Spider Posted January 1, 2017 Report Share Posted January 1, 2017 Following on from here , here's JSW - Willy's Holiday. This was more tricky than the other due to the extra code. The 'Basic Loader' present in the snapshot: The original loader appeared to load quite a few sections in heardlessly, I would speculate this was because the differing parts of the game were saved individually aka: rooms, sprites etc. It was however possible after a bit of digging around to preserve the 'block' effect by interrupting the code immediately it returned to Basic to execute the for/next loop. The game code also appears to be a bit compressed too. The following are provided: 1. As best as I can sensibly make it without resorting to compression and / or headerless loading of chunks of data, a conventional tape file of it including the 'effect' after loading. Note I've also used the original Basic loader for this too to preserve as much as sensibly possible. This is about as near to "original" as you're likely to get without splitting it into several headerless sections: JSW WH full.tap 2. A raw game file only, this is ready to be edited in JSWED etc as required JSW WH game file only.tap 3. Finally a 'new' loader , this is quite conventional incorporating the loading screen and codeblock. It does not however have the 'special' effect present but it does mean its more suited to editing. It is in effect just (file 2) with a screen and Basic loader added on. JSW WH new but no effects.tap Metalmickey and jetsetdanny 2 Quote Link to comment Share on other sites More sharing options...
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