :D
     
    STeem is a little weird but ones you learn to use it, it actual run very good :)
    You can pause Steem  by pressing f12
    Steem can also save screenshots.
     
    the program is still in developing, but i had to release it, so I could enter Sv2k18, but there will be bug fixing and fine tuning, i have already fine tuned 2 maps, since this release, I do it when i spotted a error.
    it was in both cases the speed of one of the monster.
     
    you can skip the boot screen start animations, if you press spacebar, it start squishing Willy at ones :)
     
    thanks again for taking you time :)
  2. Like
    f_pede got a reaction from Spider in New MM version for the Atari ST (preview)   
    Many thx for the fine words, and i am glad that you like it :D
     
    STeem is a little weird but ones you learn to use it, it actual run very good :)
    You can pause Steem  by pressing f12
    Steem can also save screenshots.
     
    the program is still in developing, but i had to release it, so I could enter Sv2k18, but there will be bug fixing and fine tuning, i have already fine tuned 2 maps, since this release, I do it when i spotted a error.
    it was in both cases the speed of one of the monster.
     
    you can skip the boot screen start animations, if you press spacebar, it start squishing Willy at ones :)
     
    thanks again for taking you time :)
  3. Like
    f_pede reacted to Spider in New MM version for the Atari ST (preview)   
    I had chance to play this Sunday evening, once I'd figured out the very strange way disk images are accepted in Steem (its not explained that well in the emulator readme, or I missed it!) and got a suitable TOS for it as the higher version one did not play nice. :) , none of that is related to the game however.
     
    The game plays quite nicely, it has the feel of the SamCoupe version to it in that the movement is more fluid than the Amstrad/Spectrum versions. I sent you a PM reply about the text (you have that already)
     
    The sound is very good and I like the effects of the Portal too.
     
    The air supply decrements quite slowly although this may or may not be a concern.
     
    There are some interesting novelties too such as Willy dancing on the title page with his erm 'partner' as well as the arcade style left/right to enter a name into a high score table. A+ for this addition! The cavern design particularly the 'pac man' wall effect is also excellent.
     
    The only real concern I had in my short playtesting time (so far) was the boot takes a while to initially start to descend on the Game Over page. :)
     
    Summary is this is so far an excellent piece of work imo. :thumbsup:
     
    I'm attaching a few screenshots too!
     

     
    Finally a few screenshots I took 'mid play' :)
     

     
    Proof in the pudding as they say with my Hi-Score, unfortunately emulation did not pause in Eugene so I lost a life taking a screenshot!
     

  4. Like
    f_pede got a reaction from Spider in New MM version for the Atari ST (preview)   
    thanks again, but my code is probably very different from the original, since i did not use a single line  :lol:
    i think i will have to try to different values to see which is the closes to the original, when i get so long, right now i am struggle printing the line, I could not use the approach that i tried the last couple of days :)
    so i have started over today :D
  5. Like
    f_pede reacted to Spider in New MM version for the Atari ST (preview)   
    Yes it by default removes four "units" of air:
     

     
    Any more than four is quite difficult, sometimes just two can be if the player is a bit slow to manoeuvre around
  6. Like
    f_pede reacted to IRF in New MM version for the Atari ST (preview)   
    The excerpt of the code that Andy (Spider) attached missed the end of the loop off.  The loop is executed numerous times during each pass through the Main Loop, in order to draw the whole solar beam.
     
    See entry 36264 of the additional screenshot attached here - this is why it's '4 decrements per cell occupied by Willy', as discussed last night.

  7. Like
    f_pede got a reaction from IRF in New MM version for the Atari ST (preview)   
    thanks again, but my code is probably very different from the original, since i did not use a single line  :lol:
    i think i will have to try to different values to see which is the closes to the original, when i get so long, right now i am struggle printing the line, I could not use the approach that i tried the last couple of days :)
    so i have started over today :D
  8. Like
    f_pede got a reaction from Spider in New MM version for the Atari ST (preview)   
    many thx, so four it is :)
  9. Like
    f_pede got a reaction from Spider in New MM version for the Atari ST (preview)   
    looking forward to hear what you think :)
     
    btw i am working on the Solar beam right now, do you remember how much it accelerated the air speed, is it by x4
  10. Like
    f_pede reacted to IRF in New MM version for the Atari ST (preview)   
    Air supply is normally decremented once per time-frame (i.e. once per pass through the Main Loop). If the solar beams passes through Willy, it is usually decremented nine times per time-frame (the usual once, plus 4x2= eight extra), because Willy usually straddles two cell-rows.
     
    But if Willy happens to be jumping at the time that he passes through the solar beam*, then at certain points during the jump when he isn't cell aligned, he is straddling three cell-rows (i.e. character rows) on the screen. In those instances the air supply is decremented 13 times per time-frame (1+4x3).
     
