Spider Posted August 15, 2014 Report Share Posted August 15, 2014 Although I've submitted these (hopefully all of them) to the tipshop, I thought I'd post them here.Not the "usual" run of the mill pokes, more unusual but potentially useful ones:Stop in-game tune deteriorating as lives are lost:POKE 35665,62POKE 35666,8POKE 35667,0Prevent Game Auto-Pausing: You can still pause it manually but it won't 'Auto-Pause' if you play without the in-game tune:POKE 35518,0Unlimited attempts at keypad code: (well, someone *may* find it helpful)POKE 34497,182POKE 34498,134 Disable Conveyors: POKE 36601,0 Infinite Time:POKE 35414,0POKE 35415,0POKE 35416,0Stop screeching noise on title screen while instructions are scrolling:POKE 38636,0POKE 38637,0Stop screen colour cycling while intro message is scrolling: (Note: does not stop border or noise!) This best combined with the "Stop screeching noise on title screen while instructions are scrolling" pokes above if required.POKE 35010,70POKE 34997,0POKE 34998,0POKE 34999,0 Quote Link to comment Share on other sites More sharing options...
SkoolKid Posted April 12, 2015 Report Share Posted April 12, 2015 There is a single POKE (equivalent to your three) that stops the clock and gives Willy infinite time: POKE 35408,24 You can also stop the screeching noise on the title screen with a single POKE: POKE 38635,0 And to stop the screen colour cycling while the intro message is scrolling with a single POKE: POKE 34997,1 (What can I say? I like single POKEs. :) ) Spider 1 Quote Link to comment Share on other sites More sharing options...
Spider Posted April 12, 2015 Author Report Share Posted April 12, 2015 Great. :) Thanks for the kind comment in the other topic about the site too, appreciated. I did have as you can see three pokes for the time (and some other stuff to blank out the time display itself that I've lost) but shorter is much better. One thing I did notice although it might not be related it could be something else I'd done, sometimes (just to make it more fun to track down) with out any time display the 'collected xyz' part of the text can turn yellow upon a loss of life. Quote Link to comment Share on other sites More sharing options...
SkoolKid Posted April 14, 2015 Report Share Posted April 14, 2015 I forgot the single POKE to prevent the in-game tune from slowing down as Willy loses lives: POKE 35674,126 Spider 1 Quote Link to comment Share on other sites More sharing options...
SkoolKid Posted April 23, 2015 Report Share Posted April 23, 2015 Leaving single POKE mode for a moment, here's my first attempt at fixing the bug that misdraws the conveyors in West of Kitchen, The Nightmare Room, The Wine Cellar, and Tool Shed: POKE 36178,151 POKE 36181,9 POKE 36183,205 POKE 36184,38 POKE 36185,255 POKE 65318,9 POKE 65319,190 POKE 65322,75 POKE 65323,35 POKE 65324,201 That's ten (10!) POKEs in total, which is a disgustingly large amount. Does anyone know of a smaller set of POKEs that achieve the same result? Spider 1 Quote Link to comment Share on other sites More sharing options...
Spider Posted April 23, 2015 Author Report Share Posted April 23, 2015 Excellent. :) I think it (might) be difficult to do it in less though. It is a small change but worthwhile I think as its how they should be as you say. The attributes on the one in The Nightmare Room make it difficult to see though, I had to look closely. :D Talking of conveyors I was thinking of doing "something" with the one in the Conservatory Roof as plain white does not inspire. I think perhaps just some black ink pixels to give it 'life' might do the trick. :unsure: , I had a quick look again to remind myself, see here and only the Amstrad CPC version has animation. The BBC/C64 etc follow the 'plain white block' affair for JSW1. Quote Link to comment Share on other sites More sharing options...
Spider Posted January 17, 2016 Author Report Share Posted January 17, 2016 Walk through earth cells (use with caution!) makes earth cells behave like water cells, well mostly: POKE 36346,0 POKE 36451,0 POKE 36892,0 POKE 36909,0 POKE 37003,0 POKE 37020,0 POKE 37031,0 Quote Link to comment Share on other sites More sharing options...
Spider Posted January 18, 2016 Author Report Share Posted January 18, 2016 Normal sprite in Nightmare Room: POKE 38487,255 Quote Link to comment Share on other sites More sharing options...
IRF Posted January 18, 2016 Report Share Posted January 18, 2016 Normal sprite in Nightmare Room: POKE 38487,255 Normal Willy? Spider 1 Quote Link to comment Share on other sites More sharing options...
Spider Posted January 18, 2016 Author Report Share Posted January 18, 2016 Normal Willy? Yes. You can actually put another value into that for a room ID, for instance if you set it at 37 Willy become the 'Flying Pig' in The Orangery instead. :) IRF 1 Quote Link to comment Share on other sites More sharing options...
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