Spider Posted January 24, 2018 Report Share Posted January 24, 2018 A question. I took a glance at about a dozen builds of Manic Miner games but none of the ones I saw had a different font/character set for some reason. Given that its possible to change this via a simple poke anyway and the fact there's a large chunk (2480 / #9B0 bytes) of 'usable space' at 37708 / #934C , this seems quite odd. Note the above is the Bug-Byte version, the S.P and MAD/Venta still have the space but its not got source code remains in, it should be a bit higher up probably 33719 / #83B7 in these versions, but lets ignore those and stick with the B-B one otherwise this will get too confusing. The SP version contains a repeating pattern of 0 / #00 , 255 / #FF to 'fill' this space up. I did try quite a few months ago to implement this change but despite my efforts at the time I could not get it to sit within a permitted boundary, given how the print routine works. The routine is identical in both JSW and MM so the 'fix' should be the same. The effects usually resulted in corrupted font output (printing graphics or nothing) or in some cases the wrong character by quite a way such as say printing "G" instead of "4" for a random example. I cannot recall exactly what was printed or not. I do recall trying then to manually just insert the font data a few bytes up or down to 'test' it (ignoring any potential crashes) but still got stuck. In JSW to erm 'redirect' it elsewhere it is simply POKE 38546 / #9692 , x , this instruction is merely LD H , 7 so its the 7 that we would change. In MM the same code resides at 37579 / #92CB and the instruction is the same LD H , 7 , so the change is POKE 37580 / #92CC , x to replace the 7 with another value. There is the slight chance of putting the 'font code' elsewhere such as buried in the top third of the graphic data or the middle section however given how the screen memory (and memory in general) it would take a lot of work to 'hide' it there without destroying what was present. The huge gap would be great *if* it could be used, the fact its a shade over 2K in size does make me think this is possible. Any thoughts ? :) Quote Link to comment Share on other sites More sharing options...
Norman Sword Posted January 25, 2018 Report Share Posted January 25, 2018 (edited) Rough figures... ;**************************************** ADDENDUM **************************************** I originally used the terminology of REM'd out for the SET 7,L in the code. This is only possible in an assembly listing and is not possible with situations such as this. The nearest equivalent would be inserting NOP,NOP. However this makes a slight change in how the text is handled. The stream of text going through the print routine could have any value, and might be over 127 With that in mind, it would make a far better change to use RES 7,L as the alternative to SET 7,L ******************************************* . .From listing of JET SET WILLY Numbers in HEX . 9691 LD H,$079693 LD L,A9694 SET 7,L ;could delete NOP'd >>> use RES 7,L9696 ADD HL,HL ;*29697 ADD HL,HL ;*49698 ADD HL,HL ;*89699 LD B,$08 . Changing the opcode at #9691-- the LD H,07 setting H to = 0 1 2 3 4 5 6 7 etcmuliplied *8 0000/0800/1000/1800/2000/2800/3000/3800 up to f800 setting bit 7 of L and multiplying by 8 gives an offset of 400h . so by combining we can have offsets of 0000/0400/0800/0c00/1000/1400 up to Fc00 . by setting either we have #20 addresses we can use. anything below #8000 is taken by buffers/screen/rom Giving usable addresses such as (in hex) h= 10 11 12 13 14 15 16 17 8000,8800,9000,9800,a000,a800,b000,b800 with RES 7,L REM'ed out 8400,8c00,9400,9c00,a400,ac00,b400,bc00 with SET 7,L left in h= 18 19 1a 1b 1c 1d 1e 1f c000,c800,d000,d800,e000,e800,f000,f800 with RES 7,L REM'ed out c400,cc00,d400,dc00,e400,ec00,f400,fc00 with SET 7,L left in ;---------------------------------------------------------------------------------------------------------------------------- The font needs to be stored at these addresses (data from above adjusted for font position) e.g.+#100 h= 10 11 12 13 14 15 16 17 8100,8900,9100,9900,a100,a900,b100,b900 with RES 7,L REM'ed out 8500,8d00,9500,9d00,a500,ad00,b500,bd00 with SET 7,L left inh= 18 19 1a 1b 1c 1d 1e 1f c100,c900,d100,d900,e100,e900,f100,f900 with RES 7,L REM'ed out c500,cd00,d500,dd00,e500,ed00,f500,fd00 with SET 7,L left in ;----------------------------------------------------------------------------------------------------------------------------- Plenty of memory addresses to play with (back to decimal) I would assume you would use a short font, e.g. just ASCII 32 up to ASCII 127 or less I see no point in ASCII above 128 or below 32 The stored font then needs to sit 32*8 above the base page (listed above) e.g. +256 with a font size less than 800 bytes Stored font is (128-32)*8=768 Edited January 27, 2018 by Norman Sword jetsetdanny, Spider and IRF 3 Quote Link to comment Share on other sites More sharing options...
Spider Posted January 25, 2018 Author Report Share Posted January 25, 2018 (edited) Thanks Norman. :) I'll take a closer look at this in the morning. Yes I'd only use a standard 768 byte font, possibly less actually, as with other things I have (in some cases) merely restricted it to 0 to 9 , redefined a few of the symbols present between here and the upper case letters ; : Mind you having said that the full 768 sets do give more flexibility and saves messing about so much with minor things like remembering to say "move" the ? symbol from 127 to a 'otherwise unused' one such as @ for instance. I do have a mass erm 'collection' of font sets I need to tidy up before presenting them as some kind of tape file, there is a Basic one already I have written to do this but it wants tidying up as its not really in a sensible release state as such yet. Edited January 25, 2018 by Spider Quote Link to comment Share on other sites More sharing options...
IRF Posted January 26, 2018 Report Share Posted January 26, 2018 (edited) There's a big chunk of unused addresses in the Manic Miner code at #934C through to #9CFF (although the very end of that is used for the stack). So you could either: - Use H=#12 (with the SET 7,L command retained), and insert the font characters at #9500 to #97FF; - Or have H=#13 (and replace the SET 7,L with a RES 7,L), with the font being stored at #9900 to #9BFF. Note that the SET 7,L command is at #92CE in the Manic Miner code (that's in the Bug Byte version, it may be different in the Software Projects variant although I don't think the differences extend that far). Edited January 26, 2018 by IRF Spider 1 Quote Link to comment Share on other sites More sharing options...
Norman Sword Posted January 26, 2018 Report Share Posted January 26, 2018 I have added a note to the top of what I wrote, concerning the SET 7,L opcode. Spider and IRF 2 Quote Link to comment Share on other sites More sharing options...
IRF Posted January 26, 2018 Report Share Posted January 26, 2018 Thanks Norman, I've edited my post above as well accordingly. Spider 1 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.