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Sendy The Endless

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  1. Would creating a fixed pause of a second or two be possible using a null loop? (I think that's what it's called, in Basic it would be an empty for...next loop) I actually quite like the Softricks version of the JSW engine in which the screen flashes red and pauses for a moment. Perhaps that code could be ported into, for example, my next game, Strangel 2?
  2. Have at it! Thanks to Daniel for help with polishing up the code and the readme file, amongst other things (which are all detailed in the readme file).
  3. Version 1.0.0

    299 downloads

    My first Manic Miner level-set, created long ago alongside Jet Set Willy: Role Reversal. 20 reasonable and 20 unreasonable difficulty caverns over two files.
  4. View File Manic Person My first Manic Miner level-set, created long ago alongside Jet Set Willy: Role Reversal. 20 reasonable and 20 unreasonable difficulty caverns over two files. Submitter Sendy The Endless Submitted 10/07/2023 Category Manic Miner [Remakes]  
  5. Hi MtM, yes for me the SID is what got me into synthesizer music, electro funk, etc. When I learned synthesis Rob Hubbard was one of the first guys I checked out, since he was basically the master of my childhood! In particular I studied his instruments, which is how I learned things like waveform switching (such as switching between triangle and noise to make the classic C64 "sneeze" snare sound). The cover art is a picture of me, uploaded into a free online C64 art editor: https://mcdraw.xyz/ I have 3 SID tunes on the album: Hear My Cry, Wanderers Dub and Somebody Stop This Crazy Thing. I actually made these on my iPad but the thing stopped working a long time ago. Hear My Cry was actually my first foray into programming for the SID and I'm fairly proud of it : ) Thanks for your interest and response!
  6. Hey, does anyone here like chip music? I just released an album of NES, SID and Beeper music at Bandcamp, you can grab it for free or pay what you can afford/think it's worth! https://sendy.bandcamp.com/album/hear-my-cry I figured I'd post it here as I'm really not a member of many other communities these days and haven't been on the scene in ages. I have some IDM/breakcore music on my bandcamp, too. It's all "pay what you want" so you can download it for free if you promise to show your friends who might like it ; ) I'm also posting oscilloscope deconstructions of my chiptune compositions to my Youtube page, here's a sample: Anyone else on here do music, chiptune or otherwise? Sendy
  7. Apparently Darren Salt made some custom mansions to show off his room editor too. I'd love to see a longplay of these some time, but really to the Internet it's like the Archimedes barely exists...
  8. A complete remake by Darren Salt, I remember hearing about this game back in the 2000s but never being able to find an emulator to run it. Apparently this is the version of the game that introduced the trampoline block-type, came with its own level editor, and I've always been super curious about it. http://www.acorn-gaming.org.uk/index.php3?p=Free/JSW2/index Unfortunately, to this day I can't find much info on the Acorn Archimedes, nor do I see any footage from the game on youtube or anywhere else. Does anybody know anything about this?
  9. I decided to go out to a venue a couple of weeks ago and caught a really nasty headcold lol. Mostly it has passed by now. But yes, Strangel II is more or less finished! I have an item table problem which needs fixing and a list of 10 room issues I've written down during my test playthrough. So it's coming soon : )
  10. Somehow the IRL version is even more nightmarish: Then there's this one which is completely different and looks straight out of a platform game:
  11. Makes me wonder what nightmare inspired the Banyan Tree then. That tree that grows in the conservatory one floor above the kitchens and wastes all your lives when you're a kid 🥵
  12. I agree, it may look like a pink turd, but that stuff is delicious!
  13. Just over half of the rooms have been defined now. Not all are connected to the map, I need to slot them in somewhere appropriate. It's amazing what you can do with just the base features of JSW64.
  14. That was always a big drawback to me with MM... Not hearing that little "kiss" sound when you get an item. There's nothing like throwing yourself onto a pile of items and hearing that noise 10 times in a row : )))
  15. Red sky at night, Strangel's delight!
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