Spider Posted December 24, 2017 Report Share Posted December 24, 2017 I wonder if maybe this could be issued as a patch tape file perhaps just a stand alone .tap to add after the main game code is loaded, or perhaps as a binary file so it can simply be 'imported' into the running game... :) Quote Link to comment Share on other sites More sharing options...
IRF Posted December 24, 2017 Author Report Share Posted December 24, 2017 (edited) I need to check 'Under the Drive' with this patch in place - it may be impossible, not because of the code which stops Willy from jumping into a wall, but because of the additional horizontal increment when jumping (designed to allow the Wine Cellar to be completable). EDIT: Alas, it is impossible to complete 'Under the Drive' (and therefore the game as a whole) with this patch in place! Taking that into account, along with the fact that Willy also can't escape after collecting the item in 'Forgotten Abbey' without losing a life, and there's probably no point in creating a patch tape file to import into the game as Andy suggested. It was only really an experimental file anyway, so no matter. :) Edited December 24, 2017 by IRF jetsetdanny and Spider 2 Quote Link to comment Share on other sites More sharing options...
Spider Posted December 24, 2017 Report Share Posted December 24, 2017 (edited) Oh OK. Well it was I think well worth the experimentation. :thumbsup: It may well be highly useful for third party built games though. Talking of Forgotten Abbey if I recall correctly: The original release C64 version of JSW has a bug in here meaning you can't get the item or can't do it without a loss of life... Mind you (imo) the square ramps are enough to contend with :lol: EDIT... Found it: ... item was not reachable. It is although it costs a life as you have to fall off the platform ... Edited December 24, 2017 by Spider IRF and jetsetdanny 2 Quote Link to comment Share on other sites More sharing options...
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