    (*Unless the part of the solar beam through which he is passing is horizontal at the time - Willy never occupies more than two cell-columns.)
  11. Like
    f_pede reacted to IRF in New MM version for the Atari ST (preview)   
    Yes, four additional decrements of the air supply per cell which is occupied by Willy's colour attribute.
  12. Like
    f_pede reacted to jetsetdanny in New MM version for the Atari ST (preview)   
    Thanks for sharing information about your project with us, f_pede, and good luck with its development! :)
  13. Like
    f_pede got a reaction from jetsetdanny in New MM version for the Atari ST (preview)   
    Many thx keep updating my progress here :)
     
    Np, i could nor reg using a user name, or FB login, only twitter work. it keep saying that the math result was wrong.
     
    you can download a beta for the ST here
    https://demozoo.org/productions/195251/
    found i but in the warehouse, the path of one of the monster 
  14. Like
    f_pede got a reaction from jetsetdanny in New MM version for the Atari ST (preview)   
    hi again,
    now i have try changing the sprite add a 4 sprite and expand the animations to a sequence of 8
    not think it help much
    VID_20181104_014219.mp4
     
    it will give some problems add this to the game, but it could be done
  15. Like
    f_pede got a reaction from jetsetdanny in New MM version for the Atari ST (preview)   
    Hi all
    i thought that i better have to sign up here (nearly impossible to do) :D since i am in the process of doing a MM remake for the Atari ST.
     
    most of the game is finish, i do still miss the sunbeam on level 19, and some sound FX.
    my friend Steve at ataricrypt have made a little Article but it 
     
    you can find it here, i think it will be finish around X-mas
    https://ataricrypt.blogspot.com/
     
    he also posted some videos of it....
     
    https://www.youtube.com/watch?v=1JUJE5qvr_M&t=4s
     
    https://www.youtube.com/watch?v=aEyCjCmNalA
     
     
    ps. sorry for my English, not my strongest side :D
  16. Like
    f_pede reacted to Spider in New MM version for the Atari ST (preview)   
    I fixed the math results, although they did "pass" when I tried them, but I could see a potential problem especially for those for whom English is not their primary language. :)
     
    This time there's no doubt as its not shown. I registered correctly with a normal combination, FB and TW register can be slightly off sometimes but its due to external factors unfortunately, I might actually disable those. At least you're here now! :thumbsup:
     
     
    Downloaded. :) :) Will try it out later today all being well.
  17. Like
    f_pede got a reaction from Spider in New MM version for the Atari ST (preview)   
    Many thx keep updating my progress here :)
     
    Np, i could nor reg using a user name, or FB login, only twitter work. it keep saying that the math result was wrong.
     
    you can download a beta for the ST here
    https://demozoo.org/productions/195251/
    found i but in the warehouse, the path of one of the monster 
  18. Like
    f_pede got a reaction from Spider in New MM version for the Atari ST (preview)   
    Many thx for the sprite, but it also looked wrong, i have to look at it later on, when i have finish some of the other things.
  19. Like
    f_pede reacted to Spider in New MM version for the Atari ST (preview)   
    That looks very good indeed! :) :) Will follow progress, thank you for sharing the information with us!
     
    Am sorry to hear you have had issues actually registering here, I do plan a change on this actually at some near point to hopefully simplify it a little bit.
  20. Like
    f_pede got a reaction from Spider in New MM version for the Atari ST (preview)   
    hi again,
    now i have try changing the sprite add a 4 sprite and expand the animations to a sequence of 8
    not think it help much
    VID_20181104_014219.mp4
     
    it will give some problems add this to the game, but it could be done
  21. Like
    f_pede got a reaction from Spider in New MM version for the Atari ST (preview)   
    VID_20181104_011620.mp4
  22. Like
    f_pede got a reaction from Spider in New MM version for the Atari ST (preview)   
    Hi all
    i thought that i better have to sign up here (nearly impossible to do) :D since i am in the process of doing a MM remake for the Atari ST.
     
    most of the game is finish, i do still miss the sunbeam on level 19, and some sound FX.
    my friend Steve at ataricrypt have made a little Article but it 
     
    you can find it here, i think it will be finish around X-mas
    https://ataricrypt.blogspot.com/
     
    he also posted some videos of it....
     
    https://www.youtube.com/watch?v=1JUJE5qvr_M&t=4s
     
    https://www.youtube.com/watch?v=aEyCjCmNalA
     
     
    ps. sorry for my English, not my strongest side :D
  23. Like
    f_pede reacted to Norman Sword in New MM version for the Atari ST (preview)   
    Looks great, but I see problems in how you have animated Willy.

    The picture shows the four phases of Willy along the top (original)

    The middle row shows the four phases as far as I can tell from your version (These are poorly scaled screen grabs)

    The lower row is how I would correct the the animation. E.g. by editing the 2nd phase of animation.

    The problem that I see, is caused by Willies hands not seeming to cross over the side of willies body.

     

  24. Like
    f_pede got a reaction from IRF in New MM version for the Atari ST (preview)   
    Hi all
    i thought that i better have to sign up here (nearly impossible to do) :D since i am in the process of doing a MM remake for the Atari ST.
     
    most of the game is finish, i do still miss the sunbeam on level 19, and some sound FX.
    my friend Steve at ataricrypt have made a little Article but it 
     
    you can find it here, i think it will be finish around X-mas
    https://ataricrypt.blogspot.com/
     
    he also posted some videos of it....
     
    https://www.youtube.com/watch?v=1JUJE5qvr_M&t=4s
     
    https://www.youtube.com/watch?v=aEyCjCmNalA
     
     
    ps. sorry for my English, not my strongest side :D
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