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Korzy_iz_Adb

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  1. Like
    Korzy_iz_Adb got a reaction from Spider in "Jet Set Jason: In Roddënwald"   
    No... They were made 20 years ago, so it's not the coronavirus.
  2. Like
    Korzy_iz_Adb reacted to jetsetdanny in Hello! I'll be back for a while.   
    Yes, I've said it already in another thread (didn't see this one), but I'm happy to repeat it here: Welcome! It's great that you've joined the forum!  :D .
  3. Like
    Korzy_iz_Adb got a reaction from andrewbroad in Hello! I'll be back for a while.   
    Thanks to Jet Set Danny, I am going to be back for a while.
     
    It's good to be back here.
     
    Hugs to all of you from Spain.
  4. Like
    Korzy_iz_Adb got a reaction from andrewbroad in Paging Adban de Corcy   
    In fact, you can contact him (that's me) directly here, via this site.

    Amazing, that's technology for you... :D
  5. Like
    Korzy_iz_Adb got a reaction from Spider in "Jet Set Jason: In Roddënwald"   
    Ok, I have changed the problem with the room to the left of "All there is here is a lot of debris" (It's called "A bunch of trees - Another wall", btw).
    Now it can be crossed from right to left, so you can return to Roddënwald after going to the wall in "Nothing here but debris".

    I am curious... what do you think about the guardians in "Nothing here but debris"? Can you identify the inspiration I used for them?
    Roddenwald0-3.z80
  6. Like
    Korzy_iz_Adb got a reaction from Spider in "Jet Set Jason: In Roddënwald"   
    No. No for a very looong shot. I didn't even know that screen when I designed the guardians in "Nothing here but debris".
     
    Hint: they are based on real-world phenomena. Maybe it's too difficult...
     
    Look at them closely; what are they?
  7. Like
    Korzy_iz_Adb got a reaction from jetsetdanny in "Jet Set Jason: In Roddënwald"   
    Ok, I have changed the problem with the room to the left of "All there is here is a lot of debris" (It's called "A bunch of trees - Another wall", btw).
    Now it can be crossed from right to left, so you can return to Roddënwald after going to the wall in "Nothing here but debris".

    I am curious... what do you think about the guardians in "Nothing here but debris"? Can you identify the inspiration I used for them?
    Roddenwald0-3.z80
  8. Like
    Korzy_iz_Adb got a reaction from jetsetdanny in "Jet Set Jason: In Roddënwald"   
    New file: Roddënwald (Alpha)
    Let's check it now; maybe you were talking about "All there is here is a lot of debris"... The teleport and the rooms after the teleport are part of a puzzle...
  9. Like
    Korzy_iz_Adb got a reaction from Spider in "Jet Set Jason: In Roddënwald"   
    New file: Rodd
    RoddenwaldWorkingCopy.z80
  10. Like
    Korzy_iz_Adb got a reaction from Spider in "Jet Set Jason: In Roddënwald"   
    New file: Roddënwald (Alpha)
    Let's check it now; maybe you were talking about "All there is here is a lot of debris"... The teleport and the rooms after the teleport are part of a puzzle...
  11. Like
    Korzy_iz_Adb reacted to jetsetdanny in Madam Blavskja's Carnival Macabre 48K   
    The RZX Archive is now hosting two RZX recordings of "Madam Blavskja's Carnival Macabre 48K", one showing a walkthrough of the original rooms only (completed at 7:55 a.m. in-game time, without loss of life), the other showing a walkthrough with the extra rooms (completed at 8:03 a.m in-game time, also without loss of life). The ZIP can be downloaded from here.
     
    The recording of the original 128K edition of "Madam Blavskja's Carnival Macabre" has also been updated. It is now a ZIP package which contains both the original recording (with a buggy ending), hosted there since 2006, and a new recording of the bugfixed version (showing the proper ending), completed without loss of life at 7:55 a.m. in-game time. The ZIP can be downloaded from here. There is also a video of this walkthrough which you can watch on the RZX Archive channel on YouTube.
     
    :)
  12. Like
    Korzy_iz_Adb got a reaction from jetsetdanny in Madam Blavskja's Carnival Macabre 48K   
    "Playtesting" is cool. Thanks for your efforts, Daniel.
  13. Like
    Korzy_iz_Adb got a reaction from Spider in A relic from the depths of the Internet: A review of "A Bulgarian Requiem"   
    Wow! A review, an actual review of one of my games. It's not the nicest one one could wish for, but... It's cool to have reviews!
     
    Cool.
     
    http://spectrum20.org/reviews/8116
  14. Like
    Korzy_iz_Adb reacted to jetsetdanny in A relic from the depths of the Internet: A review of "A Bulgarian Requiem"   
    Criticism by people who don't understand our passion, along the lines of "these games are all the same", is frequent and, unfortunately, to be expected. And not to be taken too seriously, from my point of view.
     
