IRF Posted October 2, 2018 Report Share Posted October 2, 2018 I haven't tried this out yet, but studying the code, it seems like it should have some interesting quirky effects: POKE #9623, 00 Spider 1 Quote Link to comment Share on other sites More sharing options...
Spider Posted October 2, 2018 Author Report Share Posted October 2, 2018 38435,0 You're effectively making it ignore the conditional to check its attribute. Colour Clash :D IRF 1 Quote Link to comment Share on other sites More sharing options...
Spider Posted October 2, 2018 Author Report Share Posted October 2, 2018 jetsetdanny and IRF 2 Quote Link to comment Share on other sites More sharing options...
IRF Posted October 2, 2018 Report Share Posted October 2, 2018 It's only affecting the secondary attribute buffer though - I was thinking it might turn cells through which Willy passes into Air, but that would involve changing the primary buffer (the primary is copied across to the secondary each 'tick', so the colour clash is actually only temporary). So it's not quite as 'quirky' as I had anticipated! :blush: jetsetdanny and Spider 2 Quote Link to comment Share on other sites More sharing options...
Spider Posted October 2, 2018 Author Report Share Posted October 2, 2018 Before I tried it, I looked at the code section to see what it would do, my first thought was that it would allow him to fall through water (water not earth) cells, as in not be able to climb them. :unsure: Shows you how wrong I was! :lol: IRF 1 Quote Link to comment Share on other sites More sharing options...
Spider Posted October 2, 2018 Author Report Share Posted October 2, 2018 There is a side-effect from this actually I just noted. Willy can pass though fire cells in some instances, with a bit of care. The asterix on 'To the Kitchens...' he can pass through it from left to right if he jumps from underneath, with care, he must not land on top of any fire cell however. Passing right to left is a case of just walking through it! :) Standard un bug fixed (complete with keypad and attic bug etc) game engine, no other pokes applied except the one you indicated. IRF and jetsetdanny 2 Quote Link to comment Share on other sites More sharing options...
IRF Posted October 2, 2018 Report Share Posted October 2, 2018 Before I tried it, I looked at the code section to see what it would do, my first thought was that it would allow him to fall through water (water not earth) cells, as in not be able to climb them. :unsure: Shows you how wrong I was! :lol: I was expecting that Willy could walk on Water cells (e.g. the floor of The Bathroom), but if he jumped up through them (e.g. the head-height platform at the bottom of the ramp in The Bathroom), then he would fall through (because they would turn to Air and then remain as Air) - but that is NOT the case (because it's only a 'secondary buffer' effect). I did anticipate that he could safely walk through Fire cells (in either direction?) - although he is still killed if he steps onto a Fire cell! jetsetdanny and Spider 2 Quote Link to comment Share on other sites More sharing options...
Spider Posted October 2, 2018 Author Report Share Posted October 2, 2018 I was expecting that Willy could walk on Water cells (e.g. the floor of The Bathroom), but if he jumped up through them (e.g. the head-height platform at the bottom of the ramp in The Bathroom), then he would fall through (because they would turn to Air and then remain as Air) - but that is NOT the case (because it's only a 'secondary buffer' effect). I did anticipate that he could safely walk through Fire cells (in either direction?) - although he is still killed if he steps onto a Fire cell! Yes :) , he can walk through them but not either jump from below or above and hit them, as in if he jumps all the way through it, he will die. IRF 1 Quote Link to comment Share on other sites More sharing options...
IRF Posted October 2, 2018 Report Share Posted October 2, 2018 Unless they're overhead ones (like in the Wine Cellar) - I presume he can jump up and hit them (because his jump doesn't take him high enough to be 'above' the Fire cells)? Spider 1 Quote Link to comment Share on other sites More sharing options...
Spider Posted October 2, 2018 Author Report Share Posted October 2, 2018 (edited) Unless they're overhead ones (like in the Wine Cellar) - I presume he can jump up and hit them (because his jump doesn't take him high enough to be 'above' the Fire cells)? Yes. :) The one in 'To the Kitchen' because as you know he can jump and land on top of it = not good! But you're completely correct regarding jumping up/across. See pic "in action" The Wine Cellar while I jump to avoid the floor guardian: Edited October 2, 2018 by Spider IRF and jetsetdanny 2 Quote Link to comment Share on other sites More sharing options...
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