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This plays about the same as the others. Interestingly it has the 'keypad' lock on it. :)

 

Willy's sprite is a little bit flickery however at least compared to the 'B version of JSW. The airbar is down the side and there's a room number as well that can be seen.

 

The major differences are the last couple of screens really. 'Meteor Showers' is probably best thought of as a hardcore 'Skylabs' as rocks fall. The Final Barrier is also completely different and very very difficult.

 

It has a demo too but it does not show all the screens, it stops at screen 18 'Amoebatron's Revenge'

 

There is the usual 'in game' tune but no title screen sound. There does not appear to be a 'high score' either.

 

The game simply loops around to the first screen on completion, although I did have to use a cheat (ahem) to get the screenshots. I do not think it has a built in "level skip boot" (should that be !boot ?) in this version.

 

Click pics to see a larger version if required. You can also use the left / right arrows in the 'lightbox' to go through them that way if preferred:

 

The first thing you see:

title_1.png

 

Then:

keypad.png

 

After that:

title_2.png

 

Onwards with the in game screenshots!

 

lev1.png

 

lev2.png

 

lev3.png

 

lev4.png

 

lev5.png

 

lev6.png

 

lev7.png

 

lev8.png

 

lev9.png

 

lev10.png

 

lev11.png

 

lev12.png

 

lev13.png

 

lev14.png

 

lev15.png

 

lev16.png

 

lev17.png

 

lev18.png

 

B version has this (and its quite difficult) replacing the Solar Power Generator

lev19.png

 

Final Barrier is completely different and very difficult indeed:

lev20.png

 

Then its back to the start:

back_to_start.png

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  • 3 years later...

Hello! Inspired by the ORIC port, I wanted to try the BBC Micro version too. I wanted two features for practicing:

 

- infinite lives

- ability to select rooms at will

 

That required a pretty ugly hack to B-em emulator to enable RAM dumps and RAM writes at emulation runtime. I wrote a rather detailed article about the Manic Miner hacking:

 

http://kolttonen.fi/computers_and_logic/retrocomputing/manic_miner_on_bbc_micro/manic_miner_on_bbc_micro.html

 

Sorry, B-em 2.2.3kk and thus the Manic Miner hacks are available only for Linux. I offer my unofficial hacked B-em 2.2.3kk binary RPM for Fedora Linux 27 and there is also a source RPM available. The source RPM might compile easily on other RPM based Linux distributions. You can also extract the source RPM with rpm2cpio to compile from tar.gz on pretty much any Linux, I suppose.

 

Have fun!

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Thanks. :D I'll have a go at this later. :thumbsup:

 

Have you noticed that the 'game engine' is different between MM and JSW on this platform ? Compared to other platforms at least. By this I mean generally MM on the BBC is quite slow and the Miner sprite especially is very flickery, at least compared to JSW. Not quite sure why its like the BBC version of MM 'needs' the JSW 'core' in it, to control/print sprites. :unsure:

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Thanks. :D I'll have a go at this later. :thumbsup:

 

Have you noticed that the 'game engine' is different between MM and JSW on this platform ? Compared to other platforms at least. By this I mean generally MM on the BBC is quite slow and the Miner sprite especially is very flickery, at least compared to JSW. Not quite sure why its like the BBC version of MM 'needs' the JSW 'core' in it, to control/print sprites. :unsure:

No, I did not know it. I have seen Jet Set Willy only on C64.

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No, I did not know it. I have seen Jet Set Willy only on C64.

 

You may be interested in this then perhaps. :)

 

 

This includes both the 'tape' and 'disk' version of JSW2 as they are different even though these days they are mostly disk based. Summary simply is the 'disk' version mirrors other versions and loads rooms from disk as you play, whereas the 'tape' version retains most of the 'space station' rooms but has very few mansion rooms.

 

You'll see what I mean about the flickering effect though, if you compare Manic Miner to JSW (either version)

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You may be interested in this then perhaps. :)

 

 

 

This includes both the 'tape' and 'disk' version of JSW2 as they are different even though these days they are mostly disk based. Summary simply is the 'disk' version mirrors other versions and loads rooms from disk as you play, whereas the 'tape' version retains most of the 'space station' rooms but has very few mansion rooms.

 

You'll see what I mean about the flickering effect though, if you compare Manic Miner to JSW (either version)

Yeah, thanks! I downloaded the compilation and tried Jet Set Willy on B-em emulator. JSW is technically superior to the BBC Micro Manic Miner, there is no flicker, JSW seems smooth and agile to my eyes. I guess I have to try out more JSW ports, but the game is sooooo difficult and scary. :D

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Yeah, thanks! I downloaded the compilation and tried Jet Set Willy on B-em emulator. JSW is technically superior to the BBC Micro Manic Miner, there is no flicker, JSW seems smooth and agile to my eyes. I guess I have to try out more JSW ports, but the game is sooooo difficult and scary. :D

 

You're welcome. :) That particular compilation is only available here, I built it using stardot's game files, with a few filename changes to make them sit nicely onto one disk properly (and work!) , this is why there's the 'credit line' for stardot as well as here.

 

Pleased to know you've enjoyed it though. :thumbsup:

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You're welcome. :) That particular compilation is only available here, I built it using stardot's game files, with a few filename changes to make them sit nicely onto one disk properly (and work!) , this is why there's the 'credit line' for stardot as well as here.

 

Pleased to know you've enjoyed it though. :thumbsup:

Great work! It is nice to have them on one virtual disk! Good working versions, this is cool. When did you form this site? I have been a MM and JSW fan since 1983. Well worth having a community of their own. These games are legendary and must not be forgotten.

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Great work! It is nice to have them on one virtual disk! Good working versions, this is cool. When did you form this site? I have been a MM and JSW fan since 1983. Well worth having a community of their own. These games are legendary and must not be forgotten.

 

August 2014. :)

 

I had one planned for a few years before that but never quite got around to it until then.

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Krazyminer, it's great that you have joined this community, and thank you for the links to your webpages and the info you have produced and are hosting there :).

 

In the last few years this community has been the central point for MM/JSW-related activity, and I hope it will stay this way for a looong time to come :).

 

Previously, for about a decade, the MM & JSW Yahoo!  Group was the main meeting place of the MM/JSW community. It is hardly active these days (apart from Ian [iRF], one of the most active members here, posting his amazing insights about the workings of the JSW game engine, in reference to old messages over there), but there is a lot of valuable info there in the over 7000 messages which have been posted so far.

 

And, of course, if you are interested also in games which are remakes of MM and JSW for the ZX Spectrum (using the original game engines or the extended ones developed by John Elliott), I couldn't fail to encourage you to visit JSW Central :).

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