Spider Posted November 17, 2018 Report Share Posted November 17, 2018 Or possibly for JSW as well ? I'm thinking Spectrum platform for adding this obviously... A few levels are different on the BBC Micro version, unfortunately the demo does not extend to show all the levels. To cut a long story short here: Manually altering the code on this to do that can cause a crash. A bit of tweaking (thanks billcarr2005 on their forum) with the debugger allowed me to change the cavern start to be able to view them properly without having to play though the entire game. Two video's are provided: The Meteor Storm (replaces Solar Power Generator) The Final Barrier (completely different layout to most other versions) The primary reason for this topic is in both of these caverns you can see what appears to be an 'electrical discharge' effect which turns on / off. Contact with it is fatal as expected. Although the "The Meteor Storm" has four of them, "The Final Barrier" uses two of them to better effect. Please take a moment to watch the short video's to demonstrate these, both are Final_Barrier.avi Meteor_Storm.avi Note these have sound but its slightly out of sync, so it may be prudent to turn the volume down or off temporarily. Any thoughts ? :) IRF 1 Quote Link to comment Share on other sites More sharing options...
IRF Posted November 17, 2018 Report Share Posted November 17, 2018 Are you referring to the 'forcefields'? Variations on them can be created using standard guardians that have fixed boundaries, with 'slow' animation settings, and most of the animation frames left blank. The non-blank animation frame appears once in every 16 time frames, so Willy has to carefully time his pass through the gap where the forcefield appears. Spider 1 Quote Link to comment Share on other sites More sharing options...
Spider Posted November 17, 2018 Author Report Share Posted November 17, 2018 (edited) Are you referring to the 'forcefields'? Variations on them can be created using standard guardians that have fixed boundaries, with 'slow' animation settings, and most of the animation frames left blank. The non-blank animation frame appears once in every 16 time frames, so Willy has to carefully time his pass through the gap where the forcefield appears. :D Yes. I think I've overlooked the obvious here of using a guardian for it, the thought never occured to me! :blush: Then again, the same as I almost did with the 'flagpole' in the (as yet unfinished) port for another platform variant, the one with the diagonal guardian ;) Edited November 17, 2018 by Spider IRF 1 Quote Link to comment Share on other sites More sharing options...
Spider Posted November 17, 2018 Author Report Share Posted November 17, 2018 Thinking again, this would be 'more work' on MM than JSW if for instance the cavern had already both vertical and horizontal guardians in use as there would not be any easily available definition to use, but I can see how it would work in JSW easily enough... IRF 1 Quote Link to comment Share on other sites More sharing options...
jetsetdanny Posted November 18, 2018 Report Share Posted November 18, 2018 I included renditions of "The Meteor Storm" and "The Final Barrier" in "JSW: The 2010 Megamix", although I didn't use the forcefield guardians there. Spider and IRF 2 Quote Link to comment Share on other sites More sharing options...
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