IRF Posted October 8, 2018 Report Share Posted October 8, 2018 POKE #8E7C, #01 has some odd effects on Willy's falling mechanism. Spider 1 Quote Link to comment Share on other sites More sharing options...
IRF Posted January 30, 2020 Report Share Posted January 30, 2020 POKE #96BD, #1B (POKE 38589, 27) swaps a RL E command for a RR E, which changes the routine that plays the Title Screen tune so that the modulation goes 'upwards' by an octave for each note, rather than 'downwards' by an octave. Spider 1 Quote Link to comment Share on other sites More sharing options...
Spider Posted March 3, 2020 Author Report Share Posted March 3, 2020 Only applies to the 'Softricks' edited games to effect the life-loss routine a little bit: POKE 35846 , 0 / #8C06 , #00POKE 35847 , 0 / #8C07 , #00POKE 35848 , 0 / #8C08 , #00 This keeps the border and sound effect which is actually the built in one used on the title scrolly, but removes the call to display the title screen. Another small advantage of this is there's no ink corruption (yellow ink mainly) on the lower status area afterwards. Optional: To adjust the effect length a little bit, the default here is 50 / #32 : POKE 35855 , X / #8C0F , #X Sensible range (higher values = longer effect length) for 'X' is 30 / #1E to 70 / #46 IRF 1 Quote Link to comment Share on other sites More sharing options...
IRF Posted May 19, 2021 Report Share Posted May 19, 2021 POKE #8FBB, #00 (POKE 36795, 0 in decimal) - Willy can jump a bit further horizontally off the end of a rope. Spider 1 Quote Link to comment Share on other sites More sharing options...
Spider Posted August 1, 2022 Author Report Share Posted August 1, 2022 POKE 35339 , 058 POKE 35340 , 222 POKE 35341 , 128 POKE 35342 , 024 POKE 35343 , 010 Pick up the border colour for the room then set the ink to be that colour jetsetdanny and MtM 2 Quote Link to comment Share on other sites More sharing options...
Spider Posted May 13, 2023 Author Report Share Posted May 13, 2023 Small collection of manual tweaks: Show the Swimming Pool object (as its normally collected automatically) POKE 57248 , 068 This sets the rope colour to be bright green, acting as a sort of 'vine' from Orangery. Because its no longer white ink on black paper, the code will not try to 'automagically' collect the item for Willy. Prevent (easy/accidental) 'Top Exit' from Dr Jones POKE 59420 , 172 Add a fire cell to the top right-hand area just above the water cells. Prevent top exit escape from Watch Tower POKE 62166 , 000 POKE 62167 , 171 POKE 62169 , 010 POKE 62173 , 004 Change the conveyor from right to left (not essential) move it down one column and extend its length a little bit so it does not look out of place and finally shorten the ramp length to 'fit' the newly placed conveyor Prevent top exit escape (cheat?) from Rescue Esmerelda POKE 52971 , 047 POKE 61321 , 032 POKE 61344 , 008 POKE 61406 , 000 POKE 61420 , 014 This makes use of the otherwise (in the original game) room 47 aka " [ ". Start by changing the up exit from Esmerelda to be room 47, alter its name by removing the single character then change the air colour to be blue paper representing sky and change the border colour and finally set the down exit from 47 to be Esmerelda Quote Link to comment Share on other sites More sharing options...
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