    I would just note that while it's really unjust in case of new games which are very different from the original JSW / MM (sharing with the original only the game engine and the general idea of collecting items and avoiding guardians / reaching the portal before time runs out), it might be considered more justified in case of releases which are just limited modifications of the original JSW or MM. That's one of the reasons (not the main one, by any means) why I always advocate going beyond just modifying the original games and creating something new :).
  15. Like
    Korzy_iz_Adb reacted to jetsetdanny in "Jet Set Jason: In Roddënwald"   
    I am currently "110 items into" Roddenwald. Testing will be continued  :ph34r: .
  16. Like
    Korzy_iz_Adb got a reaction from jetsetdanny in A relic from the depths of the Internet: A review of "A Bulgarian Requiem"   
    Wow! A review, an actual review of one of my games. It's not the nicest one one could wish for, but... It's cool to have reviews!
     
    Cool.
     
    http://spectrum20.org/reviews/8116
  17. Like
    Korzy_iz_Adb got a reaction from jetsetdanny in Paging Adban de Corcy   
    In fact, you can contact him (that's me) directly here, via this site.

    Amazing, that's technology for you... :D
  18. Like
    Korzy_iz_Adb got a reaction from Spider in Paging Adban de Corcy   
    In fact, you can contact him (that's me) directly here, via this site.

    Amazing, that's technology for you... :D
  19. Like
    Korzy_iz_Adb got a reaction from Spider in Madam Blavskja's Carnival Macabre 48K   
    Cool! I can't wait to see how far you will get... Will you find all the "alpha" rooms?
     
  20. Like
    Korzy_iz_Adb got a reaction from Spider in Madam Blavskja's Carnival Macabre 48K   
    "Playtesting" is cool. Thanks for your efforts, Daniel.
  21. Like
    Korzy_iz_Adb got a reaction from IRF in Paging Adban de Corcy   
    In fact, you can contact him (that's me) directly here, via this site.

    Amazing, that's technology for you... :D
  22. Like
    Korzy_iz_Adb reacted to jetsetdanny in Paging Adban de Corcy   
    I managed to contact Fabi
  23. Like
    Korzy_iz_Adb got a reaction from IRF in Madam Blavskja's Carnival Macabre 48K   
    Thanks to all of you!
     
    Now, would you please go and try "Röddenwald"?
  24. Like
    Korzy_iz_Adb reacted to IRF in Madam Blavskja's Carnival Macabre 48K   
    Congratulations, Danny!
    And Fabian, it's a great game!
  25. Like
    Korzy_iz_Adb reacted to jetsetdanny in Madam Blavskja's Carnival Macabre 48K   
    I am pleased to announce the release of the 48K Edition of “Madam Blavskja’s Carnival Macabre” .
     
    First of all, my warm thanks once again to Fabián Álvarez López (Adban de Corcy) for the original 128K edition of the game and for his support for the release of this version. 
     
    I would also like to extend special thanks to Ian Rushforth for his valuable cooperation and numerous contributions to the project.
     
     
    You can download the game from its page on JSW Central.
     
     
    You can also visit the game's *very* rudimentary home page on JSW Corner and download it from there. The same ZIP file is hosted on both websites.
     
     
    The package contains:
     
    - The official release file of "Madam Blavskja's Carnival Macabre 48K Edition" in the TAP format;   - The official release file of "Madam Blavskja's Carnival Macabre 48K Edition" in the TZX format (created by saving the TAP file as a complex tape file);   - The Readme;   - A ZXK file which makes it possible to play the game on the Sinclair ZX Spectrum Vega/Vega+;   - The Readme written by Fabián Álvarez López especially for the 48K Edition of the game;   - A ZIP with the release files of the original 128K edition of the game;   - A ZIP with bugfixed files of the original 128K edition (please see Section IX of the Readme for their description);   - A ZIP with some early screenshots of the game, from the time when Fabián was still working on it as a 48K before upgrading it to 128K.     The Readme (which counts over 90 pages when pasted to a Word document using Calibri 11 and single spacing) contains detailed credits and describes every aspect of the game, including descriptions and annotated disassemblies of various technical solutions used in it, some of them applied in a JSW game for the very first time.   I hope you will enjoy this atmospheric adventure, created by Fabián and presented here, with some enhancements and an option to play either the original game or with five extra rooms, in 48K.   Please let me know you've had a go at “Madam Blavskja’s Carnival Macabre 48K" - here or by e-mail. Fabián's e-mail addresses can also be found at the end of the Readme - do let him know if you have enjoyed the game!   Daniel
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