Spider Posted August 19, 2014 Report Share Posted August 19, 2014 Took a look at this. The jumping routine is slightly different in that keypresses for jump do not always take priority over left/right. To explain if you press left or right and jump at the same time you tend to move not jump and move. Easily got around however with a slight change to technique. The top 1/3rd of the screen appears in different colours sometimes, I suspect is an emulator issue but I'm not 100% sure. Apart from some kind of highscore table, the following differences were noticed, there may be more: Safe start as per JSW2 (expected as the same people wrote the Spectrum version of this) so infinite death is reduced, not impossible just not as easy The time counter is in a different format A 'rooms visited' has been added There's no arrow in The Orangery There's no item hidden or otherwise in the First Landing The 'lives' sprite also changes when you're in The Nightmare Room The object on The Beach correctly counts for one item The Banyan Tree has an appropriate air cell to ease climing The fire cells in The Conservatory Roof are sensibly placed There is no item in The Swimming Pool room The Dr Jones top exit 'bug' (I'd consider it a bug) remains as the top exit is still defined as Quirkafleeg, no infinite death however. Rescue Esmerelda still has the openings top / bottom. Top this time takes you to The Off licence however. Lower exit takes you to the Emergency Generator Jumping from the top of The Watch Tower also just takes you to The Off Licence. Infinite death is possible if you fall through The Security Guard as the lower exit is defined as the same screen. On with the screenshots: Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.