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J. G. Harston's version of "JSW"


jetsetdanny

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I have tried to complete J. G. Harston's version of "JSW", which has some extra rooms, new technical features and minor edits of the original rooms and sprites.

 

Sadly, I have found out that this version is impossible to complete in its current shape  :( .

 

There are 90 items to collect within the game. 89 can be collected. One item, though, is in the room "I'm sure I've seen this before..". This item cannot be collected, because the room is inaccessible.

 

In the original "JSW", this room is located between "We must perform a Quirkafleeg" and "Rescue Esmerelda". However, in J. G. Harston's version the right exit from "We must perform a Quirkafleeg" leads straight to "Rescue Esmerelda", and, similarly, the left exit from "Rescue Esmerelda" leads straight to  "We must perform a Quirkafleeg". So there is nothing between them, where "I'm sure I've seen this before.." should be.

 

From what I can see by looking at the game in JSWED, the only room from which there is an exit leading to "I'm sure I've seen this before.." is "Up on the Battlements". However, it is the downwards exit - you would have to exit this room downwards in order to enter "I'm sure I've seen this before..", which is, of course, impossible. Therefore, the room "I'm sure I've seen this before.." cannot be reached (except for using the Writetyper cheat, I presume), the item located therein cannot be collected and hence the game cannot be completed without cheating.

 

A question to Jonathan, then: Would you kindly release a bug-fix of your version of "JSW" and update your website accordingly? It would probably be a few minutes' job :) . 

 

In fact, modifying the value of these four addresses:

 

#D0EA - should be changed from #0E to #0F (to change the rightward exit from "We must perform a Quirkafleeg" so that it leads to "I'm sure I've seen this before..");

 

#CEE9 - should be changed from #10 to #0F (to change the leftward exit from "Rescue Esmerelda" so that it leads to "I'm sure I've seen this before..");

 

#CFE9 - should be changed from #29 to #10 (to change the leftward exit of the currently inaccessible "I'm sure I've seen this before.." from leading to "The Attic" to lead to "We must perform a Quirkafleeg");

 

#CFEA - should be changed from #28 to #0E (to change the rightward exit of the currently inaccessible "I'm sure I've seen this before.." from leading to "Dr Jones will never believe this" to lead to "Rescue Esmerelda")

 

will do the trick, I believe, and make the game completable.

 

It would be nice if you could spare a few moments to do this  :) .

Edited by jetsetdanny
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A further thought:

 

The game allows the player to choose the starting room (among other things). It happens after the game has loaded; the selection cannot be modified after losing all lives or aborting the game.

 

It occured to me that a solution to the problem described above would be to start in "I'm sure I've seen this before.." (room 15), collect the item there and then continue the game (without being able to return to this particular room) to complete it. However, when the starting point is set to that room, Willy emerges at the same coordinates as in "The Bathroom", i.e. at the floor level. In "I'm sure I've seen this before.." this effectively means he is trapped at the bottom, without being able to do anything meaningful and / or get out of this room...

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  • 1 month later...

I am pleased to inform everyone interested that J. G. Harston has updated his version of 'JSW' :) . The files hosted on his website are now completable. In fact, I have recorded an RZX walkthrough of this version, which can be downloaded from RZX Archive.

 

"I'm sure I've seen this before.." is there now, but not where you would normally expect it to be...  B) 

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